ProzacElf, chaotic female hemi-doppelganger Artist #,# #,# -|-------|.--------- |...||..|-^...|....| |...||.....---|.^..| -----...--..--.---|....| ....-...>.... |...||....| |....|....--. |..&||....| |.%..|----- .@|---I-- |....| .o----.- ... ........ $...| ..-|... |.....| ------------ |.....| |.[....||..| |.....| |......|-..| --.--?| |........%.-------.||.- |......|-...%%%....| |..^.<.||..-|.%.%..| -------------------- [ProzacElf the Color Cribber] St9 Dx15 Co9 In8 Wi8 Ch12 ArtHemFemCha S3806 Dlvl:4 $18 HP-1(76) Pw76(76) AC3 MC3 Mov9 Xp7/907 Wt290/1300 T1870 Conf Numb Latest messages You don't have that object. What do you want to read? [n-psyzADHK-M or ?*] You don't have that object. What do you want to read? [n-psyzADHK-M or ?*] Never mind. What do you want to drink? [ijruBV or ?*] Your limbs start feeling numb! The succubus just misses! The succubus claws you! [-1 -> 7] Warning: HP low! What do you want to drink? [ijrBV or ?*] Ooph! This tastes like liquid fire! Call a coffee potion: The white sentai swings her curved sword. The white sentai hits you! [-8 -> 1] Warning: HP low! The white sentai kicks you! You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} t - 38 uncursed +0 darts (in quiver) {20} v - 12 uncursed +1 silver arrows {6} x - 20 uncursed -3 darts {11} F - an uncursed +0 dwarvish mattock {48} O - 16 cursed -2 darts {8} U - an uncursed poisoned +0 orcish short sword {12} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} G - an uncursed +0 pair of gauntlets of free action {4} N - an uncursed +0 ring mail {100} Comestibles g - 4 uncursed apples {2} h - 3 uncursed cram rations {3} C - 6 uncursed cream pies {4} E - a blessed food ration {1} I - an uncursed tin of village idiot meat {1} S - an uncursed lembas wafer {1} T - 15 uncursed parrots {8} Scrolls n - 4 uncursed scrolls of mana {4} o - 2 uncursed scrolls of phase door {1} p - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of earth {1} y - a blessed scroll of mana {1} z - an uncursed scroll of sleep {1} D - an uncursed scroll of taming {1} H - an uncursed scroll of scare monster {1} L - an uncursed scroll of identify {1} M - an uncursed scroll of trap detection {1} Spellbooks K - a blessed spellbook of lock manipulation (5:4) {1} Potions i - 4 uncursed potions of oil {4} j - an uncursed potion of water {1} r - a blessed potion of clairvoyance {1} V - an uncursed potion of cyanide {1} Rings A - an uncursed ring of stealth (on right hand) {1} Tools a - an uncursed +2 spoon {1} k - an uncursed magic marker (0:65) {1} l - an uncursed felt-tip marker (4:11) {1} w - an uncursed mirror {1} Q - an uncursed blindfold {1} R - an uncursed tin whistle {1} Gems b - an uncursed +0 touchstone P - an uncursed +0 worthless piece of red glass {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 24 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: fear resistance Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 92% Wand drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: general combat (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 27766 Monster spawn increase reached its maximum at turn 46017 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 412080 The monster class that cannot be genocided was gnome The monster class that was spawned more often: grue (freq bonus 7) The monster species that spawned more often: nine (freq bonus 16) The monster species that spawned more often: volt mold (freq bonus 9) The monster species that spawned more often: eight of diamonds (freq bonus 40) The monster species that spawned more often: metal troll (freq bonus 9) The monster species that spawned more often: young adult water dragon (freq bonus 9) The monster species that spawned more often: silver patch (freq bonus 28) The monster species that spawned more often: Baalzebub (freq bonus 40) The monster species that spawned more often: conscious warp patch (freq bonus 20) The monster species that spawned more often: farting king (freq bonus 36) The monster species that spawned more often: blue mushroom (freq bonus 66) The monster species that spawned more often: mirror sphere (freq bonus 16) The monster species that spawned more often: dazzling smasher (freq bonus 9) The monster species that spawned more often: clear mushroom patch (freq bonus 51) The monster species that spawned more often: creeping 42 (freq bonus 27) The monster species that spawned more often: skaven shaman (freq bonus 18) The monster species that spawned more often: undead swarm permamimic (freq bonus 20) The monster species that spawned more often: holy roller coaster (freq bonus 20) The monster species that spawned more often: Eva (freq bonus 27) The monster species that spawned more often: undead topmodel (freq bonus 16) The monster species that spawned more often: idolan (freq bonus 40) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster species that never randomly spawned: Ultimate Kappa The monster species that never randomly spawned: top secret agent The monster species that never randomly spawned: special spore The monster species that never randomly spawned: kill orc The monster species that never randomly spawned: snakewoman priestess The monster species that never randomly spawned: Sally The monster species that never randomly spawned: stalking master lichen The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: chaos knight The monster species that never randomly spawned: seven of hearts The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 11) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 242) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 30) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 9) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 3) Next attribute increase check would have come at turn 4370 Strength training was 50 Dexterity training was 24 Wisdom training was 17 Constitution training was 50 You were poison resistant You were acid resistant You were confused (11) You were numbed (281) You were prevented from having sickness resistance (0) You were prevented from having stun resistance (0) You saw invisible You had 1673 points of nutrition remaining You were stealthy You aggravated monsters You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - lock manipulation 2 chaos 0% 100% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(833) invoke deity 7 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) orcish short sword (crude short sword) Armor gauntlets of dexterity (sensor gloves) lab coat (white coat) gauntlets of free action (runic gloves) Scrolls scroll of healing (BIEN TACHYMETRE GRESILLEMENT) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of earth (KARSUS) scroll of sleep (QUICKER USED THE STUNT OF ELF) scroll of taming (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of scare monster (LOREM IPSUM) scroll of identify (AEIAEIAE IEIOIO) scroll of trap detection (BIRD STUNT IS BETTER) Spellbooks spellbook of lock manipulation (thin) Potions potion of oil (violet-red) potion of water (clear) potion of blindness (mulberry) potion of numbness (iffy) potion called aiiiieee (coffee) potion of clairvoyance (blinding) potion of cyanide (nettle) Rings ring of stealth (crop) Tools mirror (looking glass) tin whistle (whistle) Gems touchstone (gray) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant a large fox 0 little dogs (1 created) a wolf cub 0 gazer homunculi (1 created) 2 kobolds a hidden kobold a training kobold a large kobold a kobold lord a leprechaun a demimondaine 0 white sentai (1 created) 0 lambs (1 created) 9 large rothes 0 mutated rothes (1 created) 0 giant white cave mice (1 created) a giant rat (5 created) 0 eevees (1 created) a tomb creeper 0 larvae (1 created) 0 maggots (1 created) 12 crawling maggots (13 created) 0 long worms (1 created) a porter yellow light a will o' wisp 0 bats (1 created) a housebat a Rame Duck 2 lichens a porter lichen (0 created) a spore lichen (3 created) a blue mushroom (0 created) 0 mean patches (1 created) a violet fungus (0 created) an intermediate gnome 2 Uniform Kops 0 Officer Sergeants (1 created) 0 garter snakes (1 created) an intelligent monkey 0 tundra bear cubs (1 created) an orc zombie an elf zombie a drunkard 0 yakuza members (1 created) a woodsman a heretic an immunizer a suxxor 0 dark hunters (1 created) a werefox 0 evasive enemy troopers (1 created) 0 shopkeepers (1 created) 0 succubi (1 created) 0 newts (1 created) 0 geckos (1 created) 0 fire troves (1 created) 0 shock troves (1 created) 84 creatures born. 56 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 94 times You killed 53 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (114 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (22 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Artist... You died in The Dungeons of Doom on dungeon level 4 with 3805 points, and 18 pieces of gold, after 1870 moves. Killer: a monster (white sentai) You were level 7 with a maximum of 76 hit points when you died. You reached the 32nd place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 4 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 5 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 6 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 7 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 8 42348 Lorskel-Aci-Vam-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (vampiric amazonas fish). - [146] 9 39320 Lorskel-Mon-Wra-Mal-Neu quit in The Gnomish Mines on level 12. 105 [105] 10 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 30 4632 username66-Mar-Hum-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (gargoyle). - [88] 31 3969 AceSeven5-Wan-Rod-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (ghoul). - [97] *32 3805 ProzacElf-Art-Hem-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (white sentai). - [76] 33 3803 QQQQQ-Rog-Ung-Fem-Cha quit in The Gnomish Mines on level 3. 77 [77] 34 3725 Crawlhydra-Fen-Hum-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (tiger), while praying unsuccessfully. - [73] 68 660 ProzacElf-Nin-Din-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a died. 64 [73] 105 159 ProzacElf-Cha-Inc-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [22]