SexyIvy, neutral female ironman Wild Talent -----## |<...,# #,|%..|,# ,,....|,# #,|...|,# #,-----,# #,,,# #,# ###,###,### #,,,,,c'# #####,### ##,,,# #%,### #%-# #,# [SexyIvy the Ambush Avoider] St10 Dx13 Co12 In12 Wi11 Ch12 WilIroFemNeu S3229 Dlvl:2 $3 HP-2(71) Pw80(80) AC0 Xp7/728 Wt538/1500 T947 Latest messages [-7 -> 30] The yora chick bites you! [-6 -> 24] The yora chick attacks you with a fiery gaze! [-3 -> 21] You miss the yora chick. The yora chick bites you! [-6 -> 15] The yora chick attacks you with a fiery gaze! [-5 -> 10] Warning: HP low! You hear someone cursing shoplifters. What do you want to use or apply? [amnwL or ?*] Your lamp is now on. The yora chick bites you! You hear the howling of the CwnAnnwn... [-5 -> 5] Warning: HP low! The yora chick bites you! You die... Your inventory Weapons a - an uncursed +1 axe (weapon in hand) {24} b - an uncursed +0 natural stick (alternate weapon; not wielded) {12} c - an uncursed +1 yumi {12} d - an uncursed +0 flimsy dart (in quiver) {1} e - an uncursed +0 flail {7} H - an uncursed +0 sling {2} Armor f - an uncursed +0 oilskin cloak (being worn) {4} g - an uncursed +0 banded mail {160} h - an uncursed +0 pair of kicking boots (being worn) {8} i - an uncursed +0 scale mail {100} j - an uncursed +0 splint mail (being worn) {160} J - an uncursed +0 gnomish helm (being worn) {1} Comestibles o - an uncursed fortune cookie {1} p - an uncursed cheese {1} q - an uncursed tripe ration {1} F - an invisible uncursed food ration {1} Scrolls t - an uncursed scroll of inventory id {1} u - an uncursed scroll of enchant weapon {1} A - an uncursed scroll of healing {1} B - 4 uncursed scrolls of mana {4} C - 3 uncursed scrolls of phase door {3} D - 3 uncursed scrolls of standard id {3} E - an uncursed scroll of cure {1} G - a blessed scroll of teleportation {1} K - a blessed scroll of mana {1} Spellbooks v - an uncursed spellbook of resist sleep (1:2) {1} Potions r - an uncursed potion of monster detection {1} s - an uncursed potion of ESP {1} I - an uncursed potion of invisibility {1} Rings k - an uncursed ring of teleport control (on right hand) {1} l - an uncursed +4 ring of increase accuracy (on left hand) {1} Wands w - an uncursed wand of nothing (0:2) {1} Tools m - an uncursed figurine of a fox {1} n - 2 uncursed wax candles {2} L - an uncursed brass lantern (lit) {1} Gems x - 26 uncursed +0 rocks {14} y - an uncursed +4 worthless piece of violet glass {1} z - an uncursed +0 worthless piece of teal glass {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 189 Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 10% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: petkeeping (turn 37) You had blown your chance of training the petkeeping skill Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49282 Monster spawn increase reached its maximum at turn 117733 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1270152 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: big white unicorn (freq bonus 24) The monster species that spawned more often: crow (freq bonus 24) The monster species that spawned more often: garo nymph (freq bonus 18) The monster species that spawned more often: young mercurial dragon (freq bonus 3) The monster species that spawned more often: boss dingo (freq bonus 6) The monster species that spawned more often: five of diamonds (freq bonus 30) The monster species that spawned more often: dark gray stalk (freq bonus 8) The monster species that spawned more often: Baphomet (freq bonus 12) The monster species that spawned more often: cave orc (freq bonus 9) The monster species that spawned more often: baker dictator (freq bonus 8) The monster species that spawned more often: plains centaur (freq bonus 28) The monster species that spawned more often: karate bride (freq bonus 8) The monster species that spawned more often: bright blue growth (freq bonus 36) The monster species that spawned more often: mine vampire (freq bonus 20) The monster species that spawned more often: sue warp fungus (freq bonus 8) The monster species that spawned more often: party breaker (freq bonus 8) The monster species that spawned more often: squeaking lich (freq bonus 48) The monster species that spawned more often: nether vortex (freq bonus 10) The monster species that spawned more often: acid turret (freq bonus 24) The monster species that spawned more often: super enemy (freq bonus 36) The monster trait that was more common: monsters that growl (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 5) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 6) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 5) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster species that never randomly spawned: grass lizard The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: slime granny The monster species that never randomly spawned: rotting corpse The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: multi-hued stalk The monster species that never randomly spawned: artillery water nymph The monster species that never randomly spawned: Anne's sneaker The monster species that never randomly spawned: shock hound pup The monster species that never randomly spawned: curare lichen The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 29) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 8) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 14) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 16) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 12) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 1) Next attribute increase check would have come at turn 3599 Strength training was 17 Dexterity training was 22 Wisdom training was 1 Constitution training was 28 You were prevented from having petrification resistance (0) You were prevented from having slow digestion (0) You had 566 points of nutrition remaining You could teleport You had teleport control You had a +4 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 60% 91% Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) primal roar 4 O LIMIT(0) ground slam 1 O LIMIT(0) Discoveries Weapons yumi (long bow) Armor oilskin cloak (slippery cloak) kicking boots (combat boots) gnomish helm (little red hat) Scrolls scroll of inventory id (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of enchant weapon (OGRANICHENIYE SAPOGI) scroll of healing (TEMOV) scroll of mana (SEED SHOTED AS GUN 25 TIME) scroll of phase door (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of standard id (MUD BODY TO SHOCK RESIST) scroll of cure (WA DO SHITAI NODESU KA) scroll of teleportation (T A C H) Spellbooks spellbook of resist sleep (reversed) Potions potion of monster detection (bubbly) potion of ESP (crimson) potion of invisibility (nettle) Rings ring of teleport control (eyefloating) ring of increase accuracy (enamel) Wands wand of nothing (dogwood) Tools wax candle (candle) Gems worthless piece of violet glass (violet) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 normal ants (1 created) a floating eye 0 camo dwarves (1 created) a homunculus an imp a giant germ a kobold 0 petit mimics (10 created) 0 petit permamimics (1 created) 0 mimics (1 created) 0 permamimics (1 created) 0 small mimics (2 created) 0 small healing mimics (1 created) 0 small flying mimics (1 created) 0 marine goblins (8 created) 2 sewer rats (3 created) a wild rabbit a giant garbage rat 0 spike fiends (1 created) a cave spider a green centipede 6 flup bats (7 created) 0 plains centaurs (1 created) 0 tiny pseudodragons (13 created) 0 baby mercurial dragons (1 created) 0 baby shimmering dragons (1 created) 0 baby black dragons (2 created) 0 baby blue dragons (1 created) 0 baby copper dragons (1 created) 0 baby yellow dragons (1 created) 0 baby plain dragons (1 created) 0 baby sky dragons (2 created) 0 baby evil dragons (1 created) 0 above callers (1 created) 0 bosses (1 created) 0 brown mushrooms (2 created) a blue fungus 0 red spores (1 created) 0 reddish growths (1 created) a gnome (3 created) 0 little giants (44 created) 0 frenzytaurs (11 created) Desiree (0 times) 0 thick giants (2 created) 0 stone giants (8 created) 0 flying stone giants (1 created) 0 scone giants (1 created) 0 hill giant shamans (4 created) 0 hill giant casters (1 created) 0 hill giants (1 created) 0 huge girls (1 created) 0 fire giants (2 created) 0 kobold mummies (1 created) 0 orc mummies (1 created) 0 black naga hatchlings (1 created) 0 barrow wights (1 created) 0 damneds (1 created) a nethorn a space monkey 0 ice bear cubs (1 created) 0 ossium animatums (1 created) 0 elf zombies (2 created) 0 zombies (1 created) 0 drow zombies (1 created) a furry 0 humans (1 created) a senser 0 shopkeepers (1 created) 0 mana stealers (1 created) 0 small boos (3 created) 0 shadows (4 created) 0 child spirits (1 created) 0 young spirits (1 created) 3 tortoises (10 created) a slithy tortoise 33 hata-hatas 5 hata-matas 0 jellyfish (1 created) 0 thick jellyfish (1 created) a piranha a devious eel an eel-lizard a gecko 0 demitwens (1 created) 0 chameleons (1 created) a plague poppy (2 created) a pile of copper coins a novice light wall a novice medium wall a prehistoric turret 0 small item troves (1 created) 0 confusion troves (1 created) 0 armor troves (1 created) 253 creatures born. 75 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 12 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 77 times You killed 38 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Basic) (16 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills elemental spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye SexyIvy the Wild Talent... You died in The Dungeons of Doom on dungeon level 2 with 3229 points, and 3 pieces of gold, after 947 moves. Killer: a monster (yora chick) You were level 7 with a maximum of 71 hit points when you died. You reached the 184th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 4 1362814 Bluescreen-Lun-Clk-Mal-Neu died in Gehennom on level 51. Killed by a monster (static electricity). - [220] 5 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 6 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 7 521581 Bluescreen-Trs-Dea-Mal-Neu died in Gehennom on level 52 [max 66]. Killed by a monster (invisible Dr. Ramov). - [140] 8 421463 TestIgnore-Jed-Red-Mal-Law died in Grund's Stronghold on level 13 [max 14]. Killed by a monster (war elf). - [219] 9 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 10 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 182 3380 TestIgnore-Jed-Red-Mal-Law escaped the dungeon [max level 1]. 85 [85] 183 3272 flumpraxxa-Blo-Ung-Fem-Neu turned to stone in The Gnomish Mines on level 3. Petrified by a petrification trap. 109 [109] *184 3229 SexyIvy-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (yora chick). - [71] 185 3042 QQQQQ-Rog-Ung-Fem-Cha quit in The Dungeons of Doom on level 2. 54 [54] 186 2969 noty-Arc-Esp-Mal-Cha quit in Sokoban on level 7 [max 8]. 32 [32] 195 2731 SexyIvy-Wil-Vam-Fem-Neu died in The Gnomish Mines on level 3. Killed by a monster (ego-troll mummy). - [67] 201 2476 SexyIvy-Nec-Vam-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a monster (Maugneshnaagar). - [90] 270 1186 SexyIvy-Kur-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [60] 407 333 SexyIvy-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (dnethack horror), while praying unsuccessfully. - [39] 742 20 SexyIvy-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (weretroll). - [12]