ProzacElf, chaotic male incantifier Chaos Sorceror #----- ---------#### #`....| |........,,,, #,|...| |..<....|#### #,|...| |.......| #,|...| ------|-- #,|...| #,|...| ###------------- #,-.--- #,,............| #,#,,# I ###,#|...........| #,##,# #,,,# ...........| #,##,# #,### ........... ####/# #,# ----------- #+# --.-----#,# |.}@}}.|,,# |.#..{..,## |.|`}``|## |.....}. -------- [ProzacElf the Chaotic Dweller] St15 Dx3 Co13 In13 Wi11 Ch6 ChaIncMalCha+C S160 Dlvl:2 $10 HP-1(22) Pw54(54) AC9 MC0 Mov12 Xp2/25 Wt49/1550 T449 Latest messages You enter a weird-looking room... You slip and nearly fall. You trip over your own feet. Something is engraved here on the headstone. Use "r." to read it. There is a wall in the way! There is nothing here to pick up. Something is engraved here on the headstone. Use "r." to read it. You slide on the ice. There is a wall in the way! Count: 22 It grabs you! [-5 -> 17] You stop searching. You enter a weird-looking room... This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! You burn to a crisp... Your inventory Amulets m - an uncursed amulet of magical breathing {1} Weapons e - an uncursed +0 crossbow bolt {1} B - a cursed +1 arrow {1} C - a cursed +3 arrow {1} D - 19 cursed +0 flimsy darts (in quiver) {10} Scrolls r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} Potions g - an uncursed potion of extra healing {1} h - an uncursed potion of polymorph {1} w - a cursed potion of vampire blood {1} Rings E - a cursed ring of slow digestion (on left hand) {1} Wands n - an uncursed wand of locking (0:8) {1} Gems q - 10 uncursed +0 silver slingstones y - 11 uncursed +0 rocks {6} Final attributes You have sinned Your alignment was -8 Your max alignment was 12 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: hallu party You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 81% chance Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: martial arts (turn 63) You had blown your chance of training the martial arts skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16078 Monster spawn increase reached its maximum at turn 56823 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 307489 The monster class that cannot be genocided was light The monster class that was spawned more often: major demon (freq bonus 6) The monster species that spawned more often: strangler (freq bonus 96) The monster species that spawned more often: hand druj (freq bonus 16) The monster species that spawned more often: thematic astral elemental (freq bonus 16) The monster species that spawned more often: mornungol (freq bonus 68) The monster species that spawned more often: rougelike (freq bonus 30) The monster species that spawned more often: Rat-Egoman (freq bonus 20) The monster species that spawned more often: cold corpse (freq bonus 24) The monster species that spawned more often: great psychic dragon (freq bonus 32) The monster species that spawned more often: jade monk (freq bonus 8) The monster species that spawned more often: solid patch (freq bonus 16) The monster species that spawned more often: taker mushroom (freq bonus 18) The monster species that spawned more often: sensei newt (freq bonus 14) The monster species that spawned more often: seven-headed hydra (freq bonus 14) The monster species that spawned more often: pale worm (freq bonus 54) The monster species that spawned more often: lower-level stinker (freq bonus 27) The monster species that spawned more often: wiper rubber (freq bonus 56) The monster species that spawned more often: fomorian giant (freq bonus 9) The monster species that spawned more often: river giant (freq bonus 32) The monster species that spawned more often: crypt wight (freq bonus 18) The monster species that spawned more often: Kati (freq bonus 14) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster species that never randomly spawned: hostile girlfriend The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: really dangerous growth The monster species that never randomly spawned: antimagic warp patch The monster species that never randomly spawned: little giant The monster species that never randomly spawned: goldfish The monster species that never randomly spawned: Klara The monster species that never randomly spawned: thorn fungus The monster species that never randomly spawned: mountain moogle The monster species that never randomly spawned: scourge of the unknown god The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 12) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 15) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 13) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 44) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 21) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 7) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 36) Next attribute increase check would have come at turn 3821 Strength training was 3 Dexterity training was 5 Wisdom training was 0 Constitution training was 2 You were magic-protected You had a confusing problem. (45) You had the following problem: You could not drop items. (567) You had the following problem: The main game display did not update automatically. (114) You were prevented from having see invisible (0) You were prevented from hallu partying (0) You leeched mana You had 1152 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (342) You are dead Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 96% b - lock manipulation 2 chaos 0% 96% c - polyform 7 chaos 99% 596% d - throne gamble 7 chaos 99% 596% Techniques known in the end Name Level Status sigil of tempest 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of magical breathing (disk) Armor robe of randomness (camo robe) Scrolls scroll of identify (MY NAME IS MISTER SIR) scroll of scare monster (GOT SOMETHING FOUR YOU) scroll of rumor (MONST DOT C AINT BIG ENOUGH) scroll of message (TSVETOCHNYYE SHORTY I LEY) scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of phase door (HEAL A WOUND BY CALLING MANSERVENT) scroll of standard id (SWAGLAB) scroll of cure (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) Spellbooks spellbook of cure random status (protected) spellbook of lock manipulation (chromatic) spellbook of polyform (octarine) spellbook of throne gamble (red-hot) Potions potion of extra healing (dandelion) potion of polymorph (bright) potion of vampire blood (blood-red) Rings ring of slow digestion (rigged) Wands wand of locking (planar) wand of make invisible (straight) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 thick jackals (3 created) 0 stoats (1 created) 0 gas spores (1 created) 0 hobbits (1 created) 0 kobolds (1 created) 0 petit mimics (1 created) a goblin a marine goblin 0 hole spiders (2 created) 0 large spiders (1 created) 0 spore lichens (1 created) a chaos polymorpher a kobold zombie 0 shopkeepers (1 created) a twen 0 novice medium walls (1 created) 0 low rub monsters (1 created) 0 small turrets (1 created) 0 large arrow turrets (1 created) 0 flying oysters (1 created) a potion trove 25 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye ProzacElf the Chaos Sorceror... You burned in The Dungeons of Doom on dungeon level 2 with 159 points, and 10 pieces of gold, after 449 moves. Killer: molten lava You were level 2 with a maximum of 22 hit points when you burned. You made the top ten list! No Points Name Hp [max] 1 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 2 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32] 3 261 Elronnd-Wil-Sea-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a spore cloud. - [9] * 4 159 ProzacElf-Cha-Inc-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [22] 5 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] 6 101 demonzero-Bar-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (blood hook). - [22] 7 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 8 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 9 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] 10 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12]