ProzacElf, chaotic female mummified Zookeeper ---------- -- .........##.| |......#....| |...........| |...........| |...........| -|--------.--,,, #,######,,,,,,,# ,,,`,,,,,,,,,##,# ------.-----,#---+--|--- +.Z.@.Z....|,,-........| |...z......|##|<.......| |........`.| |....(.... ------------ ---------- [ProzacElf the Dog Feeder] St5 Dx4 Co9 In8 Wi8 Ch4 ZooMumFemCha S63 Dlvl:1 $23 HP14(18) Pw11(11) AC12 MC0 Mov12 Xp1/10 Wt33/800 T137 Latest messages You drop 2 uncursed scrolls of standard id {2}. You see here 2 uncursed scrolls of standard id {2}. You hear the footsteps of a guard on patrol. i - 2 uncursed scrolls of standard id {2}. You displaced your ghoul. What do you want to use or apply? [aee or ?*] In what direction? [hykulnjb><] You slip the leash around your ghast. You pull on the leash. What do you want to use or apply? [aee or ?*] In what direction? [hykulnjb><] This leash is not attached to that creature. What do you want to use or apply? [aee or ?*] In what direction? [hykulnjb><] This leash is not attached to that creature. What do you want to use or apply? [aee or ?*] In what direction? [hykulnjb><] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 bullwhip (weapon in hand) {8} Comestibles b - 4 uncursed tripe rations {4} c - a blessed tripe ration {1} Scrolls d - 3 blessed scrolls of taming {3} f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - an uncursed leash (in use) {1} e - 2 uncursed leashes (in use) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Ring drop chance was reduced to 35% Wand drop chance was reduced to 97% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18498 Monster spawn increase reached its maximum at turn 62278 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 73179 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: Zappa the Possessed (freq bonus 3) The monster species that spawned more often: Glaaki (freq bonus 6) The monster species that spawned more often: cursing orb (freq bonus 2) The monster species that spawned more often: crystal vortex (freq bonus 6) The monster species that spawned more often: bright violet fungus (freq bonus 10) The monster species that spawned more often: vacuum growth (freq bonus 10) The monster species that spawned more often: gecko zombie (freq bonus 2) The monster species that spawned more often: giant black frog (freq bonus 48) The monster species that spawned more often: cold bear (freq bonus 10) The monster species that spawned more often: reddish fungus (freq bonus 4) The monster species that spawned more often: threshold warp fungus (freq bonus 16) The monster species that spawned more often: living cannon (freq bonus 4) The monster species that spawned more often: volt force fungus (freq bonus 6) The monster species that spawned more often: nasty force fungus (freq bonus 16) The monster species that spawned more often: coin turret (freq bonus 4) The monster species that spawned more often: rabid jackal (freq bonus 10) The monster species that spawned more often: large twen (freq bonus 10) The monster species that spawned more often: acid permamimic (freq bonus 8) The monster species that spawned more often: slime granny (freq bonus 2) The monster species that spawned more often: buckyball (freq bonus 3) The monster species that never randomly spawned: disenchanter spore The monster species that never randomly spawned: ki-rin The monster species that never randomly spawned: lolpsychic The monster species that never randomly spawned: termite The monster species that never randomly spawned: nature lady The monster species that never randomly spawned: diabolic shaman The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: undead growth The monster species that never randomly spawned: very old cyan dragon The monster species that never randomly spawned: copper draconian The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 87) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 15) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 63) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 15) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 20) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 2) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 4) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 11) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 24) Next attribute increase check would have come at turn 460 Strength training was 7 Dexterity training was 5 Wisdom training was 0 Constitution training was 4 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were warned You were aware of the presence of something You were warned of undead You had 1345 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen You could not have safely prayed (443) You survived You didn't know any spells. Techniques known in the end Name Level Status raise zombies 1 R Reloading(599) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 2 jackals a scrawny cat 0 kobolds (1 created) 0 rabbits (1 created) 0 grid bugs (1 created) 0 platypi (1 created) a newt a novice light wall 0 novice dark walls (1 created) 0 small turrets (1 created) 0 health troves (1 created) 5 creatures vanquished. 12 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (27 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Zookeeper... You quit in The Dungeons of Doom on dungeon level 1 with 63 points, and 23 pieces of gold, after 137 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. You reached the 153rd place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 4 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 5 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 6 314799 Heliokopis-Wiz-Gno-Mal-Neu was crushed to death in The Dungeons of Doom on level 9 [max 13]. Crushed to death by an exploding drawbridge. 178 [178] 7 242578 Elronnd-Wiz-Rod-Mal-Neu died in The Dungeons of Doom on level 30 [max 64]. Killed by a monster (chasing soldier ant), while helpless. - [6] 8 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 9 230510 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 35 [max 66]. Killed by a monster (glass giant). - [21] 10 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 27 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 31 19675 ProzacElf-Aci-Kob-Fem-Cha turned to stone in The Gnomish Mines on level 7. Petrified by a nibelung. 63 [108] 81 2657 ProzacElf-Pic-Sen-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (hard blue jelly). - [80] 95 720 ProzacElf-Wan-Tro-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [17] 99 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 100 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 119 192 ProzacElf-Off-Alc-Fem-Neu escaped the dungeon [max level 1]. 34 [34] 146 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 151 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19] 152 66 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an icy touch. - [15] *153 63 ProzacElf-Zoo-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [18] 154 61 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a boulder. - [16] 155 58 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [16] 163 46 ProzacElf-Ass-Ele-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas cloud. - [18] 165 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 169 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 179 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 186 14 ProzacElf-Aug-Spr-Fem-Cha escaped the dungeon [max level 1]. 9 [9] 192 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 199 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 216 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]