RheGhe, lawful female troll Zyborg #######------ ###,%,,,,.....| ##--------- #,,,,#####|....| ---- #####,,-.......|###### #,#### |....| ----..---- #,,,,,#|.......|,,,,,# #,# |....| |........| #,#####---------,####| #,# |....| |........| #,##########,,,,,####---##,# |.<..| |........| ### ##########,,,%,,,,,,,,,%,,,,,,,,,,,,# ------ ----..---- #,###,,,,,,,,,,)%,,###################### ####--.- ##,#,,,,,,,,,######## #####,,,,,,# #,,,,,,####%# ########### #,,,,,###### #@,,,,,,,,,,#####,,,,,,,,,#####################------- ---|-------------,,,,,##-----,,,,,,,#######,,,,,,,,,,,,,,,,,,,,,,......| |...............+,,,### ....|,,###### #########`````````#####|.....| |...............|,,,,,-.....|,## #,# `.......` |.....| |...............-,##,## ....|,####### #,# `.......` ------- --------.--------,#,,,##-----,,,,,,,` #,#######`.......` ####`,,,,,,,,,####### #,,,,,,,,........` ##,,,,,,,,,,############,#######`.``````` ##########,,,,,,,,,,,,,,# ### [RheGhe the Tin Can] St15 Dx15 Co14 In15 Wi10 Ch7 ZybTroFemLaw Dlvl:1 $9 HP27(27) Pw11(11) AC-4 Exp2 T675 Hun Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello RheGhe, the troll Zyborg, welcome back to SlashEMExtended! The moon is waxing tonight. Really quit [yes/no]? You don't have anything to drink. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 14 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 77% Ring drop chance was reduced to 32% Wand drop chance was reduced to 96% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: sling (turn 29) The following skill became untrainable if you tried to train it too early: club (turn 112) The following skill became untrainable after a while: bare-handed combat (turn 48043) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 44423) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69942 Monster spawn increase reached its maximum at turn 158971 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1641365 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: bastard (freq bonus 4) The monster species that spawned more often: Barrier Kop (freq bonus 2) The monster species that spawned more often: carboy vising sardine (freq bonus 18) The monster species that spawned more often: chaotic light (freq bonus 6) The monster species that spawned more often: edgy warp patch (freq bonus 6) The monster species that spawned more often: time colony (freq bonus 12) The monster species that spawned more often: very spiked devil (freq bonus 6) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 12) The monster species that spawned more often: +1 mm wall (freq bonus 84) The monster species that spawned more often: busheled conation (freq bonus 4) The monster species that spawned more often: Inspector Sergeant (freq bonus 5) The monster species that spawned more often: wafer-thin mint (freq bonus 18) The monster species that spawned more often: marten (freq bonus 54) The monster species that spawned more often: multicolor light (freq bonus 4) The monster species that spawned more often: straightener herculean (freq bonus 9) The monster species that spawned more often: disobeyed topographer (freq bonus 12) The monster species that spawned more often: discountenance gorgon (freq bonus 10) The monster species that spawned more often: eevee (freq bonus 20) The monster species that spawned more often: green mushroom (freq bonus 9) The monster species that spawned more often: rebelling floridian beseech (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 16) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: nontypically interpolate The monster species that never randomly spawned: black and white mold The monster species that never randomly spawned: determinacy vaporize The monster species that never randomly spawned: multitentacled eel The monster species that never randomly spawned: campsite skirmishing The monster species that never randomly spawned: olympiad ballyhooing The monster species that never randomly spawned: terrier The monster species that never randomly spawned: loudspeaker The monster species that never randomly spawned: disintegrating sphere The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 19) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 46) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 32) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 164) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 5) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 14) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) Trap randomization happened for 1 in 679 traps Next attribute increase check would have come at turn 3315 Strength training was 4 Dexterity training was 1 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had infravision You had 451 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) iron skin 1 O Prepared(0) Discoveries Weapons partisan (vulgar polearm) Scrolls scroll of healing (VIRUS INFECTION DETECTED) scroll of mana (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of phase door (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of standard id (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of cure (INTRUDER ALERT) * scroll of extra healing (LENS ALITUS) * scroll of greater mana restoration (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) Wands wand of solar beam (trippy) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (29 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye RheGhe the Zyborg...