ea*X Player: Sade Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-08-07.19:39:17.ttyrec Time: (1628365157) Sat Aug 7 19:39:17 2021 eaB)0This is Sadistic Levels of  Endless X-Citement (SLEX)  1997-2018 by Amy NetHack, Copyright 1985-20 03 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via t he #em.slashem.me channel on Libera IRC. See license for details. B ug reports can also be pos ted on Nethackwiki. eaՀiShall I pick a character's  race, role, gender and al ignment for you? [ynq] gamChoosing Character's Role Pick a role for your char   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin (1 of 15)iaܼ 9+Choosing Race Pick the race of your Aci   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital (1 of 23)ia/+Use hybrid races? [yn] (n) kayUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) kayChoosing Gender Pick the gender of your a   m - male  f - female  * - Random  ! - Quit (end) la+Choosing Alignment Pick the alignment of you   l - lawful  n - neutral  c - chaotic  * - Random  ! - Quit (end) maU +ma% (0lqqqqqqqqqqk(B (0~~~~~~~~~~~~(B (0x~~~~~(B@(0~(B$(0~~x(B (0x~~~(B{(0~~(Bd(0~~~~(B (0mqqqqqqqqqqj(Bma [Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor, --More--nao F and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. --More--na rYou, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit! --More--oaU oa(0lqqqqqqqqqqk(B (0~~~~~~~~~~~~(B (0x~~~~~(B@(0~(B$(0~~x(B (0x~~~(B{(0~~(Bd(0~~~~(B (0mqqqqqqqqqqj(Boaϒ[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Hello Sade, welcome to SlashEMExtended! You are a lawful male addicted Acid Mage.--More--oa (0lqqqqqqqqqqk(BYou are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--oaI N(0lqqqqqqqqqqk (B(0~~~~~~~~~~~~ (B(0x~~~~~(B@(0~(B$(0~~x (B(0x~~~(B{(0~~(Bd(0~~~~ (B(0mqqqqqqqqqqj (B[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--pa:(0lqqqqqqqqqqk (B(0~~~~~~~~~~~~ (B(0x~~~~~(B@(0~(B$(0~~x (B(0x~~~(B{(0~~(Bd(0~~~~(Bpa:[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Be careful! New moon tonight.--More--pa.S pa*Unknown command ' '. --More--qa  You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ran(0lqqqqqqqqqqk (B(0~~~~~~~~~~~~ (B(0x~~~~~(B@(0~(B$(0~~x (B(0x~~~(B{(0~~(Bd(0~~~~ (B(0mqqqqqqqqqqj (B[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Turn the number pad on? [yn] (n) raV n[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw raSB *Unknown command ' '. --More--sa݋ You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) tan(0lqqqqqqqqqqk (B(0~~~~~~~~~~~~ (B(0x~~~~~(B@(0~(B$(0~~x (B(0x~~~(B{(0~~(Bd(0~~~~ (B(0mqqqqqqqqqqj (B[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Turn the number pad on? [yn] (n) taT n[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw ua*Unknown command ' '. --More--ua'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) van(0lqqqqqqqqqqk (B(0~~~~~~~~~~~~ (B(0x~~~~~(B@(0~(B$(0~~x (B(0x~~~(B{(0~~(Bd(0~~~~ (B(0mqqqqqqqqqqj (B[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Turn the number pad on? [yn] (n) waR n[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw xaB# xa quityauitya itya tya gReally quit? WARNING: this will erase your game permanently! [yes/no]? za{y{a6e{ays{a x[Sade the Oozer Dlvl:1 $0 HP 17(17)  Pw {a O(0lqqqqqqqqqqk(B (0~~~~~~~~~~~~(B (0x~~~~~(B@(0~(B$(0~~x(B (0x~~~(B{(0~~(Bd(0~~~~(B (0mqqqqqqqqqqj(B[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Do you want your possessions identified? DYWYPI? [ynq] (n) {aN%n Weapons  a - a blessed +1 quarters  Armor  b - a blessed +0 studded  Comestibles  c - 2 uncursed food ratio  Scrolls  e - an uncursed scroll of  k - 5 uncursed scrolls of  l - 4 uncursed scrolls of  m - 3 uncursed scrolls of  n - 2 uncursed scrolls of (1 of 3)|abE(0lqqqqqqqqqqk(B (0~~~~~~~~~~~~(B (0x~~~~~(B@(0~(B$(0~~x(B (0x~~~(B{(0~~(Bd(0~~~~(B (0mqqqqqqqqqqj(B[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Do you want to see your attributes? [ynq] (n) }a~9ZnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: quad attacks. You could not have this property extrinsically: full nutrients. --More--}apYou could not have this property intrinsically: stunnopathy. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 39.Wand identification only worked 3 times out of 5. --More--}a? VArmor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 7.Gem identification only worked 100 times out of 160. Monsters only dropped their musable items with 88% chance. Scroll drop chance was --More--a8Ireduced to 91%. Wand drop chance was reduced to 89%. Weapon drop chance was reduced to 91%. Armor drop chance was reduced to 90%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 91%. Shop item generation was --More--ahgreduced to 96%. Concealing monsters were spawned underneath items 47% of the time only. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: gun control. The following skill was trained at one fifth the --More--a^usual rate: symbiosis. The following skill became untrainable if you tried to train it too early: attack spells (turn 21). The following skill became untrainable if you tried to train it too early: symbiosis (turn 36). The following skill became untrainable after a while: sexy flats (turn 31169). --More--akThe following skill couldn't be trained before a certain turn number is reached: matter spells (turn 66551). The following skill became harder to train at higher skill levels: hammer. Number of artifacts generated was 0. Number of fake artifacts generated was 0. --More--agMonster spawn increase would have started at turn 24769. Monster spawn increase had reached its maximum at turn 99615. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 2165980. The monster class that cannot be genocided was --More--a fkobold. The monster class that was spawned more often: leprechaun (freq bonus 2). The monster species that was spawned more often: standpoint legitimized (freq bonus 12). The monster species that was spawned more often: contamination colony (freq bonus 12). --More--a \The monster species that was spawned more often: hard fungus (freq bonus 10). The monster species that was spawned more often: great cancel dragon (freq bonus 8). The monster species that was spawned more often: warty force fungus (freq bonus 26). --More--a TThe monster species that was spawned more often: blood witch (freq bonus 9).The monster species that was spawned more often: temptation woman (freq bonus 3). The monster species that was spawned more often: tiferet sephirah (freq bonus 8). --More--aLbThe monster species that was spawned more often: punching bag troll (freq bonus 8). The monster species that was spawned more often: quivering blob (freq bonus 9).The monster species that was spawned more often: supranational scrappiest (freq bonus 15). --More--at4 YThe monster species that was spawned more often: team bullies (freq bonus 3).The monster species that was spawned more often: sexual turret (freq bonus 12). The monster species that was spawned more often: glassiest armada fried (freq bonus 4). --More--a# iThe monster species that was spawned more often: pack fox (freq bonus 30). The monster species that was spawned more often: gomber master (freq bonus 12). The monster species that was spawned more often: lantern trickya (freq bonus 8). The monster species that --More--ak Qwas spawned more often: blue lemming (freq bonus 14). The monster species that was spawned more often: hitec colony (freq bonus 18). The monster species that was spawned more often: RNG Sergeant (freq bonus 6).The monster trait that was --More--a0 imore common: monsters with feminism attacks (freq bonus 1). The monster trait that was more common: monsters that can be genocided (freq bonus 4). The monster species that was never randomly spawned: gelatinous ball. The monster species that was never randomly --More--a> bspawned: yeek warrior. The monster species that was never randomly spawned: unscramble followup. The monster species that was never randomly spawned: pointergnoll. The monster species that was never randomly spawned: horse-mare. The monster species that --More--aQC iwas never randomly spawned: giant chick. The monster species that was never randomly spawned: mimicked yeah. The monster species that was never randomly spawned: chuul. The monster species that was never randomly spawned: flood surfer. The monster species that --More--al kwas never randomly spawned: ancient turret. The monster class that was always generated with extra speed: gremlin. The RNG hath decreed that this item was never generated: gain level (milky). The RNG hath decreed that this item was never generated: sailor blouse --More--a m((null)). The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA). The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). The RNG hath decreed that this item was never generated: bag of holding --More--av(bag). The RNG hath decreed that this item was generated more often: Maurah's jewel (yellow, freq bonus 16). The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 45). The RNG hath decreed that this item was generated --More--a{more often: mining helm (round helmet, freq bonus 7).The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 5). The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 6). The RNG hath decreed that --More--aRnthis item was generated more often: storm stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 8). The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus --More--a-r17). The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: Juen's jewel (black, freq bonus 6). The RNG hath decreed that this item was generated --More--aKimore often: highlevel stone (gray, freq bonus 5).The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, --More--ajfreq bonus 8). The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5).The RNG hath decreed that this item was generated --More--acmore often: erasure (FAGEYUDUD, freq bonus 11). The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq --More--a *bbonus 2). The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 8).The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 4). The RNG hath decreed that this item was always --More--aSgenerated cursed: random effects (milled). The RNG hath decreed that this item was always generated cursed: Claudia wooden sandals (moon boots). The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)). --More--ai[eThe RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet). The RNG hath decreed that this item was always generated cursed: manastone (gray). The RNG hath decreed that this item was always generated cursed: horror --More--a\stone (gray). The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves). The RNG hath decreed that this trap was always invisible: falling nastystone trap. The RNG hath decreed that this trap was generated --More--a9Ymore often: stat decrease trap (freq bonus 1). Trap randomization happened for 1 in 101 traps. Traps were spawned invisible 1 times in 95. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 1125. --More--a3iStrength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0.Your sanity was 0. You were acid resistant. You were confused (0). You had not decided on your sexuality yet. You were prevented from having quad attacks (0). --More--a-You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (463). You survived. --More--a^(0lqqqqqqqqqqk(B (0~~~~~~~~~~~~(B (0x~~~~~(B@(0~(B$(0~~x(B (0x~~~(B{(0~~(Bd(0~~~~(B (0mqqqqqqqqqqj(Ba͏[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Do you want to see your discoveries? [ynq] (n) an Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of taming (SOME  scroll of healing (COUN  scroll of mana (ENO OWT  scroll of phase door (Y  scroll of standard id (  scroll of cure (EYEHACK  scroll of heal other (G (1 of 3)aso * scroll of extra healing  * scroll of greater mana  Spellbooks  spellbook of acid spher  spellbook of acid strea  Potions  potion of confusion (qu  Rings  ring of protection from  Wands  wand of acid (pokemon l  Venoms (2 of 3)aG  * blinding venom (splash  * tail spikes (splash of  * faerie floss rhing (spl  * acid venom (splash of v  * segfault venom (splash (3 of 3)a X(0lqqqqqqqqqqk(B (0~~~~~~~~~~~~(B (0x~~~~~(B@(0~(B$(0~~x(B (0x~~~(B{(0~~(Bd(0~~~~(B (0mqqqqqqqqqqj(B[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Do you want an account of creatures vanquished? [ynq] (n) a /nVanquished creatures: 0 acid hound pups (1 created) 0 kobolds (1 created) 0 dmg vortices (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--a< B(0lqqqqqqqqqqk(B (0~~~~~~~~~~~~(B (0x~~~~~(B@(0~(B$(0~~x(B (0x~~~(B{(0~~(Bd(0~~~~(B (0mqqqqqqqqqqj(B[Sade the Oozer ] St25 Dx25 Dlvl:1 $0 HP 17(17)  Pw Do you want to see your conduct? [ynq] (n) a KnVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. --More--aj_ You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. --More--a#' a' 0Goodbye Sade the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit. --More--a;  a 7 Since you quit, the score list will not be checked.