aP Player: Sade Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-08-08.07:34:21.ttyrec Time: (1628408061) Sun Aug 8 07:34:21 2021 afH)0This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. a>kRestoring save file...aa^1[Sade the Stroking Hands ] St8 Dx13 Co5 In6 Wi11 Ch5 ButGreMalCha S53 Dlvl:1 $13 HP 11(11)  Pw 8(8)  AC6 Xp1/10 T109 You return to level 1 in The Dungeons of Doom.--More--a (0lqqqqqk(B#(0lqqqk(B(0lqqqqk(B (0x~~~~~x(B#,(0~~~~x(B(0x~~~~x(B (0x~~~~~x(B##,(0x~~~x(B(0x~~(B#(0~~(B (0x~~~~~x(B##,,(0x~~~x(B##(0lj~~(B#(0~x(B (0x~~~~(B<(0x(B#,,#[38;a 5;2m(0x~~~~(B,@(0~(B%(0~~~~x(B (0x~~~~~x(B#,#(0x~~~x(B##(0x~~~~~x(B (0mk~~~~x(B#,#(0x~~~x(B(0x~~~~~x(B (0m~qqqj(B#,#(0x~~~x(B(0mqqqqqj(B #,##,#(0x~~~a(B #[a m,##,#(0x~~~x(B #,####,#(0mqqqj(B #,,,##(0~(B# #(0lq~qqk(B,, (0x~~~(B>(0x(B,# (0x~~~~~(B,# (0x~~(B[(0~x(B## (0mqqqqj(Ba H[Sade the Stroking Hands ] St8 Dx13 Co5 In6 Wi11 Ch5 ButGreMalCha S53 Dlvl:1 $13 HP 11(11)  Pw 8(8)  AC6 Xp1/10 T109 Hello Sade, the gremlin Butt Lover, welcome back to SlashEMExtended!a ![Sade the Stroking Hands ] St8 Dx13 Co5 In6 Wi11 Ch5 ButGreMalCha S53  11(11)  Pw 8(8)  AC6 Xp1/10 T109 Be careful! New moon tonight.a%# a quitauitaM ZReally quit? WARNING: this will erase your game permanently! [yes/no]? ayaq ea-{sa[Sade the Stroking Hands  11(11)  Pw 8(8) aS(0lqqqqqk(B#(0lqqqk(B(0lqqqqk(B (0x~~~~~x(B#,(0~~~~x(B(0x~~~~x(B (0x~~~~~x(B##,(0x~~~x(B(0x~~(B#(0~~(B (0x~~~~~x(B##,,(0x~~~x(B##(0lj~~(B#(0~x(B (0x~~~~(B<(0x(B#,,#aۖ(0x~~~~(B,@(0~(B%(0~~~~x(B (0x~~~~~x(B#,#(0x~~~x(B##(0x~~~~~x(B (0mk~~~~x(B#,#(0x~~~x(B(0x~~~~~x(B (0m~qqqj(B#,#(0x~~~x(B(0mqqqqqj(B #,##,#(0x~~~a(B #[a? m,##,#(0x~~~x(B #,####,#(0mqqqj(B #,,,##(0~(B# #(0lq~qqk(B,, (0x~~~(B>(0x(B,# (0x~~~~~(B,# (0x~~(B[(0~x(B## (0mqqqqj(BaN8[Sade the Stroking Hands ] St8 Dx13 Co5 In6 Wi11 Ch5 ButGreMalCha S53 Dlvl:1 $13 HP 11(11)  Pw 8(8)  AC6 Xp1/10 T109 Do you want your possessions identified? DYWYPI? [ynq] (n) a >n Weapons a - an uncursed +0 mace (alternate weapon; not wielded) {12} Armor b - a cursed +0 T-shirt (being worn) {2} c - an uncursed +0 Hawaiian shorts (being worn) {5} d - an uncursed +0 pair of sneakers (being worn) {2} m - a heavily cursed +0 plate mail {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} l - an uncursed scroll of remove curse {0} Wands k - an uncursed wand of healing (0:11) {0}(end) aODo you want to see your attributes? [ynq] (n) axnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: stoned chilling. You could not have this property intrinsically: double attacks. Scroll identification only worked 100 times out of 107. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 4. Monsters only dropped their musable items with 65% chance. Scroll drop chance was reduced to 90%. Wand drop chance was reduced to 92%. Amulet drop chance was reduced to 87%. Potion drop chance was reduced to 98%. Weapon drop chance was reduced to 92%. Food drop chance was reduced to 95%. Shop item geaneration was reduced to 98%. Concealing monsters were spawned underneath items 51% of the time only. Monster death drops spawned with only 99% chance. Mastering the following skill taught you the hidden power: healing spells. The following skill was trained at half the usual rate: short sword. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to skilled proficiency: bow. The following skill became untrainable if you tried to train it too early: squeaking (turn 70). The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 46982). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 16425. Monster spawn increase had reached its maximum at turn 136883. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 33a0243. --More--a7The monster class that cannot be genocided was trove. The monster class that was spawned more often: golem (freq bonus 8). The monster species that was spawned more often: wartortle (freq bonus 40). The monster species that was spawned more often: anaerobic antecedence (freq bonus 40). The monster species that was spawned more often: vampire lich (freq bonus 18). The monster species that was spawned more often: preference premixed (freq bonus 54). The monster species that was spawned more often: fife force patch (freq bonus 66). The monster species that was spawned more often: Anti-Elbereth Leader (freq bonus 20). The monster species that was spawned more often: rainbow mode dragon (freq bonus 27). The monster species that was spawned more often: dirty bulb (freq bonus 20). The monster species that was spawned more often: southern chaparral (freq bonus 18). The monster species that was spawned more often: lsd trove (freq bonus 44).a7 The monster species that was spawned more often: blonde femmy (freq bonus 20). The monster species that was spawned more often: bright violet spore (freq bonus 20). The monster species that was spawned more often: void patch (freq bonus 20). The monster species that was spawned more often: Dark Schneider (freq bonus 24). The monster species that was spawned more often: piercer (freq bonus 36). The monster species that was spawned more often: neau rumber (freq bonus 18). The monster species that was spawned more often: haystack insistent mulishly (freq bonus 80). The monster species that was spawned more often: drone stalk (freq bonus 36). The monster species that was spawned more often: divest anomic (freq bonus 96). The monster species that was spawned more often: ferrous force fungus (freq bonus 13). The monster trait that was more common: monsters that count as werecreatures (freq bonus 1). The monster trait that was more a7common: monsters that eat veggies (freq bonus 4). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2). The monster trait that was more common: monsters that are classified as petty (freq bonus 1). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2). The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4). The monster species that was never randomly spawned: lulu ass. The monster species that was never randomly spawned: torchblaze. The monster species that was never randomly spawned: heretic lich. The monster species that was never randomly spawned: spryest graving palatably. The monster species that was never randomly spawned: chill. The monster species that was never randomly spawned: bitch hound. Thea8U monster species that was never randomly spawned: kappa wizard. --More--aThe monster species that was never randomly spawned: epidote stalk. The monster species that was never randomly spawned: unspecific scamping. The monster species that was never randomly spawned: inalienable lamellae empty anchoritic. The monster class that was always generated with extra speed: quadruped. The RNG hath decreed that this item was never generated: displacement (transparent). The RNG hath decreed that this item was never generated: implant of cheating (maroon). The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing). The RNG hath decreed that this item was never generated: cloak of practice (boxing gown). The RNG hath decreed that this item was never generated: time stop (continued). The RNG hath decreed that this item was never generated: robe of specialty (brown robe). The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT). The RNG hath decreed athat this item was never generated: pin bolt ((null)). The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7). The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: climbing stick ((null), freq bonus 195). The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 15). The RNG hath decreed that this item was generated more often: Sarah's jewel (cyan, freq bonus 15). The RNG hath decreed that this item was generated more often: quality axe ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 343). The RNG hath decreed that this item was generated more often: Meltem's jewel (radiant, freq bonus 17).a΄ The RNG hath decreed that this item was generated more often: bubbletar ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 7). The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 9). The RNG hath decreed that this item was generated more often: Marlena hiking boots (bone trotteurs, freq bonus 17). The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: nether (GALADRIEL YOU ARE INSANE, freq bonus 5). The RNG hath decreed that this item was generated more often: Thai's jewel (yellow, freq bonus 3). The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 4). aaThe RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: chrome scourge ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80). The RNG hath decreed that this item was always generated cursed: walking stick ((null)). The RNG hath decreed that this item was always generated cursed: implant of remorse (communal). The RNG hath decreed that this trap was always invisible: cataclysm trap. --More--aC The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2). Trap randomization happened for 1 in 521 traps. Traps were spawned invisible 1 times in 30. Traps were extra hard to find 23% of the time. Next attribute increase check would have come at turn 949. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 7. Your sanity was 0. You were fire resistant. You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. You were prevented from having teleport control (0). You had 1389 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (387). YaT "ou survived. --More--a(0lqqqqqk(B#(0lqqqk(B(0lqqqqk(B (0x~~~~~x(B#,(0~~~~x(B(0x~~~~x(B (0x~~~~~x(B##,(0x~~~x(B(0x~~(B#(0~~(B (0x~~~~~x(B##,,(0x~~~x(B##(0lj~~(B#(0~x(B (0x~~~~(B<(0x(B#[a[1m,,#(0x~~~~(B,@(0~(B%(0~~~~x(B (0x~~~~~x(B#,#(0x~~~x(B##(0x~~~~~x(B (0mk~~~~x(B#,#(0x~~~x(B(0x~~~~~x(B (0m~qqqj(B#,#(0x~~~x(B(0mqqqqqj(B #,##,#(0x~~~aa%(B #,##,#(0x~~~x(B #,####,#(0mqqqj(B #,,,##(0~(B# #(0lq~qqk(B,, (0x~~~(B>(0x(B,# (0x~~~~~(B,# (0x~~(B[(0~x(B## (0mqqqqj(Ba,[Sade the Stroking Hands ] St8 Dx13 Co5 In6 Wi11 Ch5 ButGreMalCha S53 Dlvl:1 $13 HP 11(11)  Pw 8(8)  AC6 Xp1/10 T109 Do you want to see your discoveries? [ynq] (n) a qa $ a  a̔