Nռg Player: RozNak Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-02-24.20:23:42.ttyrec Time: (1740428622) Mon Feb 24 20:23:42 2025 NռgThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Nռgq_WShall I pick a character's race, role, gender and alignment for you? [ynq] RռgaySռg;cNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--VռgĿ#@f(`Ŀ*Vռg[RozNak the Stripped Girl ] St16 Dx15 Co15 In3 Wi7 Ch6 VanIrrMalNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC6 Exp1 T1 Nmb  It is written in the Book of Odin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Odin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripped Girl, have been heralded from birth as the instrument of Odin. You are destined to recover the VռgAmulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Odin!--More--WռgĿ#@f(`Ŀ*XռgEyVelkommen RozNak, welcome to SlashEMExtended! You are a neutral male irritator Vanilla Valk.--More--_ռgI You are playing 'Unix SlashEMExtended Version 2.9.2 (773ffaf8) - last build Sat Apr 20 09:05:54 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--`ռg'HĿ# @IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--bռg}AĿ# @ f  (Message of the day: Sorry for all the savebreak updates lately, if you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. Contact me on the IRC or Reddit if nothing works. Special message to mal4ikkarate: sorry for the configuration incompatibility, I was just in the process of updating the version when you started that character ;)--More--bռg<Ŀ# @ fcռgGJ[RozNak the Stripped Girl ] St16 Dx15 Co15 In3 Wi7 Ch6 VanIrrMalNeu  16(16)  Pw 2(2)  AC6 Exp1 T1 Nmb The moon is waning tonight.--More--cռg iYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--dռg yĿ# @[RozNak the Stripped Girl  16(16)  Pw 2(2)  AC6 Exp1 T1 Nmb dռg4 Ŀ#@f(`Ŀ*dռgX X[RozNak the Stripped Girl ] St16 Dx15 Co15 In3 Wi7 Ch6 VanIrrMalNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC6 Exp1 T1 Nmb Do you want your possessions identified? DYWYPI? [ynq] (n) eռg\yn Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 dagger {4} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) gռgĿ#@f(`Ŀ*Do you want to see your attributes? [ynq] (n) nռg- nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. Scroll identification only worked 100 times out of 110. Implant identification only worked 1 times out of 25. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 134. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 96% chance. Ring drop chance was reduced to 14%. Amulet drop chance was reduced to 80%. Food drop chance was reduced to 95%. Shop item generation was reduced to 76%. Monster death drops spawned with only 98% chance. Mastering the following skill taught you the hidden power: type 4: wedge heels. The following skill could not be trained at all: javelin. The following skill was trained at half tnռg- he usual rate: attack spells. The following skill was trained at one fifth the usual rate: squeaking. The following skill was limited to basic proficiency: matter spells. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable after a while: unicorn horn (turn 7926). The following skill became harder to train at higher skill levels: boulder-throwing. Sticky curses were more common by 8%. Items were more likely to be generated cursed by 5%. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 1. Number of fake artifacts generated was 2. --More--qռgYour hairstyle was 'tunnel snake' and your beard type is 'beatnick'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 18. Monster spawn increase would have started at turn 89895. Monster spawn increase had reached its maximum at turn 389276. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 3109. Your limit for ascension was at turn 1808205. The monster class that cannot be genocided was archfiend. The monster class that was spawned more often: imp or minor demon (freq bonus 6).The monster species that was spawned more often: curiosity misemploy (freq bonus 36). The monster species that was spawned more often: japanese lady (freq bonus 16). The monster species that was spawned more often: consecration jezebel (freq bonus 36)qռg[b. The monster species that was spawned more often: cincture snatching (freq bonus 36). The monster species that was spawned more often: stimulus muktullus (freq bonus 8).The monster species that was spawned more often: gas cloud (freq bonus 14). The monster species that was spawned more often: gussied polymorph (freq bonus 30). The monster species that was spawned more often: office dood (freq bonus 16). The monster species that was spawned more often: envy steeliest (freq bonus 14). The monster species that was spawned more often: drawing analysand chest (freq bonus 72). The monster species that was spawned more often: adsorbable nonpareil hiatal (freq bonus 32). The monster species that was spawned more often: Nikolei (freq bonus 24). --More--qռgL The monster species that was spawned more often: ween frustration overkill (freq bonus 120). The monster species that was spawned more often: guardrail permeate (freq bonus 14). The monster species that was spawned more often: nethackfourk vortex (freq bonus 21). The monster species that was spawned more often: eekbesu (freq bonus 28). The monster species that was spawned more often: bigheaded teacher office practicant (freq bonus 56). The monster species that was spawned more often: time growth (freq bonus 32). The monster species that was spawned more often: swansdown microfilm (freq bonus 8).The monster species that was spawned more often: ruby dragom (freq bonus 14). The monster trait that was more common: monsters that count as elf (freq bonus 8).The monster trait that was more common: monsters that can swim (freq bonus 1). The monster trait that was more common: monsters whose attacks allow qռgDL the monster to heal its damaged hit points (freq bonus 2). The monster trait that was more common: monsters whose attack makes you trip and drop your items (freq bonus 3). The monster trait that was more common: monsters that count as undead (freq bonus 1). The monster trait that was more common: monsters that want to arrest the player (freq bonus 6). The monster species that was never randomly spawned: budging hocussing doling. The monster species that was never randomly spawned: looniest presupposing selected stumbled. The monster species that was never randomly spawned: ultimate newt. The monster species that was never randomly spawned: seismicity consolidating feaze tieback. The monster species that was never randomly spawned: winkling insurgency scurf. The monster species that was never randomly spawned: expeditionary untouchably. --More--rռg'The monster species that was never randomly spawned: hurricane pancake. The monster species that was never randomly spawned: Pseudo-Gollum. The monster species that was never randomly spawned: creeping taling coins. The monster species that was never randomly spawned: seconded calcspar. The monster class that was always generated with extra speed: piercer. The RNG hath decreed that this item was never generated: heavy shadow ball (Iron balls). The RNG hath decreed that this item was never generated: Marleen combat boots (Armor). The RNG hath decreed that this item was never generated: failed attempt boots (Armor). The RNG hath decreed that this item was never generated: dixplosion gloves (Armor). The RNG hath decreed that this item was generated more often: lead clump (Gems, freq bonus 153). The RNG hath decreed that this item was generated more often: white dragon scales (Armor, freq bonus 17). rռg{z[18;1HThe RNG hath decreed that this item was generated more often: battery stone (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: suguhanoken (Weapons, freq bonus 40). The RNG hath decreed that this item was generated more often: droven bolt (Weapons, freq bonus 31). The RNG hath decreed that this item was generated more often: defusing box (Tools, freq bonus 18). The RNG hath decreed that this item was generated more often: elven cloak (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: styx (Spellbooks, freq bonus 3). The RNG hath decreed that this item was generated more often: stasis (Spellbooks, freq bonus 22). The RNG hath decreed that this item was generated more often: sanity timeout --More--rռg (Rings, freq bonus 17). The RNG hath decreed that this item was generated more often: katana (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: archaic cloak (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: sweet mocassins (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of trash (Amulets, freq bonus 14). The RNG hath decreed that this item was generated more often: magic control (Rings, freq bonus 11). The RNG hath decreed that this item was generated more often: doom (Rings, freq bonus 8). The RNG hath decreed that this item was generated more often: stealth (Rings, freq bonus 10). The RNG hath decreed that this item was generated more often: tech loss helmet (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: code editing (Spellbooks,rռg  freq bonus 2). The RNG hath decreed that this item was generated more often: airstrike pike (Weapons, freq bonus 2). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 66). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 61). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 39). The RNG hath decreed that this item was always generated cursed: futon swatter (Weapons). The RNG hath decreed that this item was always generated cursed: Katia combat boots (Armor). The RNG hath decreed that this item was always generated cursed: katyusha --More--sռg:(Armor). The RNG hath decreed that this item was always generated cursed: heavy bronze ball (Iron balls). The RNG hath decreed that this item was always generated cursed: nano nunchiaku (Chains). The RNG hath decreed that this item was always generated cursed: bishop stone (Gems). The RNG hath decreed that this item was always generated cursed: power failure (Spellbooks). The RNG hath decreed that this item was always generated cursed: mineral bolt (Weapons). The RNG hath decreed that this trap was always invisible: sincount trap. The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 3). Trap randomization happened for 1 in 798 traps. Traps were spawned invisible 1 times in 96. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 711. Strength training was 0. Dexterity training was 0. Wissռgdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You were shock resistant. You were numbed (0). You had not decided on your sexuality yet. You were prevented from having see invisible (0). Your chance to block was 8%. You had 1500 points of nutrition remaining. You were stealthy. --More--sռg_You had free action. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (307). You survived. --More--tռg Ŀ#@f(`Ŀ*tռg L[RozNak the Stripped Girl ] St16 Dx15 Co15 In3 Wi7 Ch6 VanIrrMalNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC6 Exp1 T1 Nmb Do you want to see your discoveries? [ynq] (n) wռgqwռgK$ wռggZD Since you escaped early, the score list will not be checked.