SexyIvy, chaotic male bat Slave Master ------ ...?.| |$.@.| |...d| +d...| |....| ------ SexyIvy the Slave Trader St11 Dx9 Co15 In10 Wi11 Ch4 SlaBatMalCha S0 Dlvl:1 $0 HP24(24) Pw11(11) AC10 Xp1/0 Wt37/1400 T1 Latest messages Hello SexyIvy, welcome to SlashEMExtended! You are a chaotic male bat Slave Master. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You don't know any spells right now. Really save? [yn] (n) Really quit [yes/no]? Your inventory Weapons k - an uncursed +0 boomerang (in quiver) {1} Comestibles a - 3 uncursed tripe rations {3} b - 5 uncursed food rations {5} c - 7 uncursed apples {5} d - 3 uncursed oranges {2} e - an uncursed tin of spinach {1} f - an uncursed tin of spinach {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Tools g - an uncursed leash {1} h - an uncursed saddle {1} i - an uncursed magic whistle {1} j - an uncursed oil lamp {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 73% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Monster spawn increase started at turn 14575 Monster spawn increase reached its maximum at turn 46902 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 169560 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: violet starlit sky (freq bonus 16) The monster species that spawned more often: dolgsman hunter (freq bonus 4) The monster species that spawned more often: steamball lightning (freq bonus 3) The monster species that spawned more often: giant red frog (freq bonus 6) The monster species that spawned more often: female hull (freq bonus 3) The monster species that spawned more often: black midge (freq bonus 8) The monster species that spawned more often: giant tree frog (freq bonus 8) The monster species that spawned more often: gravity colony (freq bonus 6) The monster species that spawned more often: Dominik (freq bonus 24) The monster species that spawned more often: papier-mache cow (freq bonus 4) The monster species that spawned more often: flame archer (freq bonus 4) The monster species that spawned more often: brown warp patch (freq bonus 14) The monster species that spawned more often: hell idiot (freq bonus 7) The monster species that spawned more often: crypt lich (freq bonus 12) The monster species that spawned more often: termite (freq bonus 5) The monster species that spawned more often: black (freq bonus 6) The monster species that spawned more often: cerulean force fungus (freq bonus 14) The monster species that spawned more often: warty warp fungus (freq bonus 12) The monster species that spawned more often: turkish woman (freq bonus 4) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 14) The monster species that never randomly spawned: rubber gum monster The monster species that never randomly spawned: susuwatari The monster species that never randomly spawned: rabid cow The monster species that never randomly spawned: fever phantasm The monster species that never randomly spawned: Raini The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: sniper fiend The monster species that never randomly spawned: drunk The monster species that never randomly spawned: mist golem The monster species that never randomly spawned: gas goblin The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 16) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 4) Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were level-drain resistant You were resistant to fear You had 1500 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Daevas You could not have safely prayed (393) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye SexyIvy the Slave Master...