gb0 Player: RubberRat Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-04-26.11:57:13.ttyrec Time: (1650974233) Tue Apr 26 11:57:13 2022 gbdnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. gbN WShall I pick a character's race, role, gender and alignment for you? [ynq] &gbvnChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer k - a Knight m - a Monk n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) :gb5+:gbC7Choosing Race Pick the race of your Convict  h - human c - clockwork automaton C - Chiropteran d - dwarf D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc v - vampire y - yuki-onna * - Random q - Quit(end) >gb +>gbF Choosing Gender Pick the gender of your automatic Convict  m - male f - female * - Random q - Quit(end) Fgb X+Fgb Choosing Alignment Pick the alignment of your male automatic Convict  l - lawful n - neutral c - chaotic * - Random q - Quit(end) Hgbb+HgbX-.---+- |.....| |$@r..| |.....| ------- HgbRubberRat the Detainee St:9 Dx:18 Co:18 In:10 Wi:10 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: 11(11)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1 It is written in the Book of Tymora:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Tymora seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly escaped Detainee, have chosen to redeem yourself by recovering the Amulet for Tymora. You are determined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny hHgb-[as come. For the sake of us all: Go bravely with Tymora!--More--Mgb܆ MgbNj u Hello RubberRat, welcome to dnhslex! You are a chaotic male automatic Convict.--More--NgbIAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Libera IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char--More--Ogby Press Ctrl^W or type #ward to engrave a warding sign.Use #monster to adjust your clockspeed.--More--Pgb"CYou do not heal naturally. Use '.' to attempt repairs.Pgb8e - a heavy iron ball (chained to you).^gb  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true]  x - role_obj_names [true]  y ^gbN `- obscure_role_obj_names [true]  z - dnethack_dungeon_colors [true] (1 of 4)gb  a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - menucolors [false]  j - menu_glyphs [true]  k - msg_wall_hits [false]  l - null [true]  m - old_C_behaviour [false]  n - paranoid_hit [false]  o - paranoid_quit [true]  p - paranoid_remove [true]  q - perm_invent [false]  r - pickup_thrown [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [true]  v - qwertz_movement [false]  w - rest_on_space [false]  x - safe_pet [true]  y - showborn [true]  z - showbuc [true]  A - showexp [true]  B - show_obj_sym [true]  C - showrace [false]  D - showrealtime [false]  E - showscoregbX E [true]  F - show_shop_prices [true] (2 of 4)gbNj a - silent [true]  b - sortpack [true]  c - sound [true]  d - sparkle [false]  e - standout [false]  f - statuscolors [true]  g - time [true]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - UTF8graphics [false]  m - use_inverse [false]  n - win_edge [false]  o - verbose [true]  p - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [RubberRat]  role [Convict]  race [clockwork automaton]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsenamegby [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty] (3 of 4)gb  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pokedex [6425]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - autopickup exceptions (0 currently set) (4 of 4)gb. +gb+gblM-.---+- |.....| |$@r..| |.....| ------- gbMRubberRat the Detainee St:9 Dx:18 Co:18 In:10 Wi:10 Ch:11 Chaotic S:0 Dlvl:1 $:0 HP: 11(11)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1Set fruit to what? gb4kgb igbnwgbQ igb Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) gbz +gbgbh 11(11)  Pw: 4(4)  Br:1 AC:4 Xp:1/0 T:1gbP&@_gb4`15 gold pieces.15 15 11(11)  Pw: 4(4)  Br:2 AC:4 Xp:1/0 T:2gbj 11(11)  Pw: 4(4)  Br:3 AC:4 Xp:1/0 T:3@r._.gbs  11(11)  Pw: 4(4)  Br:4 AC:4 Xp:1/0 T:4#@r... <gbp Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true]  x - role_obj_names [true]  y - obscgbZure_role_obj_names [true]  z - dnethack_dungeon_colors [true] (1 of 4)gb7+gbb -gb+gb -gb(q+gb? -gb+qgbkv  a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [true]  g - lootabc [false]  h - mail [true]  i - menucolors [false]  j - menu_glyphs [true]  k - msg_wall_hits [false]  l - null [true]  m - old_C_behaviour [false]  n - paranoid_hit [false]  o - paranoid_quit [true]  p - paranoid_remove [true]  q - perm_invent [false]  r - pickup_thrown [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [true]  v - qwertz_movement [false]  w - rest_on_space [false]  x - safe_pet [true]  y - showborn [true]  z - showbuc [true]  A - showexp [true]  B - show_obj_sym [true]  C - showrace [false]  D - showrealtime [false]  E - showscoreqgbv E [true]  F - show_shop_prices [true] (2 of 4)rgb- a - silent [true]  b - sortpack [true]  c - sound [true]  d - sparkle [false]  e - standout [false]  f - statuscolors [true]  g - time [true]  h - timed_delay [true]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - UTF8graphics [false]  m - use_inverse [false]  n - win_edge [false]  o - verbose [true]  p - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [RubberRat]  role [Convict]  race [clockwork automaton]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsenamergb . [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty] (3 of 4)sgb a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [kiwi]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [$]  m - pokedex [6425]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - autopickup exceptions (0 currently set) (4 of 4)sgb )0RubberRat the Detainee St:9 Dx:18 Co:18 In:10 Wi:10 Ch:11 Chaotic S:15 Dlvl:1 $:15 HP: 11(11)  Pw: 4(4)  Br:4 AC:4 Xp:1/0 T:4#(0l(B@(0qqq(B+(0k(B (0x(Br(0~~~~x(B (0x~(B<(0~~~x(B (0x~~~~~x(B (0mqqqqqj(BugbC Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [true]  x - role_obj_names [true]  y - obscugbDZure_role_obj_names [true]  z - dnethack_dungeon_colors [true] (1 of 4)vgbm RubberRat the Detainee St:9 Dx:18 Co:18 In:10 Wi:10 Ch:11 Chaotic S:15 Dlvl:1 $:15 HP: 11(11)  Pw: 4(4)  Br:4 AC:4 Xp:1/0 T:4#(0l(B@(0qqq(B+(0k(B (0x(Br(0~~~~x(B (0x~(B<(0~~~x(B (0x~~~~~x(B (0mqqqqqj(Bygb) M 11(11)  Pw: 4(4)  Br:5 AC:4 Xp:1/0 T:5  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:6  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:7#@_##r(0~~~(B(0~~~(B (0~~~~(B 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:7ygb   11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:8  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:9  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:9:@_#(0~(B|gbnYou miss the newt.|gbn 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:9The newt just misses! 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:10}gb\ Armor b - [ a cursed +0 striped shirt (being worn) Tools c - ( an uncursed +0 spoon (weapon in manipulator) d - ( a blessed skeleton key Gems a - * 11 uncursed rocks (in quiver) Iron balls e - 0 a heavy iron ball (chained to you)(end) gb5pgbi 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:10dgb[ You hit the newt. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/0 T:11egb2 egbNYou kill the newt!9  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:12%fgb<(0qqk(B(0~~(B(0~~(B(0~~(B(0~(B##@_#fgbYou see here a newt corpse. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:13ggb ggbӽf - a newt corpse. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:14rhgb You are metal and springs, not flesh and blood. You cannot eat. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:14igbg&In what direction? kgbɨi 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:14lgbko 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:14mgb 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:15(0x(B (0~(B(0~~(B @r#mgb7= y 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:16(0lqq(B(0~~(B(0~(B )(0~(B(0~(B(0~(Br@_(0~(B(0~(B(0~(Bngbn+ 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:17(0x(B(0~(B (0x(B(0~(B (0x~(B(0~~(B (0q(B@(0q(B#r#ogb  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:18@(0x(B (0m(Br(0j(B ##pgb 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:19@r(0~(B(0~(Bqgb @(0~(Bqgb` You see here a boomerang. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:20r_sgbs sgb g - a boomerang. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:21r(0~(BugbCNNote: Please use #quit if you wish to exit the game.--More--vgbr3What do you want to ready? [- g or ?*] xgbLg - a boomerang (in quiver). 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:21gbg8What do you want to throw? [$g or ?*] gbN/You don't have that object.--More--gbv 2What do you want to throw? [$g or ?*] gb=Never mind. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:21gb cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--)gb;RubberRat the Detainee St:9 Dx:18 Co:18 In:10 Wi:10 Ch:11 Chaotic S:19 Dlvl:1 $:15 HP: 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:21(0lqqqqk(B (0x~(Br(0~~x(B (0x(B@(0~~~~(B (0x~(B_(0~~x(B (0mq~q~j(B ########(0l~qqq(B+(0k(B (0x~~~~~x(B (0x~(B<(0~~~x(B (0x~~~~~x(B (0mqqqqqj(B*gb~G  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:22@(0~(B_r(0~(B,gbI! 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:23(0~(B@_(0~(Br,gbk_  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:24_@(0~(Br(0~(B-gb 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:25(0~(Br(0~(B@.gb# 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:26(0~(Br@#/gb 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:27  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:28(0~~~~(B (0~~~~~(Br# (0~~~~(B@## 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:280gb(Zj  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:29  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:30  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:31  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:32  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:33  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:34  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:35########_@# 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:350gb/\  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:36  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:37  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:38  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:39##_r@+That door is closed. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:394gb)'In what direction? 4gb- This door is locked. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:397gb670 Weapons g - ) a boomerang (in quiver) Armor b - [ a cursed +0 striped shirt (being worn) Comestibles f - % a newt corpse Tools c - ( an uncursed +0 spoon (weapon in manipulator) d - ( a blessed skeleton key Gems a - * 11 uncursed rocks Iron balls e - 0 a heavy iron ball (chained to you)(end) AgbeAgbj 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:39Bgb4What do you want to use or apply? [$cd or ?*] Bgb!In what direction? Cgb+ "Unlock it? [yn] (n) Egb0/ny 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:39EgbT0You succeed in unlocking the door. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:40r#FgbL'In what direction? Fgb[F FgbG nThe door opens. 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:41(0qqqqk(B(0~~~~~(B_(0~~~~(B$(0~x(Br(0a(Br(0~~~~~~~(B(0~~~~~~x(B(0qqqqqqj(BGgb (0qqq(B(0~~~(B#(0x~(B#r@(0x~(B(0q(BGgb?  11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:41The black rat just misses! 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:42IgbIgb$You hit the black rat.IgbvI 11(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:42The black rat bites! 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:42  10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:43JgbuJgb2You miss the black rat._JgbG 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:43The black rat bites! 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:43  9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:44JgbkJgb7You miss the black rat.rJgb 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:44The black rat misses. 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:45You feel the power of your mainspring waning. 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:45 Waning Mgbm'In what direction? OgbK6Ogb61The boomerang misses the black rat.Ogbb7~ 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:45 Waning The black rat bites! 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:45 Waning  6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:46 Waning QgbWQgb2You miss the black rat._QgbM 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:46 Waning The black rat misses. 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:47 Waning RgbRgb7You miss the black rat.rRgb~ 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:47 Waning The black rat bites! 5(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:47 Waning  6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:48 Waning Rgb_ RgbM_ 1You hit the black rat._Rgb`  6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:48 Waning The black rat misses. 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:49 Waning Sgbf  6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:49 Waning Tgb, % 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/1 T:50 Waning (0~~~(B#(0~(Br@r)(0~(BVgb`You kill the black rat!23  6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:51 Waning r#(0a(BWgb[p 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:52 Waning (0~~~(B#(0~(B#r@(0~(BWgbkg(0l(B(0x(B#_@(0m(BWgbd' g - a boomerang.WgbK+  6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:52 Waning You hear some noises. 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:53 Waning Xgb; There is nothing here to pick up. 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:53 Waning Ygbj@(0a(B_@Ygb 6(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:53 Waning You hear some noises in the distance.Ygb You hear some noises. 7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:54 Waning Ygb7(0~(B_@Ygba 7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:54 Waning You hear some noises in the distance.You have a sad feeling for a moment, then it passes. 7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:55 Waning Ygb? 7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:56 Waning r(0~(B_@[gbWj 7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:57 Waning (0a(Br(0~(B_@[gb+  7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:58 Waning r(0~(Br@(0~(B\gb?(0a(Br@_\gb  7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:58 Waning The sewer rat misses. 7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:59 Waning ^gbr# ^gb c_gb? hat`gbW6Talk to whom? (in what direction) `gbtQ You attempt to soothe the sewer rat with chittering sounds. 7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:59 Waning cgbn +Pick an object.dgb`dgb  r a rodent (peaceful sewer rat, a tiny, snouted animal) Accessing Pokedex entry for sewer rat...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 7. MR = 0. Alignment 0. Normal speed (12).  No resistances. Corpse conveys no resistances.  Mechanics: tracks you, valid polymorph form.  Attacks: 1d3 bite - physical; --More--fgbZ%pfgb%| 7(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:59 Waning ggbv # hgbchgbChathgbwl 6Talk to whom? (in what direction) igbigbThe sewer rat squeaks. 8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:60 Waning rr(0~~(Bmgbp# mgbB cngb~hatngb6Talk to whom? (in what direction) ogb< QYou attempt to soothe the giant rat with chittering sounds.ogb The giant rat unfortunately ignores your overtures. 8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:60 Waning sgbc# sgb' csgbI hattgb6Talk to whom? (in what direction) tgbk QYou attempt to soothe the giant rat with chittering sounds.tgbTk The giant rat unfortunately ignores your overtures. 8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:60 Waning wgb5# xgb֫cxgbnhatxgb?atygbtygbA6Talk to whom? (in what direction) zgb You attempt to soothe the giant rat with chittering sounds. 8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:60 Waning }gbG# }gb֌ c}gbhat~gbatgbe6Talk to whom? (in what direction) gbEHgbIThe giant rat squeaks. 8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:61 Waning r(0~(BrgbL 8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:62 Waning (0~(Br(0~(B@gb|  8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:63 Waning (0~(Br(0~(Br_@gb 9@(0~(B_gbV #16 gold pieces.39 31 8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:64 Waning (0~(Brr(0~(Bgb$- 8(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:65 Waning r(0~(B(0~(B_@r(0~(Bgb ~ 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning +(0~(B@#r(0~(B_#(0~(Br(0~(Bgb:| 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb9| 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb\I | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb< | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb+ | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gbu | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb~ | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gbq| 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb| 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb" | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb| 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gbr| 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gba | 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:66 Waning gb  9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:67 Waning (0qq(B(0a~(B_@#(0~(B(0~(B#r(0~~~(B(0~(Br(0~~~~(Bgbۧ 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:68 Waning (0~(B(0~~~~~(B(0~(B_#(0~~~~~~(B@#(0~~~~(B(0~~(B#(0~~(Br(0~~~~(Bgbj- V 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:69 Waning (0~(B##(0~~~~~(B#@#(0~~~~(B#_(0~(B#(0~~~(Bgb0 _ 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:70 Waning #@#(0~~~~~~~(B#_#(0~~~~(B##(0~(B(0~~~(Bgbc  9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:71 Waning (0qq(B(0~~(B@##_####gb{ 9(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:71 Waning gb7[ 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning #(0~(B_@###gbߺ| 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gb| 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gb | 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gb| 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gbG| 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gbи| 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gby| 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gb| 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gb | 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning gbU| 10(11)  Pw: 4(4)  Br:6 AC:4 Xp:1/2 T:72 Waning