ProzacElf, chaotic male sea elven Chaos Sorceror ----------- |.........| |.........|### |....>.....,,##### -- --.-.---.--#,,,,,#-. ########,,,###,# ######,# #,,,,,,,,,,,,#,## ####^#### #,########,,,,,,####,,,,,,,# #### #,# ,,,,,,,,,,,,,#,,##,#####,,, #,# ###,---%------,# #,,,,,,,# -|--------#,|........|,# #######,# |.........,,|.........,# #,# |........|##|........|## #,---------- |>........,,-......`.| #,|..s@....| ----------##|........| #,|........| |........| #,.........| -------.-- ##|........| #,# ---------- ### [ProzacElf the Chaotic Dweller] St13 Dx6 Co11 In11 Wi5 Ch10 ChaSeaMalCha S160 Dlvl:2 $0 HP-3(19) Pw43(43) AC5 MC0 Mov12 Xp2/21 Wt149/1350 T622 Latest messages K - a planar wand {1}. You hear a distant squeak. (2x) # There is a wall in the way! Count: 22 (2x) You stop searching. The giant phase spider bites you! [-4 -> 15] The giant phase spider bites you! [-5 -> 10] The giant phase spider bites you! [-3 -> 7] You hit the giant phase spider. The giant phase spider bites you! [-1 -> 7] The giant phase spider bites you! [-3 -> 4] The giant phase spider bites you! The giant phase spider's bite was poisoned! You die... Your inventory Amulets m - an uncursed amulet of second chance {1} Weapons e - an uncursed +0 elven spear (weapon in hand) {12} I - an uncursed +0 knife {2} Armor f - an uncursed +3 robe of randomness (being worn) {16} x - an uncursed +0 pair of kicking boots (being worn) {8} J - an uncursed +0 elven mithril-coat {60} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - a blessed scroll of trap creation {1} j - a blessed scroll of magic mapping {1} k - an uncursed scroll of rumor {1} l - a blessed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} A - an uncursed scroll of sleep {1} B - a blessed scroll of earth {1} C - a blessed scroll of enchant weapon {1} H - a blessed scroll of light {1} Spellbooks G - an uncursed spellbook of clairvoyance (0:3) {1} Potions g - an uncursed potion of clairvoyance {1} h - an uncursed potion of object detection {1} F - an uncursed potion of confusion {1} Wands n - an uncursed wand of speed monster (0:1) {1} o - an uncursed wand of digging (0:1) {1} K - an uncursed wand of nothing (0:4) {1} Tools D - an uncursed sack {9} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Contents of the sack: a blessed spellbook of reroll artifact (0:4) {1} a blessed spellbook of bombing (0:3) {1} a blessed spellbook of BUC randomization (6:2) {1} a blessed spellbook of resist random element (0:5) {1} 26 gold pieces {0} Final attributes You have sinned Your alignment was -8 Your max alignment was 11 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: infravision You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 206 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 26% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 22% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24833 Monster spawn increase reached its maximum at turn 66833 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 440880 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: Friederike (freq bonus 20) The monster species that spawned more often: healer (freq bonus 9) The monster species that spawned more often: behemoth (freq bonus 24) The monster species that spawned more often: stygian doll (freq bonus 14) The monster species that spawned more often: hostile POW (freq bonus 16) The monster species that spawned more often: snore spore (freq bonus 24) The monster species that spawned more often: mythical dawn agent (freq bonus 7) The monster species that spawned more often: defiler (freq bonus 7) The monster species that spawned more often: drowned soul (freq bonus 20) The monster species that spawned more often: dark ronin (freq bonus 16) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 22) The monster species that spawned more often: snaga sapper (freq bonus 17) The monster species that spawned more often: invisible growth (freq bonus 14) The monster species that spawned more often: telemarketer (freq bonus 10) The monster species that spawned more often: grey centipede (freq bonus 13) The monster species that spawned more often: deminymph (freq bonus 32) The monster species that spawned more often: defiled warrior (freq bonus 20) The monster species that spawned more often: old grandpa (freq bonus 24) The monster species that spawned more often: %s ufo (freq bonus 56) The monster species that spawned more often: ancient (freq bonus 10) The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: Policeman Katcher The monster species that never randomly spawned: houndoom The monster species that never randomly spawned: temple guard The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: topaz spore The monster species that never randomly spawned: netzah sephirah The monster species that never randomly spawned: furious growth The monster species that never randomly spawned: scary monster The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 12) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 13) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 12) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 7) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 3) Next attribute increase check would have come at turn 715 Strength training was 8 Dexterity training was 6 Wisdom training was 6 Constitution training was 24 You were cold resistant You were prevented from having see invisible (0) You had infravision You had 542 points of nutrition remaining You could swim You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 294% b - BUC randomization 5 chaos 95% 394% c - bombing 5 chaos 95% 394% d - reroll artifact 8 chaos 100% 694% Techniques known in the end Name Level Status sigil of tempest 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Amulets amulet of second chance (hazy) Weapons elven spear (runed spear) Armor robe of randomness (orange robe) kicking boots (stroking boots) Scrolls scroll of trap creation (YELL AT SKY PREVENT KEY FOR 5) scroll of magic mapping (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of rumor (MANUALIRK GLEKNOW MIZK) scroll of message (CRITICAL HIT) scroll of healing (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of mana (SGURDNOEDAMTONSAWEMAGSIHT) scroll of phase door (VENZAR BORGAVVE) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of sleep (MUNCH MUNCH) scroll of earth (OM) scroll of enchant weapon (SLASHEM EXTENDED WANTS YOU DEAD) scroll of light (ALL TEAM ELFS IS MORE POWER IN SUNNY) Spellbooks spellbook of resist random element (gambling) spellbook of BUC randomization (gained) spellbook of bombing (smeared) spellbook of reroll artifact (winged) spellbook of clairvoyance (eternal) Potions potion of clairvoyance (iridescent) potion of object detection (dark) potion of confusion (dark green) Wands wand of speed monster (obscure) wand of digging (vivardoradorium) wand of nothing (planar) Tools sack (bag) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals (23 created) 0 thick jackals (1 created) 0 canermines (1 created) a hobbit 0 kobolds (1 created) 0 goblins (1 created) 0 evasive sewer rats (2 created) 0 black rats (1 created) 0 vultures (1 created) 0 weak crows (1 created) 0 undefined creatures (1 created) 0 chaos polymorphers (1 created) a controller 0 shopkeepers (1 created) 37 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (24 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye ProzacElf the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 2 with 158 points, and 26 pieces of gold, after 622 moves. Killer: giant phase spider You were level 2 with a maximum of 19 hit points when you died. You reached the 162nd place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 165218 Bluescreen-Cam-Amn-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a shotgun shell. - [97] 6 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 7 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 8 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 9 95269 QQQQQ-Alt-Dop-Fem-Cha died in Town on level 9 [max 11]. Killed by a solar beam. - [76] 10 94046 bugsniper-Mah-Ink-Mal-Neu quit in Town on level 8 [max 11]. 76 [99] 22 30406 ProzacElf-Mid-Yee-Fem-Law died in The Gnomish Mines on level 5. Killed by a monster (invisible Mr. Izchak, the shopkeeper). - [54] 85 1991 ProzacElf-Sai-Nul-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (undead acid mage called bugsniper). - [59] 160 164 QQQQQ-Alt-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [16] 161 161 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 2. 13 [13] *162 158 ProzacElf-Cha-Sea-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a giant phase spider. - [19] 163 156 Nirol-Drd-Ven-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [16] 164 156 bugsniper-Mah-Ink-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a crossbow bolt. - [21] 177 84 ProzacElf-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (chick). - [17] 254 2 ProzacElf-Dun-Ski-Mal-Law quit in The Dungeons of Doom on level 1. 16 [18]