SexyIvy, chaotic female vampiric Necromancer ---------- |.Z......| |.@......| |........| .......... |........| |........| |......... ---------- [SexyIvy the Gravedigger] St7 Dx11 Co10 In13 Wi7 Ch9 NecVamFemCha S3 Dlvl:1 $3 HP20(20) Pw21(21) AC10 Xp1/0 Wt76/950 T1 Latest messages Use hybrid races? [yn] (n) Hello SexyIvy, welcome to SlashEMExtended! You are a chaotic female vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Scrolls f - a blessed scroll of reverse identify {1} g - an uncursed scroll of ice {1} h - an uncursed scroll of enchant weapon {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of summon undead (0:3) {1} j - a blessed spellbook of command undead (0:3) {1} k - a blessed spellbook of drain life (0:3) {1} Potions d - 2 uncursed potions of restore ability {2} e - an uncursed potion of gain energy {1} Rings b - an uncursed ring of shock resistance {1} c - an uncursed ring of cold resistance {1} n - an uncursed ring of regeneration {1} Wands l - an uncursed wand of draining (4:6) {1} Tools m - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} Final attributes You have sinned Your alignment was -8 Your max alignment was 5 You carried 5 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 87% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 45181 Monster spawn increase reached its maximum at turn 64671 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 224478 The monster class that cannot be genocided was trove The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: hunting hawk (freq bonus 20) The monster species that spawned more often: scratch turret (freq bonus 4) The monster species that spawned more often: giant purple jellyfish (freq bonus 12) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 6) The monster species that spawned more often: wind patch (freq bonus 16) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 4) The monster species that spawned more often: purple force worm (freq bonus 10) The monster species that spawned more often: orc champion (freq bonus 4) The monster species that spawned more often: furry rothe (freq bonus 3) The monster species that spawned more often: chicken (freq bonus 2) The monster species that spawned more often: shapeless air elemental (freq bonus 2) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 2) The monster species that spawned more often: Kosei (freq bonus 4) The monster species that spawned more often: boojum (freq bonus 3) The monster species that spawned more often: hole ogre (freq bonus 3) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 2) The monster species that spawned more often: lava fungus (freq bonus 9) The monster species that spawned more often: wind force fungus (freq bonus 10) The monster species that spawned more often: espeon (freq bonus 5) The monster species that spawned more often: secluded spore (freq bonus 8) The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: former prisoner The monster species that never randomly spawned: insurmountable force fungus The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: desecrated vortex The monster species that never randomly spawned: muk The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: golden force fungus The monster species that never randomly spawned: storm caller The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 22) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 38) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 15) Next attribute increase check would have come at turn 3531 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye SexyIvy the Necromancer...