ProzacElf, neutral female vamgoyle Archeologist ##--------- ---%------------#-------------------##^@.%%.%... |..................................|,,,|.%...%.| |..................................|,##|.u..%%.. |.........<........................|,# +.%.%..%| |..................................|)# |.%%..%.. -----------|--------.-----------.---,# --------- #,# ,,,,,,,,,,,,,,,,,,# ,################## [ProzacElf the Investigator] St12 Dx6 Co8 In7 Wi10 Ch5 ArcVgoFemNeu S2523 Dlvl:3 $15 HP-13(64) Pw51(51) AC5 MC6 Mov12 Xp6/602 Wt212/1350 T791 Latest messages [-1 -> 1] Warning: HP low! You wake up. Unknown command ' '. (2x) What do you want to read? [egn-rzF-H or ?*] That is a silly thing to read. What do you want to read? [egn-rzF-H or ?*] As you read the scroll, it disappears. You feel healthier! The clear mewlip touches you! [-1 -> 19] [-1 -> 18] You hit the clear mewlip! You bite the clear mewlip. The clear mewlip misses. You destroy the clear mewlip! You enter an abandoned store... You stepped on a trigger! Something hits your arm. You die... Your inventory Weapons a - a +2 bullwhip (alternate weapon; not wielded) {8} v - 2 +0 crude dagger {8} w - a +1 crude dagger {4} x - 8 +0 dart (in quiver) {5} Armor c - a burnt +0 fedora (being worn) {2} h - a burnt +0 leather jacket (being worn) {12} t - a burnt +1 pair of light gloves (being worn) {4} C - a +0 scale mail {100} Comestibles D - a tin {1} Scrolls g - a scroll {1} n - 3 scroll {2} o - 5 scroll {5} p - 3 scroll {3} q - 2 scroll {2} r - a scroll {1} z - 2 scroll {2} H - a scroll {1} Spellbooks e - a spellbook (0:1) {1} Potions d - 3 potion {3} A - 2 potion {2} Rings F - a ring {1} G - a ring {1} Wands B - a wand (0:1) {1} Tools b - a +0 pick-axe (weapon in hand) {32} i - a tinning kit (0:66) {1} k - a bag {5} l - a blindfold {1} m - a magic marker (1:92) {1} s - a whistle {1} Gems j - a +0 stone The bag is empty. Final attributes You have transgressed Your alignment was -98 Your max alignment was -98 You carried 110 sins You could not have this property at all: numbopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 75% chance Wand drop chance was reduced to 97% Potion drop chance was reduced to 96% Monster death drops spawned with only 96% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: occult spells (turn 28) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78570 Monster spawn increase reached its maximum at turn 102712 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2860212 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 6) The monster species that spawned more often: grandmaster mind flayer (freq bonus 4) The monster species that spawned more often: houndoom (freq bonus 12) The monster species that spawned more often: spike warp fungus (freq bonus 5) The monster species that spawned more often: asiyah sephirah (freq bonus 20) The monster species that spawned more often: barghest (freq bonus 4) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 64) The monster species that spawned more often: red growth (freq bonus 3) The monster species that spawned more often: widow of death (freq bonus 8) The monster species that spawned more often: Uniform Katcher (freq bonus 18) The monster species that spawned more often: Detective Kchief (freq bonus 4) The monster species that spawned more often: concrete giant (freq bonus 12) The monster species that spawned more often: gnoll ghoul (freq bonus 3) The monster species that spawned more often: vacuum patch (freq bonus 8) The monster species that spawned more often: time elemental (freq bonus 5) The monster species that spawned more often: fleeing annoyer (freq bonus 4) The monster species that spawned more often: springy (freq bonus 12) The monster species that spawned more often: hurricon (freq bonus 5) The monster species that spawned more often: Keystone Officer (freq bonus 8) The monster species that spawned more often: thorn tree (freq bonus 4) The monster species that spawned more often: Wolf-Man (freq bonus 6) The monster species that never randomly spawned: wrinkled stalk The monster species that never randomly spawned: Leo The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: gunner The monster species that never randomly spawned: real impact hound The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: troglodyte henchman The monster species that never randomly spawned: giant leech The monster species that never randomly spawned: abnormal program termination The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 16) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 31) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 2) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 1) Next attribute increase check would have come at turn 2802 Strength training was 33 Dexterity training was 28 Wisdom training was 10 Constitution training was 23 You had the following problem: The game gave insufficient amounts of information. (0) You had the following problem: Your projectiles often misfire. (0) You were prevented from having confusion resistance (0) You were prevented from having numbopathy (0) You had 1297 points of nutrition remaining You were stealthy You were fast You were lucky (1) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 103% Techniques known in the end Name Level Status research 6X LIMIT(0) dazzle 6 R LIMIT(0) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) draw blood 6 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) Armor gauntlets of missing information (light gloves) Scrolls scroll of trap creation (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of identify (FLOW AND WAVE MOVES IS MORE POWER) scroll of healing (THEN CALL IT POPO MAIL) scroll of mana (MASS ABORTION CAMP) scroll of phase door (OMIAZBOYISU531) scroll of standard id (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of cure (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of destroy armor (SUTSI) scroll of enchant weapon (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) Spellbooks spellbook of knock (pure) Potions potion of vampire blood (blood-red) potion of water (clear) Rings ring of fire resistance (insulating) ring of regeneration (constricting) Wands wand of sleep called sleep probably (triclinic) Tools * sack (bag) magic whistle (whistle) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an acid blob a parrot chick a jackal (2 created) 0 little dogs (1 created) a silver jelly a kobold (2 created) 7 pack kobolds 2 small group kobolds 0 marine goblins (6 created) an uncommon orc 0 little wild pigs (1 created) 0 red river hogs (2 created) 2 cave spiders 0 white unicorns (1 created) 0 minor fog clouds (1 created) a chaffinch 0 fat bats (1 created) 0 invisible badguys (1 created) a porter lichen a deathmold a blue growth 0 yellow growths (1 created) a yellow stalk a sub-gnome 0 gnome guards (1 created) a kestrel (3 created) a Keystone Kop (2 created) 0 Keystone Officers (3 created) 0 Undead Kops (1 created) 0 Policeman Sergeants (1 created) a mummy an undead naga hatchling 0 black bear cubs (1 created) a kobold zombie 0 orc zombies (1 created) a human an angbander 0 car-driving superthieves (1 created) 0 shopkeepers (2 created) 0 tortoises (5 created) 2 hata-hatas a hata-mata a rouge jellyfish a pike 0 large eels (1 created) 0 floating fish (1 created) 0 demonic jellyfish (1 created) 0 piranhas (1 created) 0 sharks (1 created) 2 newts a twen a gecko a colorless mushroom patch (2 created) a sukkiri flower 0 plague poppies (1 created) 0 dungeon fern spores (1 created) 0 glacier fern spores (1 created) 5 burning fern spores 0 brown mushroom patches (1 created) a clear mewlip an eggman (2 created) 0 shrieker mushroom patches (1 created) a fried chicken 3 kogepans (5 created) a goomba a hishi mochi 0 spotted mushroom patches (1 created) 0 spikey mushroom patches (1 created) a flying goomba a bad egg 0 red mushroom patches (1 created) 0 thorn trees (1 created) 0 floor grues (2 created) 112 creatures born. 56 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 69 times You killed 49 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (89 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (5 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (24 of 160) Goodbye ProzacElf the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 2522 points, and 15 pieces of gold, after 791 moves. Killer: escalating trap You were level 6 with a maximum of 64 hit points when you died. You reached the 124th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 305540 bugsniper-Mah-Ink-Fem-Law died in The Dungeons of Doom on level 20 [max 21]. Killed by a monster (astral elemental), while praying unsuccessfully. - [129] 6 252262 Bluescreen-Coo-Bur-Mal-Neu died in The Dungeons of Doom on level 18. Killed by a monster (young adult gray dragon). - [64] 7 165218 Bluescreen-Cam-Amn-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a shotgun shell. - [97] 8 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 9 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 10 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 36 30406 ProzacElf-Mid-Yee-Fem-Law died in The Gnomish Mines on level 5. Killed by a monster (invisible Mr. Izchak, the shopkeeper). - [54] 122 2626 stonewall-Ota-Ame-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (eel golem). - [80] 123 2540 Nirol-Dun-Snl-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (vampire spawn). - [50] *124 2522 ProzacElf-Arc-Vgo-Fem-Neu died in The Dungeons of Doom on level 3. Killed by an escalating trap. - [64] 125 2487 stonewall-Ass-Dro-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (smirking sneak thief), while praying unsuccessfully. - [40] 126 2429 Crawlhydra-Sam-Aur-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (black chameleon). - [59] 135 1991 ProzacElf-Sai-Nul-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (undead acid mage called bugsniper). - [59] 239 158 ProzacElf-Cha-Sea-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a giant phase spider. - [19] 259 84 ProzacElf-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (chick). - [17] 352 2 ProzacElf-Dun-Ski-Mal-Law quit in The Dungeons of Doom on level 1. 16 [18]