SexyIvy, neutral female vampiric Wild Talent ..-- ...-- -..| ....| ...-- --.--- --..-- |...| |...---- ---.| |%%).)..| --<-- |.|.|>*.| |%..| |.|---%.| --.-- |`| ..--- --- -.MV. ,.!|I.---E.. ,IIII.I.I.| |...[...--- --.....| -.--- [SexyIvy the Ambush Avoider] St11 Dx11 Co11 In13 Wi8 Ch14 WilVamFemNeu S2736 Min:3 $56 HP-3(67) Pw80(80) AC-3 Xp7/645 Wt1104/1500 T2248 Latest messages You feel healthier! The ego-troll mummy Regenerator claws you! The ego-troll mummy Regenerator rips into your breast with maniacal fervor! [-13 -> 20] [-6 -> 14] The ego-troll mummy Regenerator claws you! [-4 -> 10] Warning: HP low! Your plate mail blocks the sylphie's attack. The sylphie touches you! [-1 -> 9] Warning: HP low! [-1 -> 8] Warning: HP low! The ego-troll mummy Regenerator claws you! You hear the howling of the CwnAnnwn... [-6 -> 2] Warning: HP low! The ego-troll mummy Regenerator claws you! You die... Your inventory Weapons c - an uncursed +0 inka stinger (in quiver) {1} d - an uncursed +0 dagger {4} e - an uncursed +0 flail {7} M - an uncursed +0 compost bow {12} V - a blessed +1 dwarvish mattock (weapon in hands) {48} Y - a cursed +0 elven dagger {4} Armor f - an uncursed +3 plate mail (being worn) {200} g - an uncursed +1 leather armor {60} h - an uncursed +0 leather armor {60} i - an uncursed +0 orcish shield {20} j - an uncursed +0 studded leather armor {80} Z - an uncursed +0 pair of iron shoes {20} Comestibles p - 2 uncursed bananas {1} q - an uncursed food ration {1} r - 2 uncursed grapefruits {1} Scrolls u - an uncursed scroll of identify {1} v - an uncursed scroll of egoism {1} E - 2 uncursed scrolls of healing {1} F - 5 uncursed scrolls of mana {5} G - 3 uncursed scrolls of phase door {3} H - 3 uncursed scrolls of standard id {3} I - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of turn undead (0:5) {1} Potions s - an uncursed potion of radium {1} t - an uncursed potion of see invisible {1} C - 2 uncursed potions of vampire blood {2} J - an uncursed potion of sickness {1} P - a blessed potion of full healing {1} R - an uncursed potion of confusion {1} T - an uncursed potion of oil {1} Rings k - an uncursed ring of warning {1} l - an uncursed ring of regeneration {1} D - an uncursed ring of warning {1} K - an uncursed ring of conflict {1} Wands y - an uncursed wand of cold (0:-1) {1} N - an uncursed wand of healing (5:2) {1} Q - an uncursed wand of undead turning (0:-1) {1} Tools a - an uncursed +2 pick-axe {32} b - a heavily cursed grass whistle {1} n - an uncursed stethoscope {1} o - an uncursed lock pick {1} O - an uncursed large box {502} S - a blessed lock pick {1} Gems z - 22 uncursed +0 rocks {11} X - 9 blessed +3 rocks named Golem Bar {5} Contents of the large box: an uncursed wand of banishment (0:3) {1} a blessed potion of ice {1} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 5 sins You could not have this property at all: manaleech You could not have this property extrinsically: teleport control You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 291 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: whip (turn 25) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22916 Monster spawn increase reached its maximum at turn 69366 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 342967 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: shavuot sephirah (freq bonus 9) The monster species that spawned more often: flying girl (freq bonus 24) The monster species that spawned more often: ghost wolf (freq bonus 9) The monster species that spawned more often: livingstone (freq bonus 36) The monster species that spawned more often: bearded math teacher (freq bonus 16) The monster species that spawned more often: dark mold (freq bonus 3) The monster species that spawned more often: disenchanter mushroom (freq bonus 9) The monster species that spawned more often: scroll permamimic (freq bonus 6) The monster species that spawned more often: serious rat (freq bonus 24) The monster species that spawned more often: earth gas principal (freq bonus 8) The monster species that spawned more often: shaped force fungus (freq bonus 36) The monster species that spawned more often: poison viper (freq bonus 20) The monster species that spawned more often: citykiller turret (freq bonus 10) The monster species that spawned more often: lady freeze (freq bonus 9) The monster species that spawned more often: midi grue (freq bonus 15) The monster species that spawned more often: velociraptor (freq bonus 8) The monster species that spawned more often: novel mold (freq bonus 2) The monster species that spawned more often: unalignment thing (freq bonus 8) The monster species that spawned more often: stunwall (freq bonus 54) The monster species that spawned more often: lava turret (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster species that never randomly spawned: undead fighter The monster species that never randomly spawned: wallblast dragon The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: null colony The monster species that never randomly spawned: evasive smirking sneak thief The monster species that never randomly spawned: shoggoth The monster species that never randomly spawned: great wyrm of the nexus The monster species that never randomly spawned: hovering ufo part The monster species that never randomly spawned: odorous woman The monster species that never randomly spawned: weregiantant The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 15) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 11) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 15) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 89) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 11) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Next attribute increase check would have come at turn 4612 Strength training was 21 Dexterity training was 24 Wisdom training was 13 Constitution training was 25 You were level-drain resistant You were prevented from having manaleech (0) You were prevented from having teleport control (0) You had 880 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 478% Techniques known in the end Name Level Status dazzle 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(504) invoke deity 7 R Prepared(0) draw blood 7 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) elven dagger (runed dagger) Armor orcish shield (red-eyed shield) iron shoes (hard shoes) Scrolls scroll of identify (PHD IN HIGH HEELING) scroll of egoism (I WANT TO SEE URANUS TOO) scroll of healing (GO TEAM NASTYTRAP) scroll of mana (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of phase door (ELF GRANDFATHER RESEARCH LAB) scroll of standard id (IMMORTAL DUNGEON) scroll of cure (DUCTUM ADIS) Spellbooks spellbook of turn undead (orange) Potions potion of radium (plaid) potion of see invisible (iris) potion of vampire blood (blood-red) potion of sickness (raspberry) potion of full healing (forget-me-not) potion of confusion (squishy) potion of oil (black) potion of ice (dark) Rings ring of warning (candlelight) ring of regeneration (nickel) ring of conflict (gentle) Wands wand of banishment (iridium) wand of cold (cottonwood) wand of healing (royal) wand of undead turning (pecan) Tools ice box (cooling box) grass whistle (whistle) large box (wooden box) Gems worthless piece of pink glass (pink) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 acid blobs (1 created) 2 pack jackals 2 pack foxes a racoon dog a flying wild dog 0 floating eyes (1 created) a hobbit gentleman 3 hobbit merchants a hobbit veteran a normal hobbit a hobbit thief an ondy a normal dwarf a pesky brain eater 0 duergars (1 created) 5 manes an imp a kobold a reston a poison kobold a goblin a cave goblin 0 lambs (1 created) 0 culves (1 created) 0 natural bugs (1 created) a housebat 0 giant albatrosses (1 created) 0 emus (2 created) 2 sylphs (3 created) a sylphie (3 created) 0 invisible badguys (1 created) a girl who looks like her name was Fanny a dancing candle flame 0 the hiddens (1 created) 0 stone elementals (1 created) 0 elemental portals (1 created) 0 porter lichens (1 created) a moss lichen 2 red stalks (0 created) 0 sucker growths (1 created) 0 spore shriekers (1 created) 0 aokabis (1 created) 0 bots (1 created) 3 gnomes 2 gnome stalkers 2 gnome thieves 0 petty gnome thieves (1 created) 2 panotties 3 intermediate gnomes 0 gnome comrades (2 created) a gnome lord (4 created) a gnomish wizard 2 deep gnomes a mummy (2 created) 0 dcss mummies (1 created) an ego-troll mummy 0 wisdom naga hatchlings (1 created) 0 sword fighters (1 created) 0 grid xorns (1 created) 2 kobold zombies a controller 0 tasloi zombies (1 created) 0 dwarf zombies (1 created) a ghast a dark female android 0 human thieves (1 created) a chimney sweep a biker gang member 0 arcade scrubs (1 created) 0 aimless-looking merchants (1 created) 0 shopkeepers (1 created) a newt 0 twens (1 created) 0 normal frogs (1 created) a gecko a deminewt 0 chameleons (1 created) 0 white mushroom patches (1 created) a floor grue (2 created) a novice medium wall a novice dark wall a white icky thing (2 created) 0 low rub monsters (1 created) a small turret 0 cold troves (1 created) 0 scroll troves (1 created) 0 energy troves (1 created) 0 health troves (1 created) 117 creatures born. 69 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 9 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 46 times You killed 46 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (2 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills broadsword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (15 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills occult spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye SexyIvy the Wild Talent... You died in The Gnomish Mines on dungeon level 3 with 2731 points, and 56 pieces of gold, after 2248 moves. Killer: a monster (ego-troll mummy) You were level 7 with a maximum of 67 hit points when you died. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 3 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 4 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 5 42348 Lorskel-Aci-Vam-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (vampiric amazonas fish). - [146] 6 39320 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 12. 105 [105] 7 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 8 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 9 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 10 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 22 3481 Minoru-Sam-Hum-Mal-Law died in The Gnomish Mines on level 5. Killed by brainlessness. 66 [75] 23 2868 AceSeven5-Wan-War-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a monster (red dragon). - [68] *24 2731 SexyIvy-Wil-Vam-Fem-Neu died in The Gnomish Mines on level 3. Killed by a monster (ego-troll mummy). - [67] 25 2701 stonewall-Ass-Hum-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a weresoldierant. - [61] 26 2659 AceSeven5-Wan-Ung-Fem-Cha died in The Dungeons of Doom on level 3. Killed by self-genocide. 57 [57] 37 1186 SexyIvy-Kur-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [60]