ProzacElf, lawful male skillor Dunmer --------------- |.....##.!#...| |.......@###..| |..#..#.#.....| |.#....#..#...| -------------+- ##############,# #,,,,,,,,,,,,,,# ---.------######## |...<....| .........| |........| ---------- [ProzacElf the Radical Elf] St12 Dx10 Co16 In12 Wi13 Ch4 DunSkiMalLaw+O S2 Dlvl:1 $2 HP16(18) Pw8(8) AC10 MC0 Mov12 Xp1/0 Wt81/1500 T37 Latest messages Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Cliff Racer picks up 2 gold pieces {0}. You displaced Cliff Racer. Cliff Racer drops 2 gold pieces. 2 gold pieces. There is a wall in the way! You see here a bubbly potion {1}. Uh-oh, should have watched your step... Suddenly, you hear grating noises and the locking of doors! There is a wall in the way! (3x) In what direction? [hykulnjb><] The bubbly potion doesn't come loose. In what direction? [hykulnjb><] The bubbly potion doesn't come loose. In what direction? [hykulnjb><] The bubbly potion doesn't come loose. Ouch! That hurts! [-2 -> 16] Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 2 uncursed scrolls of phase door {2} g - an invisible uncursed scroll of phase door {1} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: corrosivity You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 75% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 94% Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15473 Monster spawn increase reached its maximum at turn 51238 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 62730 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: secluded patch (freq bonus 12) The monster species that spawned more often: random number generator (freq bonus 10) The monster species that spawned more often: nexus growth (freq bonus 8) The monster species that spawned more often: dwarven child (freq bonus 10) The monster species that spawned more often: moth (freq bonus 5) The monster species that spawned more often: kobold zombie (freq bonus 4) The monster species that spawned more often: stafspillir (freq bonus 5) The monster species that spawned more often: hippogryph (freq bonus 2) The monster species that spawned more often: finger smasher (freq bonus 3) The monster species that spawned more often: healing growth (freq bonus 16) The monster species that spawned more often: mithril piercer (freq bonus 12) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 4) The monster species that spawned more often: master mystic (freq bonus 3) The monster species that spawned more often: Bull Gates 2 (freq bonus 16) The monster species that spawned more often: little boy (freq bonus 8) The monster species that spawned more often: sparkling force patch (freq bonus 4) The monster species that spawned more often: buckyball (freq bonus 6) The monster species that spawned more often: cabbalist (freq bonus 3) The monster species that spawned more often: siege door (freq bonus 8) The monster species that spawned more often: vampire mage (freq bonus 32) The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: migo force drone The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: dungeon crawler The monster species that never randomly spawned: amorphous stalk The monster species that never randomly spawned: athena guardian The monster species that never randomly spawned: internet dragon The monster species that never randomly spawned: cow The monster species that never randomly spawned: bavaria star The monster species that never randomly spawned: piranha The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 35) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 12) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 9) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 3) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 9) Next attribute increase check would have come at turn 685 Strength training was -1 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were fire resistant You were prevented from having free action (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1463 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (area boots) * elven cloak (faded pall) Scrolls scroll of healing (IMMORTAL DUNGEON) scroll of mana (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (DESU SENPAI FAMY) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 zubats (1 created) 1 creature born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Dunmer... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 37 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. You reached the 208th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 6 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 7 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 8 95269 QQQQQ-Alt-Dop-Fem-Cha died in Town on level 9 [max 11]. Killed by a solar beam. - [76] 9 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 10 81635 bugsniper-Cha-Hax-Fem-Neu quit in The Dungeons of Doom on level 11 [max 12]. 137 [137] 19 30406 ProzacElf-Mid-Yee-Fem-Law died in The Gnomish Mines on level 5. Killed by a monster (invisible Mr. Izchak, the shopkeeper). - [54] 69 1991 ProzacElf-Sai-Nul-Fem-Neu died in The Gnomish Mines on level 4. Killed by a monster (undead acid mage called bugsniper). - [59] 206 2 Nirol-Fox-Wis-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (farting boy). - [20] 207 2 SexyIvy-Nec-Vam-Fem-Neu quit in The Dungeons of Doom on level 1. 20 [20] *208 2 ProzacElf-Dun-Ski-Mal-Law quit in The Dungeons of Doom on level 1. 16 [18] 209 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] 210 1 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19]