RheGhe, lawful female troll Zyborg ------- |..f@.| |.....| |.....| |.....| --.---- [RheGhe the Tin Can] St9 Dx16 Co14 In13 Wi16 Ch6 ZybTroFemLaw Dlvl:1 $0 HP20(20) Pw6(6) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello RheGhe, welcome to SlashEMExtended! You are a lawful female troll Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now play ZAPM mode! Add OPTIONS=zapem to your options file for that :-) The moon is waxing tonight. What do you want to ready? [- e or ?*] Never mind. You don't have anything to drink. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons e - an uncursed +0 ranseur (alternate weapon; not wielded) {20} Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:3) {0} Tools b - an uncursed +1 green lightsaber (1069) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: invisibility Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 79% chance Amulet drop chance was reduced to 99% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 67% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: techniques The following skill was limited to skilled proficiency: boomerang The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 34751) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34446 Monster spawn increase reached its maximum at turn 100521 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3543936 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: exploding greaseball (freq bonus 4) The monster species that spawned more often: ghetto fungus (freq bonus 8) The monster species that spawned more often: millable smiled (freq bonus 8) The monster species that spawned more often: epiphany liquefier (freq bonus 28) The monster species that spawned more often: shaped stalk (freq bonus 42) The monster species that spawned more often: sawteeth complexer (freq bonus 14) The monster species that spawned more often: petro colony (freq bonus 10) The monster species that spawned more often: mayan twitchingly allergist (freq bonus 16) The monster species that spawned more often: quickling queen (freq bonus 10) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 42) The monster species that spawned more often: arktouros (freq bonus 120) The monster species that spawned more often: soft mold (freq bonus 28) The monster species that spawned more often: nexus golem (freq bonus 32) The monster species that spawned more often: desecrated vortex (freq bonus 16) The monster species that spawned more often: greeter unhip (freq bonus 10) The monster species that spawned more often: venom claw (freq bonus 5) The monster species that spawned more often: animating bellum unwisely (freq bonus 10) The monster species that spawned more often: sympathized mpg (freq bonus 12) The monster species that spawned more often: concrete giant (freq bonus 54) The monster species that spawned more often: void force fungus (freq bonus 10) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster species that never randomly spawned: processional moment The monster species that never randomly spawned: apostrophic octangle The monster species that never randomly spawned: walkman fish The monster species that never randomly spawned: terror turret The monster species that never randomly spawned: lightning xorn The monster species that never randomly spawned: phaser mold The monster species that never randomly spawned: har-har disenchanter The monster species that never randomly spawned: real force patch The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: laser metroid The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 5) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 17) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 10) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 13) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 2) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: crypt (YOU ARE CLOSE TO DEATH) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 2) Trap randomization happened for 1 in 808 traps Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You had infravision You had 1500 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Tue Apr 9 23:22:11 2019. You could not have safely prayed (366) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons ranseur (hilted polearm) Scrolls scroll of healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of mana (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of phase door (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of standard id (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) scroll of cure (RAKIMONTRARAR) * scroll of extra healing (SUN FALL FROM SKY) * scroll of greater mana restoration (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) Wands wand of solar beam (spiral) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 jackals (1 created) 0 aes (1 created) 0 kittens (1 created) 0 baby mimics (1 created) 0 goblins (1 created) 0 goooblins (1 created) 0 cave goblins (1 created) 0 sewer rats (1 created) 0 rabbits (1 created) 0 New Kops (1 created) 0 disenchanting things (1 created) 0 kobold zombies (1 created) 0 novice medium walls (1 created) 0 +1 nd walls (1 created) 0 hola-hola blurters (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye RheGhe the Zyborg... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. Since you escaped early, the score list will not be checked.