‘°iÔ' Player: Riley Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-11-16.11:08:01.ttyrec Time: (1763291281) Sun Nov 16 11:08:01 2025 ‘°i¿¥ådnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. ‘°iÄrWShall I pick a character's race, role, gender and alignment for you? [ynq] “°i!‰ŽnChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer k - a Knight m - a Monk n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) –°i2“ ò+–°iY” ¼Choosing Race Pick the race of your Samurai  h - human c - clockwork automaton C - Chiropteran d - dwarf D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc v - vampire y - yuki-onna * - Random q - Quit(end) µ°iTÿÅ+µ°i=ºChoosing Gender Pick the gender of your Chiropteric Samurai  m - male f - female * - Random q - Quit(end) ¶°iIªX+¶°i¼ªàChoosing Alignment Pick the alignment of your female Chiropteric Samurai  l - lawful n - neutral c - chaotic * - Random q - Quit(end) ·°iM b+·°i½ ã-----.-.-----...........||B..........||.@.........|............|-------------·°iF^ Riley the Hatamoto St:16 Dx:20 Co:14 In:11 Wi:7 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 15(15)  Pw: 1(1)  Br:1 AC:3 Xp:1/0 T:1It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go br·°iÇ^ 3avely with Amaterasu Omikami! --More--¸°iû¸°i)Êð-----.-.-----...........||B..........||.@.........|............|-------------Riley the Hatamoto St:16 Dx:20 Co:14 In:11 Wi:7 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 15(15)  Pw: 1(1)  Br:1 AC:3 Xp:1/0 T:1Konnichi wa Riley, welcome to dnhslex! You are a lawful female Chiropteric Samurai.--More--¹°i$'s Attention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Libera IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char --More--¹°iü 8¹°ia CPress Ctrl^W or type #ward to engrave a warding sign.º°iJ˜6 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true] (1 of 5)º°i9Ý+º°iæÑ Î)0Riley the Hatamoto St:16 Dx:20 Co:14 In:11 Wi:7 Ch:7 Lawful S:0 Dlvl:1 $:0 HP: 15(15)  Pw: 1(1)  Br:1 AC:3 Xp:1/0 T:1(0lqqqq~q~qq(B(0qk(B(0a~~~~~~~~~~~x(B(0x(BB(0~~~~~~~~~~x(B(0x~(B@(0~~~~~~~~~x(B(0~~~~~~~~~~~~x(B(0mqqqqqqqqqqqj(B¼°i¿¥# ¼°i[w¼°i`hait¼°i;d CIndicate pet that should wait, or '.' for all. ¿°iAi 15(15)  Pw: 1(1)  Br:1 AC:3 Xp:1/0 T:1À°i‚Œ  15(15)  Pw: 1(1)  Br:2 AC:3 Xp:1/0 T:2#####<@#Á°i å 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3#####(0~(BB@(0~(B#°iå# °iFw°i£aitði …r İi3dİi°x İiy ˆYou don't know any wards. 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3ŰiÕ # Űi… wưiV¥ ™w: unknown extended command. 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3Ȱi~ ‘w: unknown extended command. 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3ɰiœÆx# w 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3ɰiMHŽYou don't know any wards. 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3ɰi¨Æ {# ward 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3ʰi±.¤Indicate pet that should wait, or '.' for all.  15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3ʰiºá {# wait 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3˰iAªPress Ctrl^W or type #ward to engrave a warding sign. 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3Ͱi¬è # ΰiQwΰiìJ wϰi¿¹ ϰiðaitϰiE’r ϰiG dϰi3, ϰi¤, ˆYou don't know any wards. 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3аi$` –You don't know any wards. 15(15)  Pw: 1(1)  Br:3 AC:3 Xp:1/0 T:3Ѱi)Õ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:4##B(0~(B@(0~(B(0~(BѰi^Œ i 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:4Ò°i¿SÊ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:4##(0~(BB(0~(B@#Ò°i‡®5 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:5#######@(0~~~(BB(0~(B(0~~~~(B(0~~(BÒ°iõÏ  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:6  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:6#B@(0~(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~(B(0~(B(0~~~~~(B(0~~(B(0~~~~(BÓ°iÒi 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:6Ó°i’sÓ°i{t™You displaced your giant bat. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:7######@B(0~(B(0~(B(0~~(B(0~~(B(0~~(B(0~~~(B(0~~~~(B(0~~~(BÓ°iô7 : 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:7######@B#(0~(B(0~(B(0~(B(0~(BÔ°iǃ8####@##(0~(B(0~~(B(0~~~(B(0~~~(B 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:7Ô°ioXŠ  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:8  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:9  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:9@#########B#Ô°i[2i 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:9Õ°i¸úç 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:9#@#########BÕ°i´¸Þ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:10##@######B##Õ°i¬þ _ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:11  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:12  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:13  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:14######B####@### 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:14Õ°i—ÒQ  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:15  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:15###B@###(0~(B(0~(BÖ°i\DO 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:16###B@###(0~(B(0~(B(0~(B(0~(B(0~(BÖ°i÷1 ! 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:17####B@(0~~(B(0~~(B(0~~~(B(0~~~~(B×°i Žj 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:17×°i%u 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:18B##@(0~~(B(0~(B(0~~~(B(0~~~~~(B(0~~~~~~(B×°i+4* 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:19#B#(0~(B#(0~~~~~~~(B@(0~~~~~(B(0~(B(0~(B#(0~(B×°iàçØ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:20###B#(0~(B@#×°i—èß 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:20##(0~(B#B@#×°i;€ š 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:21####×°i ˆ j 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:21×°i® ¾ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:22###(0~(BB#ذiâ@ß 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:22###(0~(BB@#ذiú3Æ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:23###(0~(BB#ذi§Bæ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:24#####B(0~~(B#@ذižxÓ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:24#####(0~(BB#ذi[+= 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:25#####B(0~(B# 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:25ذiWÌý 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:26######(0~~(BB#@(0~(Bذi{P Ù 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:27######(0~(BIBذiï ç 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:28#####BI@(0~~(Bذiˆ ä 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:28####(0~(BI@(0~(BBÙ°i €@(0~(B 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:28Ù°iyá„  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:29  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:30  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:31  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:32  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/0 T:32#######(0~~(B#(0~(B:@(0~~~(BB(0~~~~(BÙ°iS‹You kill the newt!4  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:33#(0~(BÙ°iß Ç 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:34###@(0~(BB(0~~(BÚ°i ý 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:34(0~(B#####@(0~(B(0~(BBÚ°iÌE# 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:35##############(0~~~~~~~~~~(B#(0~~~~~~~~~~~(B#@(0~(B(0~~~~~~~~~(B#(0~(B(0~~~~~~~~~(B 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:35Ú°iQ(################BÚ°im1 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:36You hear bubbling water. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:37  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:38  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:39  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:40  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:41  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:42+##:@ ### ##d#####################(0lqqq(B(0q(B####(0x~~~~~~(B#############[1Ú°iÚ1Å6;18H(0x(B########(0~~~~(B 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:42Ú°i/ Ñ  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:43:@ ########d###########I#That door is closed. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:43Ú°iJß Ú°i”à ƒThat door is closed. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:43Û°iá&In what direction? Û°iòÛ°iéòThe door resists! 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:44##Û°iˆ8 Û°iû8 ˆThe door opens. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:45(0lqqqqqqqqqq(B(0x~~~~~~~~(B:(0~a(B(0x~~~~~~~~~(B##(0~~~~~~~(B###(0mqqqq(B(0qq(Bd#BÛ°i¬‚ G 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:46(0k(B(0~(B@##:(0~x(B###(0~~~(B(0qqq(Bd##ܰiè& 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:46@(0a(B##:##(0x(Bd(0~(B(0j(B#ܰiò ¸ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/1 T:47@(0~(B##:##ܰi‘² ÜYou kill the newt!8  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:48##(0~(Bd###ܰiq Î 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:48(0~(Bd#@###ݰiqš 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:49(0~(B##@ݰi €@(0~(B 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:49ݰi»o6  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:50  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:51d(0a(B###@(0~(Brݰiï + 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:52  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:53  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:54  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:55  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:56##(0~a(B###(0~(B##@(0~(Br(0~~(Bd(0~(B#B(0~(B## #####(0~(B(0~(BÞ°i’pâ(0~~~(B(0~(B#@(0~(B# 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:56Þ°iQU##(0~~~(B##(0~(B@#r(0~(Bd(0~(BB(0~(B## 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:56Þ°iv^  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:57  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:58  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:59##(0~~~~(B###(0~~~~~~~~(B##(0~~(Bd(0~~~~(B#(0~~~(Br#@##Þ°i2‚ïThe rabbit bites! 13(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:59####d(0~(Br#ß°iòªß°iѬ!You hit the rabbit.ß°i:­ÎYou miss the rabbit. 14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/2 T:60####r#ß°iXAß°i•BöYou kill the rabbit!24  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:61####d(0~(B##à°ioX  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:61#d(0~(B###@###à°iCçj 14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:61à°i6w  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:62  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:63#d#####@ 14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:63à°iN   14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:64  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:64##d##á°iÚ¦Count: 20á°iø² 4#dá°i³  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:64You stop searching. 14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:64#d#â°i¼E Count: 20â°iÜ:  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:65  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:66##d+ã°iÁý£ 14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:66###dã°i‡¼£ 14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:67###dã°iÙ In what direction? ã°i ã°i<  The door opens.(0l(B(0qq(B(0x(B$(0~~a(B(0x(B>(0~(B(0x(Bã°i¬< ; 14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:67The jackal misses. 14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/6 T:68B###dä°i»Àä°igÁíYou kill the jackal!8  14(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:69#B####ä°iÙ¤  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:70##B#(0k(B@#(0~x(B(0~~~(B(0mqqq(Bå°iBŒó 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:70#B#@(0a(B#+(0j(Bå°i†¯ß 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:71##(0a(BB@(0~(B#å°iÒ8+@(0~(Bå°i»'è35 gold pieces.63 35 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:72#####B#æ°ižyî 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:72####(0~(B(0a(BB@æ°iP ,You fly down along the stairs.--More--ç°i§©ö(0lqqq~k(B(0x(B````(0x(B(0x(B`((`(0~(B(0x(B`((`(0x(B(0x(B@```+(0mqqqqj(BRiley the Hatamoto St:16 Dx:20 Co:14 In:11 Wi:7 Ch:7 Lawful S:113 Dlvl:2 $:35 HP: 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:72ç°i ­  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:73####è°iÚ 8@`è°i¹ ®h - a figurine of a newt. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:74####ë°i];What do you want to drop? [$a-h or ?*] ë°i0Îë°iUϳYou drop a figurine of a newt. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:75####ì°iêðŽAutopickup: OFF. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:75í°ií í°i3®h - a figurine of a newt. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:76####ï°iÈ}7 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true] (1 of 5)ï°iµ_ T a - zombies_as_Z [false]  b - hilite_detected [true]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [true]  f - role_obj_names [true]  g - obscure_role_obj_names [true]  h - dnethack_dungeon_colors [true]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [false]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [false]  r - menu_glyphs [true]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [true]  x - paranoid_remove [true] (2 of 5)ð°it2 a - perm_invent [false]  b - pickup_thrown [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [true]  f - qwertz_movement [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showborn [true]  j - showbuc [true]  k - showexp [true]  l - show_obj_sym [true]  m - showrace [false]  n - showrealtime [false]  o - showscore [true]  p - show_shop_prices [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [false]  u - standout [false]  v - statuscolors [true]  w - time [true]  x - timed_delay [true] (3 of 5)ð°iiR § a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - UTF8graphics [false]  e - use_inverse [false]  f - win_edge [false]  g - verbose [true]  h - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Riley]  role [Samurai]  race [Chiropteran]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty] (4 of 5)ñ°i¶cé a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pokedex [6425]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - autopickup exceptions (0 currently set) (5 of 5)ó°i+ó°i‚ò Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ô°i Ñ+õ°išñ +ø°iÀb+ø°i„3+ú°iΘ+ú°i Y +ü°i³¥Èü°i§ùRiley the Hatamoto St:16 Dx:20 Co:14 In:11 Wi:7 Ch:7 Lawful S:113 Dlvl:2 $:35 HP: 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:76#(0lqqq~k(B(0x(B````(0x(B###(0x(B`((`(0~(B#(0x(B`@(`(0x(B(0x(B````+(0mqqqqj(Bý°i ÿ“Autopickup: ON, for $"?!=/ objects. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:76þ°iª5@(0~(Bþ°iq ¢You see here a figurine of a grid bug. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:76#ÿ°i]Øÿ°iÙ™i - a figurine of a grid bug. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:77#ÿ°i|D*(0~(B@ÿ°iGE¯You see here a figurine of a black rat. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:78##±i¤J±i’K¦j - a figurine of a black rat. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:79##±iÅ!±iE"„Unknown command ' '. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:79±iOŸ2(0~(B@±i ºYou see here a figurine of a jackal. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:79#####±ié±i/±k - a figurine of a jackal. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:80#####±iN ?(0~(Bd@±iüN ªThe statue comes to life! 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:81#d±i˜¥@r@(0~(B±iצçThe statue comes to life! 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/7 T:81#####r`d±i6l±imØYou kill the jackal!7  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/8 T:82#####r%±i,U(0~(B@You see here a jackal corpse.±ia.  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/8 T:82The black rat misses. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/8 T:83#r±i4±iñ4·You kill the black rat!21  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:83#/±iû EThere is a jackal corpse here; eat it? [ynq] (n)  ±i#ÍXyThe corpse smells foul and unfamiliar to you. Eat it anyway? [yn] (n)  ±i÷ y ±irøœThis jackal corpse is delicious! 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:84# ±iû^ 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:85You hear water falling on coins. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:86  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:87  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:88  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:89  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:90  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:91  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:91 Satiated #--More-- ±i˜á³You finish eating the jackal corpse. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:92 Satiated # ±iÜ6@(0~(B ±izݹl - a glass wand. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:93 Satiated #### ±iv\:G@ ±ig]°The statue moves! 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/9 T:94####G±i¾ö iThe large naginata is ineffective against the clockwork dwarf.--More--±iq ÏYou destroy the clockwork dwarf!37  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/13 T:94####_±i—Õ.@<±iEÖ¹You see here a clockwork component. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/13 T:95####±ieÇ ±iDÈ °m - a clockwork component. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/13 T:96####±i\Û C@(0~(Bd±i2Ü ¶The statue comes to life! 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/13 T:96####d±iÚɱiŠÊ¹You kill the jackal!41  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/14 T:97####(0~(B±iWÙG@(0~(Br±i"Û¬The statue comes to life! 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/14 T:98#r±i¢ 0You miss the rabbit.±iå &You bite the rabbit.±ió © 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/14 T:98The rabbit misses.#r±iɉ±i勲You kill the rabbit!57  15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/18 T:99#%±iîØ 2(0~(B@±iéÙ ´You see here a rabbit corpse. 15(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/18 T:100####±iÑZEThere is a rabbit corpse here; eat it? [ynq] (n) ±iUæ XyThe corpse smells like it might be poisonous! Eat it anyway? [yn] (n) ±i[® »yEcch - that must have been poisonous!3  0(15)  Pw: 1(1)  Br:4 AC:3 Xp:1/18 T:100--More--±iZJYou die... 0(15)  Pw: 1(1)±i¼--More--±i]? GDo you want your possessions identified? [ynq] (n) ±iîáy Weapons a - ) an uncursed +0 large naginata (weapon in foreclaws) b - ) an uncursed +0 large shito (alternate weapon; not wielded) c - ) an uncursed +0 large yumi d - ) 42 uncursed +0 large ya (in quiver) Armor e - [ an uncursed rustproof +0 large barded dou-maru (being worn) f - [ an uncursed +0 large barded sugegasa (being worn) Wands l - / an uncursed wand of light (0:14) Tools g - ( an uncursed blindfold h - ( an uncursed figurine of a newt i - ( an uncursed figurine of a grid bug j - ( an uncursed figurine of a black rat k - ( an uncursed figurine of a jackal Chains m - _ an uncursed clockwork component(end) "±iWy:#(0lqqq~k(B(0x(B````(0x(B####(0x~~~(B`(0~(B#"±išyö(0x~(B@(0~(B`(0x(B(0x(B<(0~~(B`+(0mqqqqj(BDo you want to see your attributes? [ynq] (n) "±i B Ny Final Attributes:  You were fervently aligned. You had a drunkard score of 0. You had a carrying capacity of 3199 remaining. You had 990 points of nutrition remaining. You could fly. You were fast. You are dead.--More--#±iŸ) e#±i¦í HDo you want an account of creatures vanquished? [ynq] (n) $±i\y Vanquished creatures:  3 jackals (4 created) a black rat (2 created) 2 rabbits a clockwork dwarf 2 newts (3 created)  9 creatures vanquished.--More--%±iUòžDo you want to see your conduct? [ynq] (n) %±ii q%±i²  %±iÑ  %±iÎ 7You didn't beat your previous score of 3394 points. %±ik