ProzacElf, lawful male snakey DQ Slime ------ |....| ##### |....|###,,,# ### |.#...,,,,,,# #,# -|----#####`-. #,# #,,# -- #,#####,#### #,,,###,,,,##### #,,,,,,,,,,,,,,## #,,---------.-,,# #,,|.........|#,# -.----- #,,|.........|#,# #,|.a<..| #,,..........|#,# #,.@....|####,|.........|### ##|......,,,,,----------- -------###### [ProzacElf the Globule] St11 Dx17 Co11 In5 Wi10 Ch5 SliSnaMalLaw S13 Dlvl:1 $13 HP0(3) Pw2(2) AC7 MC0 Mov9 Xp1/0 Wt75/1200 T193 Latest messages The door opens. You displaced Mr.Snuffles. You try to move the boulder, but in vain. (2x) There's some graffiti on the floor here. Use "r." to read it. You stop. Mr.Snuffles is in the way! You begin bashing monsters with your angled poleaxe. You miss the killer bee. The killer bee stings you! The killer bee's sting was poisoned! The poison doesn't seem to affect you. [-2 -> 1] The killer bee misses. Unknown command ' '. You miss the killer bee. The killer bee stings you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Weapons f - a blessed +1 halberd (weapon in scale gaps) {60} Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -20 Your max alignment was 11 You carried 0 sins You could not have this property at all: slow digestion You could nothave this property extrinsically: half spell damage You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 85 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 149 Monsters only dropped their musable items with 48% chance Musable item generation frequency was reduced by 21% Ring drop chance was reduced to 72% Wand drop chance was reduced to 60% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31145 Monster spawn increase reached its maximum at turn 98005 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2188602 The monster class that cannot be genocided was dragon The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: silver dragon bat (freq bonus 24) The monster species that spawned more often: bronze dragon worm (freq bonus 8) The monster species that spawned more often: morlock (freq bonus 4) The monster species that spawned more often: slow stalk (freq bonus 10) The monster species that spawned more often: clear centipede (freq bonus 8) The monster species that spawned more often: ascomoid (freq bonus 7) The monster species that spawned more often: acid paraelemental (freq bonus 4) The monster species that spawned more often: steam troglodyte (freq bonus 4) The monster species that spawned more often: giant rotting jellyfish (freq bonus 20) The monster species that spawned more often: dark gray warp patch (freq bonus 4) The monster species that spawned more often: muck cattle (freq bonus 6) The monster species that spawned more often: smoke hound (freq bonus 6) The monster species that spawned more often: plasma spore (freq bonus 4) The monster species that spawned more often: ice elemental (freq bonus 3) The monster species that spawned more often: big white unicorn (freq bonus 8) The monster species that spawned more often: terrified mob (freq bonus 7) The monster species that spawned more often: red devil (freq bonus 15) The monster species that spawned more often: thorn spore (freq bonus 4) The monster species that spawned more often: abyss worm mass (freq bonus 2) The monster species that spawned more often: hemi-doppelganger (freq bonus 6) The monster species that never randomly spawned: reaper growth The monster species that never randomly spawned: lovely squeezer girl The monster species that never randomly spawned: Ravenous Bugblatter Beast Of Traal The monster species that never randomly spawned: ferrous mushroom The monster species that never randomly spawned: apparition The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: concrete giant The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: huh what The monster species that never randomly spawned: snow ant The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 17) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 24) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 9) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 57) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 11) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 3) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 5) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 2) Next attribute increase check would have come at turn 579 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 10 You were poison resistant You were acid resistant You had the menu bug. (83886080) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You had infravision You had 1300 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus You could not have safely prayed (346) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons halberd (angled poleaxe) Scrolls scroll of healing (MANANNANMACLIR) scroll of mana (GHOTI) scroll of phase door (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (STRANGED PLACE BY MIND DEEND SP IS SWITCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 killer bees (3 created) 0 jackals (1 created) 0 little dogs (1 created) 0 lichens (2 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye ProzacElf the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 13 pieces of gold, after 193 moves. Killer: a monster (killer bee) You were level 1 with a maximum of 3 hit points when you died. You reached the 198th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 4 375701 Elronnd-Wiz-Rod-Mal-Cha turned to stone in The Dungeons of Doom on level 20. Petrified by a green slime. 188 [215] 5 230668 Lorskel-Mar-Dro-Mal-Neu died in The Quest on level 18. Killed by a monster (cyberdemon). - [210] 6 204637 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 17. 191 [191] 7 111872 Bluescreen-Trs-War-Mal-Cha died in Sokoban on level 4 [max 11]. Killed by a monster (Anselm). - [149] 8 111179 Winter-Che-Red-Mal-Law died in Chaotic Quest on level 21 [max 36]. Killed by a monster (Vecna). - [198] 9 86773 Lorskel-Bar-Ung-Mal-Cha died in The Dungeons of Doom on level 13. Killed by a wand of disintegration. 122 [122] 10 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 77 2200 ProzacElf-Sci-Bor-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (guard). - [48] 196 14 deadwater-War-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 197 12 deadwater-Psi-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted lich lichen). - [7] *198 12 ProzacElf-Sli-Sna-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (killer bee). - [3] 199 10 BSOD2-Med-Maz-Mal-Law quit in The Dungeons of Doom on level 1. 10 [10] 200 10 Romooska-Wiz-Hum-Mal-Cha escaped the dungeon [max level 1]. 17 [17]