^a(b!  Player: SJ31 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-03-09.08:12:14.ttyrec Time: (1646813534) Wed Mar 9 08:12:14 2022 ^a(b(D NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ^a(bdH VShall I pick character's race, role, gender and alignment for you? [ynaq] aa(b@y name: SJ31  role: Monk  race: human  gender: male  alignment: lawful Is this ok? [ynq]  SJ31, lawful male human Monk  y + Yes; start game n - No; choose role again q - Quit(end) ca(b9>b-ca(bC-----|.)@||..d||...|....-----SJ31 the Candidate St:16 Dx:13 Co:8 In:9 Wi:15 Ch:13 Lawful Dlvl:1 $:0 HP:14(14) Pw:5(5) AC:4 Xp:1 It is written in the Book of Shan Lai Ching:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Shan Lai Ching seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Shan Lai Ching. You are destined to recover theca(b$D Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Shan Lai Ching!--More--ja(b ja(b Hello SJ31, welcome to NetHack! You are a lawful male human Monk.SJ31 the Candidate St:16 Dx:13 Co:8 In:9 Wi:15 Ch:13 Lawful Dlvl:1 $:0 HP:14(14) Pw:5(5) AC:4 Xp:1la(b d@la(b 3You swap places with your little dog.oa(bo+0d<.@.oa(b# S.@The little dog picks up a dart.).dpa(bSpa(b #.@#pa(ba *The little dog drops a dart.qa(bL)d@ua(bx @dua(bx CYou swap places with your little dog..d#wa(b +Pick an object.xa(b(#corridorya(b:i1tame little dogza(b(corridor{a(bD4# can be many things (corridor)|a(bji.@~a(b(#@da(bt @d#a(b3@.The little dog drops a dart.)a(b @.a(b!K#@.dThe little dog picks up a dart.d.a(b+Pick an object.a(bJ&walla(b!Q- the interior of a monster or a wall or an open door (wall)a(bl[##@.d.The little dog drops a dart.d)a(b @#d.a(bJG#@#a(b +#@#.a(b##@#a(b1; 3--..###@#a(b/# 5||....@----#a(b #@#a(b ##@#a(b{ '|.##@#a(b --.#@#a(b@#a(bOX --.@.#a(b -@#.|a(b @.-a(b :A board beneath you squeaks an F note loudly.a(b] a(b^ ^@a(bU .@a(b.@a(bd.@a(b#@a(b #@d#a(b 7You stop. Your little dog is in the way!a(bpd@a(bp4You swap places with your little dog.#a(ba#@a(bX #@#a(bh#@a(bd@#a(bPick an object.a(b'stonea(b!1 can be many things (stone)a(b2@da(br6You swap places with your little dog.da(bR@d#a(b@d#a(bP @##a(b- @#a(br;@#a(b@.a(b @.a(bC{ @.a(b3@.a(b@.a(bF .@da(b @.a(bPick an object.a(bЀ )floor of a rooma(b(squeaky boarda(b,^ a trap (squeaky board)a(b*.@d.a(b N.@A board beneath you squeaks an F note loudly.d.a(b b^@.A board beneath the little dog squeaks an F note loudly.d^a(bd .d@a(b~ .d@a(b{7d#@a(bA#d@a(by#d@a(b #d@a(b#d@a(bk#d@#a(b#d@a(bkW 8@dYou swap places with your little dog.a(ba(b @d#a(bD d#@a(b8O ##@a(b d@a(bH##@a(b5 #@a(b #d@a(b##@a(bd@a(b[+.@j - a dart.d.@a(br.@a(b/d.@.:a(b5@.a(b@da(bPYou swap places with your little dog.d.:.a(bO8@.j - 9 darts.@a(b P1The little dog misses the newt.a(b|+Pick an object.a(b]'staircase upa(b@C< a staircase up or a ladder up (staircase up)a(b >.@The little dog misses the newt.a(b" 3You can't go down here.a(bY8FThe stairs are solidly fixed to the floor.a(b OBeware, there will be no return! Still climb? [yn] (n) a(b: a(b9a(bv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) a(b +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sea(bA nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? hea(b lp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char) --More--a(b  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor a(b [44;1Hc close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items --More--a(b  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead oa(b ?f Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here --More--a(b'; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability (b(HM-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something --More--a(biM-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--a(ba(bhYou stop. Your little dog is in the way!The little dog misses the newt.a(b d@a(b< =You swap places with your little dog.d<a(b] =The newt bites! HP:13a(bڠ a(b- @.a(b4 .@d:.a(bg_.@The little dog bites the newt.The newt is killed!%a(bgHJ.dThe little dog eats a newt corpse.a(bv=There is nothing here to pick up.