Seymor, lawful female snakey Noblewoman ----- --------------- ----- |`..|## |......%......|## |.}.| |``..,# |..............,-----------## |..}| ----- |``.|,, -.%...........|,-.>........,# |...|################|.%%| |``..,# - --.----------,|........[|,##########|}...,,,,,,,,,,,,,,,,|@)S| |.`.|,# #,### .....#.....,,,,,,,,,,,-.}.|###############,..%%| -----,# #,,,# |.........|,##########|...| ##|.F!| #,# ,#,# -----------,# -.--- ----- ###,## #,######## #,#,## #,,`,# ,,,,,,,,,`I #,,,,# ##,-|---------|------------- ,# ---.--------.------------ #,|...%...................| ----.......................| #,|.......................| |...................#......| #,|.....................#.| ......................#....| ##-.......................| |.........................{| #|.......................| |.......................---- |...............<.......| ------------------------- ------------------------- [Seymor the Cneaz] St7 Dx19 Co12 In13 Wi6 Ch12 NobSnaFemLaw Dlvl:2 $10 HP-1(45) Pw16(16) AC-5 Exp4 Wt240/950 T1036 Leg Latest messages [-5 -> 15] Tjibarusa thrusts her dagger. Tjibarusa hits you! You hear the howling of the CwnAnnwn... [-12 -> 3] Warning: HP low! Unknown command ' '. What do you want to read? [eh-lnst or ?*] As you read the scroll, it disappears. Your body is transported to another location! Phase door destination: 76,4 This shop appears to be deserted. You see here a clove of garlic {1}. Tjibarusa wields a shotgun {15}! You see here a clove of garlic {1}. Unknown command ' '. You see here a pungent potion {1}. Tjibarusa fires 2 shotgun shells! You are hit by the 1st shotgun shell! You die... Your inventory Weapons a - an uncursed +2 rapier (weapon in scale gap) {12} Armor b - a cursed +0 victorian underwear (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} r - an uncursed +0 banded mail {160} Comestibles f - 33 uncursed apples {20} g - 4 uncursed food rations {4} p - 2 uncursed pears {1} Scrolls h - 6 uncursed scrolls of healing {6} i - 5 uncursed scrolls of mana {5} j - 2 uncursed scrolls of phase door {1} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} s - a blessed scroll of enchant weapon {1} t - an uncursed scroll of acquirement {1} Spellbooks n - an uncursed spellbook of full healing (0:4) {1} Potions u - an uncursed potion of speed {1} Rings e - an uncursed +8 ring of protection (on right scale gap) {1} Wands v - an uncursed wand of locking (0:0) {1} Tools o - an uncursed bag of tricks (0:24) {5} q - an uncursed towel {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 17 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23172 Monster spawn increase reached its maximum at turn 36734 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3498530 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: battle girl (freq bonus 8) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 10) The monster species that spawned more often: petty-dwarf (freq bonus 10) The monster species that spawned more often: huge pile of evasive coins (freq bonus 10) The monster species that spawned more often: possessed guard (freq bonus 6) The monster species that spawned more often: silver weasel (freq bonus 6) The monster species that spawned more often: great bar slayer (freq bonus 6) The monster species that spawned more often: wonderful lady (freq bonus 10) The monster species that spawned more often: siena fungus (freq bonus 4) The monster species that spawned more often: lillend (freq bonus 6) The monster species that spawned more often: disco bouncer (freq bonus 4) The monster species that spawned more often: gull (freq bonus 16) The monster species that spawned more often: intelligent fly (freq bonus 4) The monster species that spawned more often: basilisk (freq bonus 5) The monster species that spawned more often: white beetle (freq bonus 7) The monster species that spawned more often: novel force patch (freq bonus 8) The monster species that spawned more often: space pirate (freq bonus 4) The monster species that spawned more often: baal cold mage (freq bonus 16) The monster species that spawned more often: drowned dead (freq bonus 8) The monster species that spawned more often: Corina (freq bonus 18) The monster species that never randomly spawned: undead permamimic The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: electro skeleton The monster species that never randomly spawned: master swordsman The monster species that never randomly spawned: vesty The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: petro mushroom The monster species that never randomly spawned: vampire dazzler The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 3) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 4) Next attribute increase check would have come at turn 2466 Strength training was 27 Dexterity training was -15 Wisdom training was 11 Constitution training was 36 You were poison resistant You had wounded rear regions (21) You had infravision You had 1073 points of nutrition remaining You could swim You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Vanquished creatures 0 jackals (1 created) 0 thick jackals (2 created) 0 foxes (1 created) a racoon dog a wimp (2 created) 0 gisaus (1 created) 0 goblins (1 created) a hobgoblin 0 sewer rats (1 created) an evasive sewer rat a rabbit 0 pack rabbits (1 created) 0 field mice (1 created) 0 ponies (1 created) 2 larvae a chaffinch 0 lichens (1 created) a porter lichen (0 created) an immobile patch a blue growth 0 orange molds (1 created) a cyan patch (2 created) a cyan spore 0 mini rust monsters (1 created) a grid xorn (2 created) a gnome zombie 0 friendly adventurers (1 created) 0 village idiots (1 created) 0 karate scrubs (1 created) a nord (2 created) 0 albaes (1 created) 0 shopkeepers (1 created) 0 newts (2 created) 0 twens (1 created) a gecko (2 created) 0 novice medium walls (1 created) 17 creatures vanquished. 43 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 17 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (44 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Seymor the Noblewoman... You died in The Dungeons of Doom on dungeon level 2 with 546 points, and 0 pieces of gold, after 1036 moves. Killer: a shotgun shell You were level 4 with a maximum of 45 hit points when you died. You reached the 793rd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 791 554 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 11. Killed by a stalactite piercer, while fumbling. - [20] 792 548 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a normal gnome. - [49] *793 546 Seymor-Nob-Sna-Fem-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [45] 794 538 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a large phasing mimic. - [27] 795 538 Wolfechu-Fox-Gha-Fem-Law died in The Gnomish Mines on level 3. Killed by an endlessly long roper. - [53]