Seymor, neutral female spiritual Monk #################### -------------------------#---##########-------------------------------------# |<...|................... ... ....................................|# |-+---.................. ...................................|# |....... .... ... ..| |...... ... ..| |..... ..| |.... ..| |).. ..| |.. ..| |.. ..| |... ..| |.). ..| |... ..| |... ..| |.. .%? ..| |.. [.[...| |.. .x@...| |.. .---+-| |.. .|...>| ------- [Seymor the Candidate] St10 Dx8 Co11 In9 Wi10 Ch9 MonEspFemNeu Dlvl:2 $3 HP-2(18) Pw10(9) AC3 Exp1 T158 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Seymor, the spiritual Monk, welcome back to SlashEMExtended! You hanged up during your last session! Since I can't determine whether you did that to cheat, you will now be paralyzed, slowed and have your max HP/Pw reduced. Please save your game normally next time! --Amy The moon is waxing tonight. A bug was hidden under a magenta potion {1}! The bug touches you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You get zapped! You die... Your inventory Weapons q - an uncursed +0 long sword {16} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {3} h - 13 uncursed apples {8} i - 2 blessed apples {1} j - 14 uncursed oranges {9} k - 3 uncursed fortune cookies {3} Scrolls d - an uncursed scroll of create monster {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of healing (0:5) {1} Potions e - 2 uncursed potions of healing {2} s - a cursed potion of healing {1} Wands r - an uncursed wand of opening (0:5) {1} t - an uncursed wand of bugging (0:9) {1} Tools l - an uncursed magic marker (0:40) {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 1 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 78% Number of artifacts generated was 0 Monster spawn increase started at turn 29901 Monster spawn increase reached its maximum at turn 57119 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2031120 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: yellow icky thing (freq bonus 9) The monster species that spawned more often: wide-eyed tourist (freq bonus 12) The monster species that spawned more often: troll zombie (freq bonus 6) The monster species that spawned more often: giant white dragonfly (freq bonus 5) The monster species that spawned more often: undead force patch (freq bonus 8) The monster species that spawned more often: large permamimic (freq bonus 18) The monster species that spawned more often: beige colony (freq bonus 8) The monster species that spawned more often: master spore lichen (freq bonus 3) The monster species that spawned more often: hru (freq bonus 5) The monster species that spawned more often: dunmer (freq bonus 3) The monster species that spawned more often: black piercer (freq bonus 8) The monster species that spawned more often: blue ogre (freq bonus 3) The monster species that spawned more often: vapor rat (freq bonus 4) The monster species that spawned more often: draug (freq bonus 4) The monster species that spawned more often: sheep (freq bonus 3) The monster species that spawned more often: baal cold mage (freq bonus 7) The monster species that spawned more often: cerulean mushroom (freq bonus 8) The monster species that spawned more often: frozen mage (freq bonus 4) The monster species that spawned more often: vampire orc (freq bonus 3) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 3) The monster species that never randomly spawned: seaking The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: infidel The monster species that never randomly spawned: mumbling spirit The monster species that never randomly spawned: Undead Kop The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: ugly bitch The monster species that never randomly spawned: fenek The monster species that never randomly spawned: mist golem The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 13) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 5) Next attribute increase check would have come at turn 888 Strength training was 2 Dexterity training was 1 Wisdom training was 2 Constitution training was 9 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were paralyzed (-2) You were temporarily slower because you tried to hangup cheat (10) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1339 points of nutrition remaining You could fly You could survive without air You could walk through walls You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could not have safely prayed (1958) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% Techniques known in the end Name Level Status pummel 1X LIMIT(0) air dash 1X LIMIT(0) chained blitz 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 jackals (1 created) 0 kittens (1 created) a small kobold 0 millipedes (1 created) 0 bugs (11 created) 0 PDP-11's (1 created) 0 PDP-9's (1 created) 0 heisenbugs (3 created) 0 VAXs (1 created) 0 Crays (1 created) 0 golden growths (1 created) 0 kobold zombies (1 created) 0 news daemons (1 created) 0 printer daemons (1 created) The UNIX Kernel (0 times) a twen (2 created) 0 novice light walls (1 created) 2 creatures vanquished. 30 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (22 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Seymor the Monk... You died in The Dungeons of Doom on dungeon level 2 with 119 points, and 3 pieces of gold, after 158 moves. Killer: bug, while paralyzed by trying to hangup cheat You were level 1 with a maximum of 18 hit points when you died. You reached the 981st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 979 120 Minoru-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by an invisible samurai, while sleeping. - [21] 980 120 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by Mr. Asidonhopo, the shopkeeper. - [20] *981 119 Seymor-Mon-Esp-Fem-Neu died in The Dungeons of Doom * on level 2. Killed by a bug, while paralyzed by trying to hangup cheat. - [18] 982 116 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a forest moogle. - [20] 983 116 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a thrush. - [20]