SexyIvy, neutral female ironman Wild Talent ..|## .`@,# ``|'# #,# #,# ####,## #,,,,,, #,----#-- #,|...... #,|.---.| #,|.| |<| #,..---.| ##|.....| -----#- [SexyIvy the Poschengband Noob] St16 Dx14 Co10 In7 Wi10 Ch11 WilIroFemNeu S20 Dlvl:1 $4 HP0(12) Pw9(9) AC-2 Xp1/4 Wt235/1400 T40 Brn Latest messages You miss the weasel. The weasel bites you! [-1 -> 11] You hear a crunching sound. You kill the weasel! A board beneath The RNG squeaks loudly. Pick an object. @ a human or elf (weretroll) (base level 9) (male) Accessing Pokedex entry for weretroll... Base statistics of this monster type: Base level = 9, difficulty = 11, AC = 10, magic resistance = 20, alignment -7. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous, regenerating, reviving. Is the same race as you. Silver weapons do extra damage to it. Is not a valid polymorph form. Attacks: 3d4, uses weapon - confers lycanthropy Do you really want to step into that squeaky board? [yn] (n) You hear some noises. You hit the weretroll! (3x) The weretroll misses. You hit the weretroll! The weretroll hits you! [-6 -> 5] You hit the weretroll. You hear a crunching sound. The weretroll hits you! You feel feverish. You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 76% Potion drop chance was reduced to 93% Monster death drops spawned with only 91% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: protection spells (turn 126) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39390 Monster spawn increase reached its maximum at turn 63823 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 486243 The monster class that cannot be genocided was major demon The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: real and true principal (freq bonus 6) The monster species that spawned more often: legion devil cutter (freq bonus 18) The monster species that spawned more often: blinker (freq bonus 8) The monster species that spawned more often: jelly (freq bonus 20) The monster species that spawned more often: werexan (freq bonus 5) The monster species that spawned more often: newt zombie (freq bonus 24) The monster species that spawned more often: sow retard (freq bonus 4) The monster species that spawned more often: VAX (freq bonus 24) The monster species that spawned more often: artillery water nymph (freq bonus 15) The monster species that spawned more often: shadow stalker (freq bonus 5) The monster species that spawned more often: quantum colony (freq bonus 24) The monster species that spawned more often: math teacher asshole (freq bonus 10) The monster species that spawned more often: stone force fungus (freq bonus 12) The monster species that spawned more often: bandersnatch (freq bonus 24) The monster species that spawned more often: inviso trove (freq bonus 12) The monster species that spawned more often: siena patch (freq bonus 18) The monster species that spawned more often: inertia mushroom (freq bonus 18) The monster species that spawned more often: Antonia's leather pump (freq bonus 12) The monster species that spawned more often: wooden spore (freq bonus 6) The monster species that spawned more often: blabbering otaku (freq bonus 6) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 18) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 21) The monster species that never randomly spawned: penultimate kappa The monster species that never randomly spawned: orc mage The monster species that never randomly spawned: slithy snake The monster species that never randomly spawned: phantasm The monster species that never randomly spawned: Jens The monster species that never randomly spawned: prayer book permamimic The monster species that never randomly spawned: woodsman The monster species that never randomly spawned: Beruthiel, Queen of Cats The monster species that never randomly spawned: giant yellow locust The monster species that never randomly spawned: awgwa The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 19) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 14) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 13) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 9) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 4) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 54) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 20) Next attribute increase check would have come at turn 515 Strength training was 1 Dexterity training was 3 Wisdom training was -1 Constitution training was 2 You were level-drain resistant You were burned (0) You were prevented from having magical breathing (0) You were prevented from having curse resistance (0) You recognized peaceful creatures You had 1453 points of nutrition remaining You were a weretroll Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Albert Einstein, Homer Simpson and George W. Bush Your deity was Homer Simpson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (241) You are dead Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 65% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor bog-standard helmet (netradiation helmet) fire boots (beautiful heels) cloak of peace (tower cloak) borderless helmet (frequent helmet) Scrolls scroll of taming (HOW CONVENIENT) scroll of scare monster (THROW ANNOYING SEED TO MAKE WIRED) scroll of healing (CIRMOCLINE) scroll of mana (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of phase door (CRITICAL HIT) scroll of standard id (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of cure (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) Spellbooks spellbook of volt rock (dawn) Potions potion of blindness (ecru) potion of see invisible (dandelion) Rings ring of slow digestion (mithril) ring of hallucination (wedding) Wands wand of slow monster (radiating) wand of probing (wrapped) Tools wax candle (candle) Gems worthless piece of yellow glass (yellow) worthless piece of violet glass (violet) worthless piece of black glass (black) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Skilled) (6 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) Goodbye SexyIvy the Wild Talent...