Raisse, neutral female aureal Tourist -----------## -------### |.........-,## |.....-,,##### |......)..|,,# |....#|#,,,#,---------### |.......%.|#,# |@....|#####,|...>....,,# |.........|#,### |.@#.#| #,-.......|#,# |.........|,,,,# ---.---# ##---------#,# ---------------------------- -----.-----##,## ##,#,# #%##|..........................| #,,# #,,# -----------.- #,,,...........................| #,# ##,##|..#..`.....| ####|..........................| #,# #%#,.#.#.....#..| --------------|------------- #,# #,#,|.#.###.....| #####,,# ---.-- #%,,.....#.##.#.| #,,,,,,,,## |....|#####,,#|....###....| ,,,,,,,,,, |....|#,,,,,,,.#...#......| -.--------.--- |.....,,,,,,, ------------- |............| |....|## |.<..........| |[.... |........?...| |....| -------------- ------ [Raisse the Sightseer] St6 Dx8 Co12 In7 Wi5 Ch9 TouAurFemNeu Dlvl:1 $1109 HP0(45) Pw25(25) AC10 Exp4 T1804 Wea Latest messages Warning: HP low! The pheasant bites you! [-1 -> 2] Warning: HP low! The pheasant misses. The busy-looking merchant misses. The pheasant bites you! [-1 -> 2] Warning: HP low! The busy-looking merchant hits you! [-1 -> 2] Warning: HP low! You're pushed back! The busy-looking merchant hits you! [-1 -> 1] Warning: HP low! The busy-looking merchant misses. The busy-looking merchant just misses! The busy-looking merchant hits you! You die... Your inventory Weapons a - an invisible uncursed +4 silver saber (weapon in foreclaw) {12} C - 33 blessed +2 darts (in quiver) {17} Armor O - an uncursed +0 Hawaiian shirt (being worn) {2} Comestibles c - an uncursed lembas wafer {1} d - an uncursed food ration {1} f - an uncursed fortune cookie {1} g - an uncursed clove of garlic {1} h - an uncursed tripe ration {1} i - 7 uncursed slime molds {4} k - an uncursed sprig of wolfsbane {1} m - an uncursed cheese {1} G - an uncursed asian pear {1} H - an uncursed lichen corpse {20} Scrolls o - 6 uncursed scrolls of magic mapping {6} s - 5 uncursed scrolls of healing {5} t - 3 uncursed scrolls of mana {2} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} x - a blessed scroll of blank paper {1} Rings z - an uncursed ring of shock resistance {1} Tools b - an uncursed blindfold {1} q - an uncursed expensive camera (0:79) {1} r - an uncursed credit card {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 16 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: warning Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 63% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 96) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53535 Monster spawn increase reached its maximum at turn 77590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 458260 The monster class that cannot be genocided was ogre Today, this monster class was always generated invisible: giant humanoid The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: undead wandkeeper (freq bonus 20) The monster species that spawned more often: dark archer (freq bonus 12) The monster species that spawned more often: porter abnormal vortex (freq bonus 12) The monster species that spawned more often: Sofia's leather pump (freq bonus 40) The monster species that spawned more often: very old deep dragon (freq bonus 10) The monster species that spawned more often: smoke clan (freq bonus 42) The monster species that spawned more often: ultramarine mushroom (freq bonus 18) The monster species that spawned more often: giant group permamimic (freq bonus 12) The monster species that spawned more often: huh what (freq bonus 30) The monster species that spawned more often: sky drake (freq bonus 30) The monster species that spawned more often: creeping colony (freq bonus 2) The monster species that spawned more often: negator ooze (freq bonus 28) The monster species that spawned more often: butcher shaman (freq bonus 24) The monster species that spawned more often: weredisenchanter (freq bonus 12) The monster species that spawned more often: glare fungus (freq bonus 18) The monster species that spawned more often: chunneler (freq bonus 18) The monster species that spawned more often: maud patch (freq bonus 6) The monster species that spawned more often: special ufo part (freq bonus 12) The monster species that spawned more often: doda (freq bonus 12) The monster species that spawned more often: Yeenoghu (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: null fungus The monster species that never randomly spawned: uruk berserker The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: super enemy The monster species that never randomly spawned: rusty permamimic The monster species that never randomly spawned: secluded stalk The monster species that never randomly spawned: Spearfish of Sorrow The monster species that never randomly spawned: automatic dog The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 170) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 21) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 7) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Next attribute increase check would have come at turn 4172 Strength training was -3 Dexterity training was -2 Wisdom training was -6 Constitution training was 41 You were level-drain resistant You were prevented from having disintegration resistance (0) You were prevented from hallu partying (0) You had infravision You had 110 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was The Lady The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of magic mapping (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of phase door (CIRMOCLINE) scroll of standard id (SPEE WORK WHEN TOUCH) scroll of cure (IDNUM AIROLG TISNART CIS) scroll called curse (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll called enchant weapon (MOVE FINGERS TO DISTUB BY STUNTS) scroll called confuse (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of blank paper (unlabeled) Potions potion of extra healing (fuming) potion called booze (green) Rings ring of shock resistance (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 15 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (15 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (14 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (2 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Raisse the Tourist...