W  Player: ProzacElf Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-08-17.06:58:31.ttyrec Time: (1471417111) Wed Aug 17 06:58:31 2016  WӉ  (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on  Wމ  level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 74 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 111 86 Elronnd-Alt-Dop-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (incubus). - [10] 112 85 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Puncture Missile). - [17] 113 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of   Doom on level 1. Killed by a treacherous lady. - [11] 114 79 Andy-Sli-Akt-Fem-Neu died in The Dungeons W C of Doom on level 1. Killed by a poisonous corpse. - [5] 115 79 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (farting girl). - [16] 128 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 147 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 152 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 167 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]  WM )0This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq]  W nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick (1 of 4)# W Z I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek  S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician  p - a Mystic  q - a Necromancer  r - a Ninja (2 of 4)( W%+Choosing Race Pick the race of your Fencer   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex  v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek (1 of 4)/ W I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger  R - hemophage  S - herbalist  T - heretic  U - hobbit  V - homicider  W - hidden elf  X - human  Y - illithid  Z - immunizer  a - imp  b - imperial  c - incantifier  d - insectoid  e - ironman  f - jelly  g - khajiit  h - kobold  i - kop  j - leprechaun  k - levitator  l - lich  m - lycanthrope  n - maia  o - mazewalker  p - mimic  q - minimalist  r - missingno (2 of 4)4 WB )+Use hybrid races? [yn] (n) 5 W nChoosing Gender Pick the gender of your heretic Fencer  m - male f - female * - Random ! - Quit(end) 8 WN+Choosing Alignment Pick the alignment of your male heretic Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) : W(+(0lq(B+(0qqqqqqqqqqqqqqqqqqqk(B(0~~~~~~~~~~~~~~~~~~~~~~~(B(0x~~~~~~~~~(B@(0~~~~~~~~~~~x(B(0~~~~~~~~~(B@(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqq[38;5;6: WNmqqqqqqqqqqqj(B[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0 Dlvl:1 $0 HP 15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T1  It is written in the Book of the void:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the void seeks to possess the Amulet, and with it to gain des: WYerved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of the void. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the void!--More--? W- ? W Hello ProzacElf, welcome to SlashEMExtended! You are a neutral male heretic Fencer.--More--A W]7Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--B W0You are lucky! Full moon tonight.C Wҿ  Weapons a - ) an uncursed +1 short sword (weapon in hand) {12} b - ) 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - [ an uncursed +1 leather armor (being worn) {60} Comestibles e - % 19 uncursed oranges {12} f - % 13 uncursed pears {8} Scrolls g - ? 5 uncursed scrolls of healing {5} h - ? 4 uncursed scrolls of mana {4} i - ? 3 uncursed scrolls of phase door {3} j - ? 2 uncursed scrolls of standard id {2} k - ? an uncursed scroll of cure {1} Rings d - = an uncursed +2 ring of increase accuracy {1}(end) L W[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T1 M W6,What do you want to put on? [d or ?*] N WG5Which ring-finger, Right or Left? [rl] O Wxsrd - an uncursed +2 ring of increase accuracy (on right hand) {1}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T2 R WMW ;What do you want to ready? [- b or ?*] S W(0lq(B+(0qqqqqqqqqqqqqqqqqqqk(B(0~~~~~~~~~~~~~~~~~~~~~~~(B(0x~~~~~~~~~(B@(0~~~~~~~~~~~x(B(0~~~~~~~~~(B@(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqqqqqqqq Wmj(B[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0 Dlvl:1 $0 HP 15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T2 b - 5 uncursed +0 daggers (in quiver) {20}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T2 T WE [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T2 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T3 (0~(B<@@T WYou stop. Your ordinator called Andragil the battler is in the way![ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T3 The ordinator called Andragil the battler drops 26 arrows {13}.--More--Y WEThe ordinator called Andragil the battler drops a bow {12}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T4 [ Wi@(0~(B[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T4 The ordinator called Andragil the battler picks up a bow {12}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T5 @)] WJ} You displaced your ordinator called Andragil the battler.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T5 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T6 <@@^ W(0~(B@You see here 26 arrows {13}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T6 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T7 (0~(B@_ W\{[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T7 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T8 @)(0~(B@_ Wr 3(0~(B@You see here 26 arrows {13}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T8 The ordinator called Andragil the battler drops a bow {12}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T9 )@ W" )@You see here a bow {12}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T9 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt128/1350 T10 (0~(B@ W el - a bow {12}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt140/1350 T10  W@(0~(BYou see here 26 arrows {13}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt140/1350 T10 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt140/1350 T11 @(0~(B Wfhim - 26 arrows {13}.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T11  W!#  W enhance Wĉ nhance W  Current skills: (0 slots available)  Fighting Skills bare-handed combat Unskilled (max Expert) high heels Basic (max Master) two-handed combat Basic (max Master) Weapon Skills dagger Basic (max Master) short sword Basic (max Master) broadsword Basic (max Master) long sword Basic (max Master) two-handed sword Basic (max Master) scimitar Basic (max Master) saber Basic (max Master) Spellcasting Skills healing spells Unskilled (max Expert)(end)  W'p[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T11  Ws You displaced your ordinator called Andragil the battler.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T11 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T12 @(0~(B@ W [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T12 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T13 (0~(B@@ Wd8[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T13 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T14 @(0~~(B@ W7Z[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T14 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T15 @(0~(B(0~(B@ W [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T15 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T16 (0~(B@(0~(B@ W [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T16 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T17 (0~(B@(0~(B@ W#[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T17 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T18 (0~(B@(0~(B@ W[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T18 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T19 (0~(B@(0~(B@ Wq[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T19 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T20 (0~(B@(0~(B@ Wv^ [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T20 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T21 @@(0~(B(0~(B W[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T21 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T22 #@,(0~(B(0~(B#@ W [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T22 ,(0~(B@,#(0~(BYou hear a door open.[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T23  W) [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T23 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T24 ,,@## W{& [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T24 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T25 ###@@, W/D [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T25 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T26 #,@,(0~(B,# W[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T26 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T27 #,,@,,+ W#,,@S#[ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T27 The white snake bites you![ProzacElf the Alc or] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  14(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T27 [-1 -> 14][ProzacElf the Alc or] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  14(15)  Pw 18(18) [25 WJ;1H AC4 MC0 Mov12 Xp1/0 Wt153/1350 T28  W You hit the white snake![ProzacElf the Alc or] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  14(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T28 The white snake bites you![ProzacElf the Al cor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  13(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/0 Wt153/1350 T28 [-1 -> 13][ProzacElf the Al cor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S0  13(15)  Pw 18(18)  AC4 MC0 Mov W >12 Xp1/0 Wt153/1350 T29 @ WG6You kill the white snake![ProzacElf the Al cor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  13(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T29 [ProzacElf the Alc or] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  14(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T30 ,% W ,,,@,#You see here a white snake corpse {50}.[ProzacElf the Alc or] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  14(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T30 [ProzacElf the Alc or] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  14(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T31  W-9What do you want to eat? [ef or ?*,]  Wr eat what?  Comestibles ('%') a - % a white snake corpse {50}(end)  WP+This white snake corpse tastes terrible![ProzacElf the Alc or] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  14(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T31 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  15(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T32 [ProzacElf the Alcor ] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  15(15)  Pw 18(18) [24 W|;28H AC4 MC0 Mov12 Xp1/11 Wt153/1350 T33 You finish eating the white snake corpse.You hear a nearby zap./ Wi/ W<The magic missile hits you![ProzacElf the  Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  11(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T33 --More-- W8)[-4 -> 11]/ W9The door absorbs the blast!--More-- W [ProzacElf the  Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  11(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T34 ,@+ W[ProzacElf the  Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  11(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T34 [ProzacElf the A lcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  12(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T35 ,,@,, W,@,,@[ProzacElf the A lcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  12(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T35 You hear a nearby zap.(0q(B W(0q(B W2The magic missile hits you![ProzacElf  the Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  8(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T35 [-4 -> 8](0q(B Wx,@, W`T--More-- WI[ProzacElf  the Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  8(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T36  W[ProzacElf  the Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  8(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T36 ,@,,(0~(B,You hear a nearby zap.(0q(B WE\(0q(B WC7The magic missile hits you![Prozac Elf the Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  5(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T36 [-3 -> 5](0q(B W`?The magic missile bounces!,@, W(0q(B Wc(0q(B Wr The magic missile hits you![ProzacElf the Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44  -3(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T36 --More-- WYou die...[ -3(15)  Pw 18(18) --More-- W"^######,(0lq(B+(0qqqqqqqqqqqqqqqqqqqk(B#,@,,,,(0~~~~~~~~~~~~~~~~~~~~~~~(B,,##+##(0x~~~~~~~~~~~~~~~~~~~~~x(B###(0~~~~~~~~~(B<(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0mqqqqqqqq[38;5; W<^L6mqqqqqqqqqqqqqj(B[ProzacElf the Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44 Dlvl:1 $0 HP -3(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T36 Do you want your possessions identified? DYWYPI? [ynq] (n)  WD3y Weapons a - ) an uncursed +1 short sword (weapon in hand) {12} b - ) 5 uncursed +0 daggers (in quiver) {20} l - ) an uncursed +0 bow {12} m - ) 26 uncursed +0 arrows {13} Armor c - [ an uncursed +1 leather armor (being worn) {60} Comestibles e - % 19 uncursed oranges {12} f - % 13 uncursed pears {8} Scrolls g - ? 5 uncursed scrolls of healing {5} h - ? 4 uncursed scrolls of mana {4} i - ? 3 uncursed scrolls of phase door {3} j - ? 2 uncursed scrolls of standard id {2} k - ? an uncursed scroll of cure {1} Rings d - = an uncursed +2 ring of increase accuracy (on right hand) {1}(end)  WɺDo you want to see your attributes? [ynq] (n)  Wy yFinal Attributes: You were haltingly aligned. Your alignment was 1. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 193. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 23. Gem identification only worked 100 times out of 164. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 82% chance. Scroll drop chance was reduced to 86%. Wand drop chance was reduced to 77%. Amulet drop chance was reduced to 69%. Potion drop chance was reduced to 92%. Concealing monsters were spawned underneath items 81% of the time only. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 12550. Monster spawn increase had reached its maximum at turn 25429. In this W game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 861254. The monster class that cannot be genocided was umber hulk. The monster class that was spawned more often: cockatrice (freq bonus 1). The monster species that was spawned more often: berserker (freq bonus 6). The monster species that was spawned more often: tengu (freq bonus 8). The monster species that was spawned more often: TGWTG (freq bonus 6). The monster species that was spawned more often: orange warp patch (freq bonus 10). The monster species that was spawned more often: bad warp patch (freq bonus 3). The monster species that was spawned more often: poison spinner (freq bonus 3). The monster species that was spawned more often: vorpal jabberwock (freq bonus 6). The monster species that was spawned more often: crystal ooze (freq bonus 4). The monster species that was spawned more often: ivysaur (freq bonus 30). The monster species t W hat was spawned more often: nexus naga hatchling (freq bonus 4). The monster species that was spawned more often: null fungus (freq bonus 8). --More-- WThe monster species that was spawned more often: Heavenly Destroyer (freq bonus 6). The monster species that was spawned more often: green force patch (freq bonus 4). The monster species that was spawned more often: dancing queen (freq bonus 8). The monster species that was spawned more often: star byakhee (freq bonus 2). The monster species that was spawned more often: undead supermarket cashier (freq bonus 3). The monster species that was spawned more often: evasive hill giant (freq bonus 3). The monster species that was spawned more often: Julchen's combat boot (freq bonus 6). The monster species that was spawned more often: domestic centaur (freq bonus 6). The monster species that was spawned more often: dark force fungus (freq bonus 10). The monster species that was never randomly spawned: domestic spider. The monster species that was never randomly spawned: Rock-N-Roll King. The monster species that was never randomly spawned W: winged black unicorn. The monster species that was never randomly spawned: creeping ruby gems. The monster species that was never randomly spawned: psycho vortex. The monster species that was never randomly spawned: ethereal hound. The monster species that was never randomly spawned: really dangerous growth. The monster species that was never randomly spawned: kobold archer. The monster species that was never randomly spawned: energy spore. The monster species that was never randomly spawned: snore spore. The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves). The RNG hath decreed that this item was never generated: wishing (pine). The RNG hath decreed that this item was never generated: shield ((null)). The RNG hath decreed that this item was never generated: swimsuit ((null)). The RNG hath decreed that this item was never generated: monster detection (bubbly). The RNG hath decreed W that this item was never generated: helm of brilliance (etched helmet). The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11). The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 331). The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 6). The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 18). The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 23). The RNG ha WVth decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 26). The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9). --More-- W8SThe RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 69). The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11). The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4). The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4). The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 15). The RNG hath decreed that this item class was generated more often WKS: Rings (freq bonus 15). The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots). The RNG hath decreed that this item was always generated cursed: endure heat (spotted). The RNG hath decreed that this item was always generated cursed: fire bolt (flaming). The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees). The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm). The RNG hath decreed that this trap was always invisible: glass bolt trap. The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 10). Next attribute increase check would have come at turn 260. Strength training was -1. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You had 1519 points of nutrition remaining. You had a +2 bonus to hit. You were lucky (1). WRSbYou could not have safely prayed (199). You are dead. --More-- WUB######,(0lq(B+(0qqqqqqqqqqqqqqqqqqqk(B#,@,,,,(0~~~~~~~~~~~~~~~~~~~~~~~(B,,##+##(0x~~~~~~~~~~~~~~~~~~~~~x(B###(0~~~~~~~~~(B<(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~~~~~~~x(B(0mqqqqqq[3 WB8;5;1mqqqqqqqqqqqqqqqj(B[ProzacElf the Alcor] St9 Dx17 Co16 In7 Wi11 Ch8 FenHerMalNeu S44 Dlvl:1 $0 HP -3(15)  Pw 18(18)  AC4 MC0 Mov12 Xp1/11 Wt153/1350 T36 Do you want an account of creatures vanquished? [ynq] (n)  W *y Vanquished creatures:  0 ego gas spores (1 created) 0 scrawny cats (1 created) 0 mimics (1 created) 0 goblins (1 created) 0 yellow growths (1 created) a white snake 0 human adventurers (1 created) 0 ordinators (1 created) 0 small turrets (1 created)  1 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born.--More-- W$ Do you want to see your conduct? [ynq] (n)  WJi Ky Voluntary challenges:  You eaten 1 time. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- WU ----------  / \  / REST \  / IN \  / PEACE \  / \  | ProzacElf |  | 0 Au |  |killed by a magic |  | missile |  | |  | |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ProzacEl W Vf the Fencer... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 36 moves. You were level 1 with a maximum of 15 hit points when you died.--More--