Raisse, chaotic male jelly Monk -------- ####---------- # |.......|## ----------- ###,,,..........-,,## |........,# |.........I,%,,,,,|........+ #,#----------- |.......|,# |.........| ,,,##, ..#.... #,,|.........`| |.......|,# #|.........- ### ..... ##,|..........| |.......#,, #,..........| #,...........| |.......|#,# #, --- #|....^.....| ----.----#,,# #,, |..........| #,,# #, #,# ------------ -|--- #,#---- #, .I@.| #,,|..>+ , I+..| #,#...|,, ++| #,|..%.,, ++| #,-...|#, ### --- # [Raisse the Novice] St15 Dx11 Co11 In6 Wi5 Ch9 MonJelMalCha Dlvl:2 $28 HP-1(62) Pw38(38) AC0 Exp4 T1107 Bli Latest messages You miss it. It hits you! [-7 -> 37] Your oilskin cloak blocks its attack. It hits you! [-4 -> 33] It hits you! [-5 -> 28] You hit it. You hear a flinging sound. You are hit! [-5 -> 23] It hits you! [-9 -> 14] You miss it. It hits you! [-7 -> 7] Warning: HP low! It hits you! You die... Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} C - a blessed +0 oilskin cloak (being worn) {4} Comestibles f - 4 uncursed food rations {4} g - 16 uncursed apples {8} h - 8 uncursed oranges {4} i - 12 blessed oranges {6} j - 3 uncursed fortune cookies {3} Scrolls k - 5 uncursed scrolls of healing {5} l - 3 uncursed scrolls of mana {2} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} p - an uncursed scroll of identify {1} Spellbooks c - a blessed spellbook of protection (0:2) {1} Potions e - 2 uncursed potions of healing {1} Final attributes You have sinned Your alignment was -6 Your max alignment was 20 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: polymorph control You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 1039) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20981 Monster spawn increase reached its maximum at turn 60621 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 53382 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: dingo (freq bonus 4) The monster species that spawned more often: glare mushroom (freq bonus 24) The monster species that spawned more often: voltigore (freq bonus 8) The monster species that spawned more often: purple mold (freq bonus 48) The monster species that spawned more often: wrinkled colony (freq bonus 10) The monster species that spawned more often: dagorrog (freq bonus 20) The monster species that spawned more often: sand mite (freq bonus 32) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 4) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 8) The monster species that spawned more often: Gudrun's wedge sandal (freq bonus 8) The monster species that spawned more often: failed sorceror (freq bonus 16) The monster species that spawned more often: protection monster (freq bonus 21) The monster species that spawned more often: Parry Hotter (freq bonus 20) The monster species that spawned more often: crunching beetle (freq bonus 5) The monster species that spawned more often: titan (freq bonus 18) The monster species that spawned more often: terrible bloodthirster (freq bonus 32) The monster species that spawned more often: heavy stoner (freq bonus 10) The monster species that spawned more often: werebat (freq bonus 36) The monster species that spawned more often: magic flute king (freq bonus 8) The monster species that spawned more often: tarantula (freq bonus 21) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: gremlin warlord The monster species that never randomly spawned: fire demon The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: thematic astral elemental The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: ape The monster species that never randomly spawned: lava troll The monster species that never randomly spawned: vile witch The monster species that never randomly spawned: undead shapeshifter The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 14) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 159) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 18) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 11) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 25) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 36) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 5) Next attribute increase check would have come at turn 3079 Strength training was 5 Dexterity training was 10 Wisdom training was 4 Constitution training was 31 You were sleep resistant You were poison resistant You were prevented from having polymorph control (0) You were prevented from having free action (0) You saw invisible You leeched mana You had 1004 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 6% 89% Techniques known in the end Name Level Status pummel 4X LIMIT(0) air dash 4X LIMIT(0) chained blitz 4X LIMIT(0) draw energy 4 R LIMIT(0) liquid leap 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) spirituality check 4 R LIMIT(0) chi strike 3X LIMIT(0) chi healing 1X LIMIT(0) Discoveries Armor * leather gloves (light gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (internet helmet) * skullcap (kitchen hat) * flack helmet (arduous helmet) * crystal helm (meteoric helmet) * mining helm (middle-earth helmet) * field helm (golden helmet) * helm of safeguard (full helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (occultism gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (steel boots) * boots of safeguard (hot boots) Scrolls scroll of barrhing (ALIUS PRA) scroll of healing (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of mana (COMBATDEPTH LAB CORRODE) scroll of phase door (MEAD NI NAJAP) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of identify (READ ME) Spellbooks spellbook of protection (accursed) Potions potion of healing (amber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You were a vegetarian You eaten 4 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 20 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (41 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Raisse the Monk...