ir Player: Riley Game: Grunthack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-11-16.00:34:40.ttyrec Time: (1763253280) Sun Nov 16 00:34:40 2025  i GruntHack Based on NetHack by Stichting Mathematisch Centrum and M. Stephenson.  See license for details.  i WShall I pick a character's race, role, gender and alignment for you? [ynq] !iWnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) $iЋ+$i0Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) %i4X+%i)\ -------+---- ..@........|   |d.........| ...........| ------------%iRiley the  Riley the Hatamoto  Riley the Hatamoto St:15  Riley the Hatamoto St:15 Dx:16  Riley the Hatamoto St:15 Dx:16 Co:18  Riley the Hatamoto St:15 Dx:16 Co:18 In:11  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7 Lawful Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4   Exp:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  %i*Pand he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--&ip&iv -------+---- ..@........|   |d.........| ...........| ------------Riley the Hatamoto  Riley the Hatamoto St:15  Riley the Hatamoto St:15 Dx:16  Riley the Hatamoto St:15 Dx:16 Co:18  Riley the Hatamoto St:15 Dx:16 Co:18 In:11  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7 Lawful Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Exp:1 Konnichi wa Riley, welcome to GruntHack! You are a lawful female human Samurai.--More--&i,  &iL 'i7 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false]  s - hitpointbar [false] (1 of 5)'i +(i -)i;+,i?)0Riley the Hatamoto  Riley the Hatamoto St:15  Riley the Hatamoto St:15 Dx:16  Riley the Hatamoto St:15 Dx:16 Co:18  Riley the Hatamoto St:15 Dx:16 Co:18 In:11  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7 Lawful Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7 Lawful Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Exp:1  (0lqqqqqq(B+(0qqqk(B (0~~(B@(0~~~~~~~~x(B   (0x(Bd(0~~~~~~~~~x(B (0~~~~~~~~~~~x(B (0mqqqqqqqqqqj(B-id g (0lqqqqqq(B+(0qqqk(B (0~(B@<(0~~~~~~~~x(B (0x(B(0~~~~~~~~~x(B (0~~~~~~~~~~~x(B (0mqqqqqqqqqqj(B-i3 m   (0lqqqqqq(B+(0qqqk(B #@d<(0~~~~~~~~x(B #(0x~~~~~~~~~~x(B (0~~~~~~~~~~~x(B (0mqqqqqqqqqqj(B.i%8     ### (0lqqqqqq(B+(0qqqk(B  #@######(0~~(B<(0~~~~~~~~x(B     ###(0x~~~~~~~~~~x(B (0~~~~~~~~~~~x(B (0mqqqqqqqqqqj(B.i8  ### (0lqqqqqq(B+(0qqqk(B  ###############(0~~(B<(0~~~~~~~~x(B @  # ###(0x~~~~~~~~~~x(B #  (0~~~~~~~~~~~x(B      .i   #####  # ##  #   #@#   (0~(B (0~(B$(0~~~x(B(0qqqj(B/i p  # #  #   ##@#   (0~(B  (0~(B$(0~~~~x(B(0qqqqqj(B/i  ##(0~(B  ##  #  ####  (0q(B@(0q(B (0~~~(B$(0~(B(0~~~~~~~x(B(0mqqqqqqqj(B/i  # ## # (0~(B#### (0lqqqq~q(B+(0k(B (0x~~~~(B@$(0~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B/i@>  # # ##(0lqqqq~q(B+(0k(B (0x~~~~~(B@(0~~(B (0x~~~~~~~x(B (0mqqqqqqqj(B/ibYou see here 4 gold pieces.  (0~(B0iA  ### #   ## (0lqqqq~q(B+(0k(B# (0x~~~~~(B$(0~(B@# (0x~~~~~~~x(B  (0mqqqqqqqj(B0im # #   (0lqqqq~q(B+(0k(B# (0x~~~~~(B$(0~~(B@ (0x~~~~~~~x(B (0mqqqqqqq(B0iS  ##  # #   # (0lqqqq~q(B+(0k(B@ (0x~~~~~(B$(0~~(B# (0x~~~~~~~x(B (0mqqqqqqq(B0i&b ,   ### (0lqqqqqq(B+(0qqqk(B  #####@#########(0~~(B<(0~~~~~~~~x(B  #  #  ###(0x~~~~~~~~~~x(B #  # (0k(B# (0~~(B# (0~~~x(B (0qqqq(B1i=T ### (0lqqqqqq(B+(0qqqk(B  ###############(0~~(B<(0~~~~~~~~x(B  # # ###(0x~~~~~~~~~~x(B #  # (0lqqqq~q(B+(0k(B# (0x~~~~~(B$(0~~(B@ (0x~~~~~~~x(B (0mqqqqqqq(B1iz ## #  #  # (0lqqqq~q(B+(0k(B# (0x~~~~~(B$(0~(B@# (0x~~~~~~~x(B  (0mqqqqqqq(B1i v # # # (0lqqqq~q(B+(0k(B# (0x~~~~~(B$@(0~(B# (0x~~~~~~~x(B (0mqqqqqqqj(B1iZ=  # # ##(0lqqqq~q(B+(0k(B# (0x~~~~~(B@(0~~(B# (0x~~~~~~~x(B (0mqqqqqqqj(B1i>Z[You see here 4 gold pieces.##2ik2ie4 gold pieces. St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7  Lawful  $:4   HP: 15(15)  Pw: 2(2)  AC:4  Exp:1   #(0~(Bd3i= Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false]  s - hitpointbar [false] (1 of 5)3ix_; a - IBMgraphics [false]  b - ignintr [false]  c - lit_corridor [false]  d - lootabc [false]  e - mail [true]  f - menucolors [false]  g - menu_glyphs [true]  h - null [true]  i - old_C_behaviour [false]  j - paranoid_hit [false]  k - paranoid_quit [false]  l - paranoid_remove [false]  m - perm_invent [false]  n - pickup_thrown [true]  o - prayconfirm [true]  p - pushweapon [false]  q - quiver_fired [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [false]  u - showexp [false]  v - showbuc [false]  w - showrace [false]  x - showmonrace [false] (2 of 5)3i U a - showscore [false]  b - showsym [true]  c - silent [true]  d - sortpack [true]  e - sound [true]  f - sparkle [true]  g - standout [false]  h - statuscolors [true]  i - time [false]  j - timed_delay [true]  k - tombstone [true]  l - toptenwin [false]  m - travel [true]  n - use_inverse [false]  o - win_edge [false]  p - verbose [true]   Compounds (selecting will prompt for new value):  name [Riley]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown] (3 of 5)3i-  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [`]  b - disclose [ni ns na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set)   Variable playground locations: (4 of 5)6i+6i$b Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) 7i{ +8i+9i +:iv<+;i+;i+<iU+=iO###(0lqqqqqq(B+(0qqqk(B###############(0~~(B<(0~~~~~~~~x(B#####(0x~~~~~~~~~~x(B=iOi##(0~~~~~~~~~~~x(B#####(0mqqqqqqqqqqj(B(0lqqqq~q(B+(0k(B#(0x~~~~~(B@(0~~(B#=itPRiley the Hatamoto  Riley the Hatamoto St:15  Riley the Hatamoto St:15 Dx:16  Riley the Hatamoto St:15 Dx:16 Co:18  Riley the Hatamoto St:15 Dx:16 Co:18 In:11  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7  Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7 Lawful Riley the Hatamoto St:15 Dx:16 Co:18 In:11 Wi:8 Ch:7 Lawful Dlvl:1  Dlvl:1 $:4  Dlvl:1 $:4 HP: 15(15)  Pw: 2(2)  AC:4  Exp:1 ###(0lqqqqqq(B+(0qqqk(B ###############(0~~(B<(0~~~~~~~~x(B  #####(0x~~~~~~~~~~x(B # #(0~~~~~~~~~~~x(B####[=iP-C#(0mqqqqqqqqqqj(B(0lqqqq~q(B+(0k(B# (0x~~~~~(B@(0~~(B# (0x~~~~~~(Bd(0x(B (0mqqqqqqqj(B=iS"Unknown command ' '.=ih >i=  # # ##(0lqqqq~q(B+(0k(B# (0x~~~~(B@d(0~~(B# (0x~~~~~~~x(B (0mqqqqqqqj(B>iv:   ##(0lqqqq~q(B+(0k(B# (0x~~~(B@d(0~~~(B# (0x~~~~~~~x(B (0mqqqqqqqj(B?i  # # # #### (0lqqqq(B@(0q(B+(0k(B# (0x~~~~~~~~(B# (0x~~~~(Bd(0~~x(B (0mqqqqqqqj(B?i`^   # # #   ##@# (0lqqqq~q(B+(0k(B(0~~~~~(B(0~~~~(B(0~~x(B(0mqqqqqqqj(B?i  # #   #   #@## (0lqqqq~q(B+(0k(B(0~~(B(0~~~~x(B(0qqqqqj(B@ic-     # ##  @# #   #  #  ###### (0lqqqq~q(B+(0k(B(0~~~~(B(0~~~~~x(B(0qqj(B@ia# {    #@     #  ##  #  #(0lqq(B(0~~(B(0~~(BAi9(0qqqqq(B(0~~~(B)(0~~(B(0~(B(0~(B (0~(B  ###  @    # ##  #  ##  (0~~~(BAi1 ;(0qqqqqqqqk(B(0~~~~~~~(B)(0~~~~~(B(0~~~~(B(0~~(B  (0~(B  #@##   #  # ##  #  ## (0~(B(0~(BAig  (0qqqqk(B (0~~~~(B (0~~~~(B (0~~~(B (0~~(B # + (0~(B  @#######  #  # #   # #    #######(0~(B(0~(BBiW8      # + (0~(B  #@######  # # #     ##Bi e    # +  (0~(B  ##@#####  # # #   Bi In what direction? CiyCiyThe door opens.(0lqqqq(B(0x~~~(B(0x~~(B(0x~~(B(0x~(B # (0a(B  (0~(B  #######  # # #  # # # Ci(0lqqqqqqqqqq(B(0x~~~~~~~~~(B(0x~~~(B)(0~~~(B(0x~~~~~(B(0x~~~(B #(0m(B@(0q(B (0~(B  ########   # # #   ## Ci$(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~(B)(0~~~~~~x(B(0x~~~~~~~~~~x(B(0x(B@(0~~~~~~~~~x(B(0maqqq~qqqqqj(B###### # # # #   Ci| f(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~(B)(0~~~~~~x(B(0x(B@(0~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0maqqq~qqqqqj(B##  Ci] G(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~(B@(0~(B)(0~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0maqqq(Bd(0qqqqqj(B###### # # Di,K\(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~(B@)(0~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0maqqq(B(0qqqqqj(B####### # # A little dart shoots out at you!DiKYou are almost hit by a little dart.(0~(Bd(0~(B  DiM(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~(B)@(0~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~(B(0~~~~x(B(0maqqq~qqqqqj(B####### # #  Di^You see here a sling.(0~(Bd Ei#9&f - a sling.EiQW (0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~(B@(0~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~(B(0~~~x(B(0maqqq~qqqqqj(B####### # #  There is a dart trap here.You see here a dart.--More--Fi-A little dart shoots out at you!FiYou are almost hit by a little dart.d(0~(B(0~(B  Gi# Gin untrapGi6 ntrapGiS trapGi^ &In what direction? HiDiWhoops...Hii|You escape a dart trap.d(0~(B  HiH # Iij untrapIi` ntrapIi}&In what direction? IiG Ii !You disarm the trap.Ji$ d@JiYou displace Hachi.(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~(Bd)(0~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0maqqq~qqqqqj(B####### # #    KiF(0lqqqqqqqqqqk(B(0x~~(Bd(0~~~~~~~x(B(0x~~(B)(0~(B@(0~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B (0maqqq~qqqqqj(B ###### # #  Ki͹ H(0lqqqqqqqqqqk(B(0x~~(B(0~~~~~~~x(B(0x~~(B)@(0~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0maqqq~qqqqqj(B###### # #  Ki (0lqqqqqqqqqqk(B(0x~~(B(0~~~~~~~x(B(0x~~(B@(0~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0maqqq~qqqqqj(B####### # #   Things that are here: 31 darts a poisoned dart a dart--More--Li2LiPr(0~(B(0~(Bd  Li  Pick up what?  Weapons (')') a - ) 31 darts b - ) a poisoned dart c - ) a dart(end) Li+++MiߝWMi'?g - 31 darts.h - a poisoned dart.Mipvg - a dart.(0~(B d Mi`[.Unknown command ' '.MiT((0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~(B@(0~~~~~~~~x(B(0x~~~~(B(0~~~~~x(B(0maqqq~qqqqqj(B####### # # Mi n(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x(B@(0~(Bd(0~~~~~~~x(B(0maqqq~qqqqqj(B##   Mi+(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B (0x~~~~~~~~~~x(B (0x~(Bd(0~~~~~~~~x(B(0m(B@(0qqq~qqqqqj(B##### # #   Ni5(0lqqqqqqqqqq(B(0x~~~~~~~~~(B(0x~~~~~~~(B(0x~~~~~(B(0x~~~(B #(0maqqq~qqqqqj(B  ##@#####  # # #   Ni (0lqqqqqqq(B(0x~~~~~~(B (0x~~~~~(B (0x~~~~(B (0x~(Bd #(0maqqq~qqqqqj(B  #@######  # # #   Ni  (0lqqqqqqq(B (0x~~~~~~(B (0x~~~~~(B  (0x~~~~(B (0x~~(B #(0maqqq~qqqqqj(B  @#######  #  # #     OiJ  #`(0l(B @(0x(B   #(0x(B  ##(0x(B #(0x(B #(0maqqq~qqqqqj(B  ########  # # #     OiLKWith great effort you move the boulder.   `#  #@(0l(B   #(0x(B  #(0x(B#(0x(B #(0x(B #(0m(B # #   Oi&V   `# +@###(0l(B  #(0x(B #(0x(B#(0x(B #(0x(B #(0m(B # #     Oip8Y## This door is locked.Rit)Really save? [yn] (n) Ri ySaving...Ri{ Be seeing you...