ּg Player: RozNak Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-02-24.20:29:37.ttyrec Time: (1740428977) Mon Feb 24 20:29:37 2025 ּgچ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ּg s WShall I pick a character's race, role, gender and alignment for you? [ynq] ּgNXyּg*NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ּgV/\+u@ּg# [RozNak the Swordsman ] St18/01 Dx8 Co13 In4 Wi15 Ch7 WarOctMalCha Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC0 Exp1 T1 It is written in the Book of Clavicus Vile:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Clavicus Vile seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Swordsman, have been heralded from birth as the instrument of Clavicus Vile. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destinּg#ey has come. For the sake of us all: Go bravely with Clavicus Vile!--More--ּg\+ּg=pHello RozNak, welcome to SlashEMExtended! You are a chaotic male octopode Warrior.--More--ּg[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ּg Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--ּgIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--ּg Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--ּg8ּg> [RozNak the Swordsman ] St18/01 Dx8 Co13 In4 Wi15 Ch7 WarOctMalCha  20(20)  Pw 11(11)  AC0 Exp1 T1Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--ּg [RozNak the Swordsman  20(20)  Pw 11(11)ּg5 %\+u@ּgW [RozNak the Swordsman ] St18/01 Dx8 Co13 In4 Wi15 Ch7 WarOctMalCha Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC0 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ּgw*n Weapons b - an uncursed +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 set of orange dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 50 uncursed apples {0} g - 36 uncursed carrots {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed fireproof scroll of heal other {0}(end) ּg' )\+Do you want to see your attributes? [ynq] (n) ּg nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have this property extrinsically: confusion resistance. You could not have this property intrinsically: speed. You could not have the double effect of this property: glib combat. Scroll identification only worked 100 times out of 148. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 14. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 294. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 99%. Amulet drop chance was reduced to 67%. Armor drop chance was reduced to 85%. Food drop chance was reduced to 98%. [ּg͏ 22;1HShop item generation was reduced to 95%. Concealing monsters were spawned underneath items 97% of the time only. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: petkeeping. The following skill could not be trained at all: dagger. The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: searching. The following skill was limited to basic proficiency: symbiosis. The following skill was limited to expert proficiency: morning star. The following skill became untrainable if you tried to train it too early: implants (turn 7). --More--ּgThe following skill became untrainable if you tried to train it too early: boomerang (turn 1376). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'messy' and your beard type is 'inn racquet'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 107117. Monster spawn increase had reached its maximum at turn 236268. In this game, Eevee's evolution was espeon. Maximum amount of combined random monster spawn freqs was 2410. Your limit for ascension was at turn 6942208. The monster class that cannot be genocided was nemese. The monster class that was spawned more often: mimic (freq bonus 2). The monster species that was spawned more oftּg!en: Mary-Sue (freq bonus 12). The monster species that was spawned more often: leprechaun caster (freq bonus 48). The monster species that was spawned more often: fluidator sgi (freq bonus 28). The monster species that was spawned more often: banelar (freq bonus 8). The monster species that was spawned more often: disquieting dimmed breviate intransitive (freq bonus 8). The monster species that was spawned more often: volume golem (freq bonus 30). The monster species that was spawned more often: quill bear (freq bonus 3). The monster species that was spawned more often: ogre sword artist (freq bonus 3).The monster species that was spawned more often: roman warlord (freq bonus 7). The monster species that was spawned more often: empty creature (freq bonus 20). The monster species that was spawned more often: lowbred zinging (freq bonus 12). --More--ּgThe monster species that was spawned more often: devised fungus (freq bonus 6). The monster species that was spawned more often: bane of lumberjacks (freq bonus 48). The monster species that was spawned more often: forester pauperize (freq bonus 36). The monster species that was spawned more often: hoary wort (freq bonus 9). The monster species that was spawned more often: camo sentai (freq bonus 20). The monster species that was spawned more often: pestilent waser (freq bonus 18). The monster species that was spawned more often: little vorer (freq bonus 10). The monster species that was spawned more often: humanlike naga (freq bonus 6). The monster species that was spawned more often: resurrected plant (freq bonus 39). The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1). The monster species that was never randomly spawned: lucid monster. The monster sּgCpecies that was never randomly spawned: group adjure. The monster species that was never randomly spawned: paralysator fly. The monster species that was never randomly spawned: litte grue. The monster species that was never randomly spawned: gimcrackery verifiable. The monster species that was never randomly spawned: Haku, the River Dragon. The monster species that was never randomly spawned: grab kommissioner. The monster species that was never randomly spawned: wing femmy. The monster species that was never randomly spawned: diagramed foxtail keynoting. The monster species that was never randomly spawned: potato refuge. The RNG hath decreed that this item was never generated: amethyst dragon scale shield (Armor). The RNG hath decreed that this item was never generated: line loss (Spellbooks). The RNG hath decreed that this item was never generated: unicorn horn (Tools). The RNG hath decreed that this item was nּgVGever generated: cobalt nunchiaku (Chains). --More--ּgVlThe RNG hath decreed that this item was generated more often: market grinder (Weapons, freq bonus 22). The RNG hath decreed that this item was generated more often: geolysis (Spellbooks, freq bonus 5). The RNG hath decreed that this item was generated more often: Annemarie's jewel (Gems, freq bonus 12). The RNG hath decreed that this item was generated more often: trap creation (Scrolls, freq bonus 7). The RNG hath decreed that this item was generated more often: sinking (Scrolls, freq bonus 15). The RNG hath decreed that this item was generated more often: water flame (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: fire horn (Tools, freq bonus 6). The RNG hath decreed that this item was generated more often: skeleton key (Tools, freq bonus 144). The RNG hath decreed that this item was generated more often: energy sap (Tools, freq bonus 10). ּgl3The RNG hath decreed that this item was generated more often: airstep boots (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: aurora beam (Spellbooks, freq bonus 20). The RNG hath decreed that this item was generated more often: mojibake stone (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: lootcut stone (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: undo genocide (Scrolls, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of inversion (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: light crossbow (Weapons, freq bonus 17). --More--ּgV The RNG hath decreed that this item was generated more often: eternium saber (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: nexus field (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more often: mercurial athame (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: rotating chain (Chains, freq bonus 3). The RNG hath decreed that this item was always generated cursed: yellow spell stone (Gems). The RNG hath decreed that this item was always generated cursed: bean (Comestibles). The RNG hath decreed that this trap was always invisible: elm street trap. The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 8). Trap randomization happened for 1 in 615 traps. Traps were spawned invisible 1 times in 95. Traps were extra hard to find 1% of the time. [19ּg7W 2;1HNext attribute increase check would have come at turn 996. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having manaleech (0). Your chance to block was 27%. You had 1500 points of nutrition remaining. You could swim. You could survive without air. --More--ּgYour luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (381). You survived. --More--ּgA/\+u@ּg B [RozNak the Swordsman ] St18/01 Dx8 Co13 In4 Wi15 Ch7 WarOctMalCha Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC0 Exp1 T1Do you want to see your discoveries? [ynq] (n) ּgy Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * set of crow talons (set of three feather-etched daggers)  * blade of pity (curved dagger)  * parazonium (triangular dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * diskos (circular-sawbladed axe)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * mirrorblade (polished short sword)  * blade of mercy (split-bladed short sword)  * blade of grace (curved short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (bּglack runed short sword)  * vibroblade (gray short sword)  * isamusei (oddly-luminous sword)  * kachisei (razor-thin sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * orcish long sword (crude long sword) (1 of 10)ּg/\+u@ּg [RozNak the Swordsman ] St18/01 Dx8 Co13 In4 Wi15 Ch7 WarOctMalCha Dlvl:1 $0 HP 20(20)  Pw 11(11)  AC0 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) ּg2n Vanquished creatures:  0 memants (1 created) 0 thick jackals (1 created) 0 kobolds (1 created) 0 hunk goblins (1 created) 0 mine giant rats (1 created) 0 escaped labrats (1 created) 0 GRs (4 created) 0 curare crawlers (1 created) 0 green nightmares (1 created) 0 verminous bats (1 created) 0 mini centaurs (1 created) 0 crawling elementals (1 created) 0 lichens (1 created) 0 mean growths (1 created) 0 low grab kops (1 created) 0 low speezes (1 created) 0 dbl claw hulks (1 created) 0 kobold zombies (1 created) 0 baby boos (1 created) 0 novice roll walls (1 created) 0 novice medium walls (1 created) 0 biem turrets (1 created)  25 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquּgYished.--More--ּg p\+u@Do you want to see your conduct? [ynq] (n) ּgKqּgr$ ּgU; Since you quit, the score list will not be checked.