oÐ_" Player: Raltoin Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-21.23:25:35.ttyrec Time: (1603322735) Wed Oct 21 23:25:35 2020 oÐ_F GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. oÐ_ WShall I pick a character's race, role, gender and alignment for you? [ynq] qÐ_5yqÐ_3@qÐ_! [Raltoin the Twedhel ] St4 Dx11 Co7 In19 Wi14 Ch7 TweGelMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC6 Exp1 T1 Bli  It is written in the Book of Legolas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Legolas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Twedhel, have been heralded from birth as the instrument of Legolas. You are destined qÐ_ to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Legolas!--More--sÐ_ssÐ_sÐ_=bHello Raltoin, welcome to SlashEMExtended! You are a lawful male gelatinous Twelph.sÐ_--More--tÐ_2tÐ_,[Raltoin the Twedhel ] St4 Dx11 Co7 In19 Wi14 Ch7 TweGelMalLaw  18(18)  Pw 17(17)  AC6 Exp1 T1 Bli [Raltoin the Twedhel  18(18)  Pw 17(17)  AC6 Exp1 T1 Bli tÐ_t@[Raltoin the Twedhel ] St4 Dx11 Co7 In19 Wi14 Ch7 TweGelMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC6 Exp1 T1 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) wÐ_1z6y Weapons a - an uncursed +1 dark elven dagger (weapon in foreclaw) {4} b - a blessed +1 dark elven bow (alternate weapon; not wielded) {12} c - 54 uncursed +2 dark elven arrows (in quiver) {1} d - 39 blessed +0 dark elven arrows {1} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0}(end) xÐ_ Do you want to see your attributes? [ynq] (n) yÐ_& yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wallwalking. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: keen memory. Scroll identification only worked 100 times out of 177. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 22. Gem identification only worked 100 times out of 136. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 89% chance. Ring drop chance was reduced to 94%. Potion drop chance was reduced to 81%. Armor drop chance was reduced to 95%. Shop item generation was reduced to 83%. yÐ_& [22;1HMonster death drops spawned with only 96% chance. The following skill was trained at half the usual rate: two-weapon combat. The following skill was trained at one fifth the usual rate: implants. The following skill was limited to skilled proficiency: squeaking. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: gun control (turn 8). The following skill became untrainable if you tried to train it too early: polymorphing (turn 5340). The following skill couldn't be trained before a certain turn number is reached: shield (turn 16915). The following skill became harder to train at higher skill levels: symbiosis. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 76266. Monster spawn increase hayÐ_`' d reached its maximum at turn 172962. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 2341360. The monster class that cannot be genocided was turret. Today, the monster class that always gets generated invisible was Zouthern animal. The monster species that was spawned more often: holding ant (freq bonus 3). The monster species that was spawned more often: gravity mushroom (freq bonus 2). The monster species that was spawned more often: bricker vortex (freq bonus 20). The monster species that was spawned more often: satiny prodigiously (freq bonus 8). The monster species that was spawned more often: flame turret (freq bonus 5). The monster species that was spawned more often: thraldom sadism pedagogic (freq bonus 5). The monster species that was spawned more often: revested arrogantly (freq bonus 3). The monster species that was spawned more often: rehire journalize (freq bonus 8). The myÐ_v' onster species that was spawned more often: flense eyedropper (freq bonus 2). The monster species that was spawned more often: kallwalker (freq bonus 2). The monster species that was spawned more often: nobber centaur (freq bonus 2). The monster species that was spawned more often: mind mushroom (freq bonus 12). The monster species that was spawned more often: expert trove (freq bonus 1). The monster species that was spawned more often: Spectral Lieutenant (freq bonus 8). --More--{Ð_The monster species that was spawned more often: half-dragon zombie (freq bonus 8). The monster species that was spawned more often: mirkily metropolitan (freq bonus 3). The monster species that was spawned more often: black lizardman (freq bonus 2). The monster species that was spawned more often: Shiro (freq bonus 8). The monster species that was spawned more often: darless (freq bonus 6). The monster species that was spawned more often: radiant patch (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1). The monster species that was never randomly spawned: Shiny Angel. The monster species that was never randomly spawned: petty volcanic cattle. The monster species that was never randomly spawned: garbage kinglet. The monster species that was never randomly spawned: El{Ð_sberether lord. The monster species that was never randomly spawned: working girl. The monster species that was never randomly spawned: zombified dog. The monster species that was never randomly spawned: barbie. The monster species that was never randomly spawned: cesspool technologically oilskin dessert. The monster species that was never randomly spawned: killer kobold. The monster species that was never randomly spawned: spined revil. The RNG hath decreed that this item was never generated: inkutlass ((null)). The RNG hath decreed that this item was never generated: mood (ridged). The RNG hath decreed that this item was never generated: tar chain mail ((null)). The RNG hath decreed that this item was never generated: uncalled stone (gray). The RNG hath decreed that this item was never generated: operation cloak (nurse cloak). The RNG hath decreed that this item {Ð_was generated more often: scrap chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 16). The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 15). The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 34). The RNG hath decreed that this item was generated more often: celestial scourge ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 9). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 16). The RNG hath decreed that this item was generated more often: {Ð_acquirement (important, freq bonus 4). The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 6). The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 13). The RN{Ð_8G hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 9). The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34). The RNG hath decreed that this item was always generated cursed: paranoia stone (gray). The RNG hath decreed that this item was always generated cursed: nasty curse (CURSE THE NERFS RAAAAAAAGE). The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting). The RNG hath decreed that this trap was always invisible: gushlush trap. The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 3). Trap randomization happened for 1 in 118 traps. Traps were spawned invisible 1 times in 90. --More--|Ð_Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 549. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were acid resistant. You were immune to petrification. You were blinded (0). You had not decided on your sexuality yet. You were prevented from having phasing (0). You saw invisible. You had automatic searching. You had infravision. You had 1500 points of nutrition remaining. You were displaced. You had discount action. You had full nutrients. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (368). You survived. [|Ð_m29;1H--More--|Ð_ )@|Ð_ I[Raltoin the Twedhel ] St4 Dx11 Co7 In19 Wi14 Ch7 TweGelMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC6 Exp1 T1 Bli Do you want to see your discoveries? [ynq] (n) ~Ð_a n Discoveries  Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (fuel cloak) Scrolls scroll of healing (KILOBAT GIGABAT TERABAT) scroll of mana (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of phase door (GON GET YA) scroll of standard id (SUDO ROOT) scroll of cure (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of heal other (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) * scroll of extra healing (DIT DEDIDET DAET) * scroll of greater mana restoration (MYHOELL KITAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie fl~Ð_ oss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Ð_L [Raltoin the Twedhel ] St4 Dx11 Co7 In19 Wi14 Ch7 TweGelMalLaw Dlvl:1 $0 HP 18(18)  Pw 17(17)  AC6 Exp1 T1 Bli Do you want an account of creatures vanquished? [ynq] (n) Ð_n Vanquished creatures:  0 baby leprechauns (1 created) 0 green lemmings (1 created) 0 little lambs (1 created) 0 little spiders (1 created) 0 drow (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ð_a Do you want to see your conduct? [ynq] (n) Ð_Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ð_EGoodbye Raltoin the Twelph... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--Ð_Њ  Ð_" 7 Since you quit, the score list will not be checked.