SexyIvy, chaotic female vampiric Necromancer -------- -----## ---......| ------- ##|....,# |........| |.....|####,(...|,# |........|##|.....-,,,,,|....,, |........-,#|.....|##,#,|...|,# |......%.|,#-|----- ,,|...|@# |......---,##,# -----,# ------.- #,,,,# #,## ###,###,,### I),, #,%,#`,,,,,, #)## ###,###,-.-------- #,# #,,,# #,|........| ,,# ---.-####,...<.....+ |...%,%,,,|........| |...|#####---------- |..>|###### |...%,,,,,# -----###### SexyIvy the Gravedigger St8 Dx12 Co13 In19 Wi5 Ch3 NecVamFemCha S81 Dlvl:1 $9 HP0(20) Pw8(21) AC10 Xp1/18 Wt81/1150 T150 Latest messages [-1 -> 19] The dart turret touches you! [-1 -> 18] You're pushed back! [-1 -> 17] [-3 -> 14] The dart turret throws a dart! You are hit by a dart. [-1 -> 14] The dart turret touches you! [-1 -> 13] You're pushed back! [-4 -> 9] The dart turret throws a dart! You are hit by a dart! [-5 -> 5] The dart turret touches you! [-1 -> 4] You're pushed back! You die... Final attributes You have strayed Your alignment was -1 Your max alignment was 7 You carried 5 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 45% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 90% Wand drop chance was reduced to 87% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 68% chance Number of artifacts generated was 0 Monster spawn increase started at turn 59450 Monster spawn increase reached its maximum at turn 116795 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1365612 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: tree naga hatchling (freq bonus 3) The monster species that spawned more often: zombified ape (freq bonus 12) The monster species that spawned more often: heaven piercer (freq bonus 3) The monster species that spawned more often: absent growth (freq bonus 9) The monster species that spawned more often: kite dragon (freq bonus 12) The monster species that spawned more often: dark lady (freq bonus 7) The monster species that spawned more often: slime fungus (freq bonus 4) The monster species that spawned more often: petro fungus (freq bonus 3) The monster species that spawned more often: unknown mimic (freq bonus 2) The monster species that spawned more often: phase knight (freq bonus 16) The monster species that spawned more often: giant louse (freq bonus 32) The monster species that spawned more often: anime girl (freq bonus 2) The monster species that spawned more often: Olog-hai mimic (freq bonus 2) The monster species that spawned more often: spear throwing cat (freq bonus 6) The monster species that spawned more often: skeletal spider (freq bonus 6) The monster species that spawned more often: rainbow mold (freq bonus 6) The monster species that spawned more often: barghest (freq bonus 3) The monster species that spawned more often: trap spore (freq bonus 3) The monster species that spawned more often: gnoll gangster (freq bonus 8) The monster species that spawned more often: Deep Thought (freq bonus 2) The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: colorless warp fungus The monster species that never randomly spawned: samurai The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: cursed rubber The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: pustulent fungus The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: song book permamimic The monster species that never randomly spawned: Charlotte's hugging boot The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 17) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 40) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 5) Next attribute increase check would have come at turn 384 Strength training was 3 Dexterity training was 2 Wisdom training was 1 Constitution training was 4 You were level-drain resistant You were immune to sickness You had 1867 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (439) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 38% 399% b - command undead 5 attack 38% 399% c - drain life 3 attack 0% 204% d - create monster 4 attack 0% 299% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) raise zombies 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) draw blood 1 R LIMIT(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (23 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye SexyIvy the Necromancer...