ProzacElf, lawful male aureal Medium -------- |......|##--------- |.......,#.{......| |......|,#........| |......#,#........| |.....<|,#........| ----.---,#--------- ##@# #,,m ,,#. ##.. ..{ .... .... ....- ----- [ProzacElf the Pure Boy] St4 Dx4 Co4 In16 Wi10 Ch7 MedAurMalLaw S0 Dlvl:1 $0 HP-1(9) Pw23(29) AC10 MC0 Mov12 Xp1/0 Wt164/500 T31 Latest messages Pick an object. u a unicorn or horse (tame white unicorn foal called Rastafari) (base level 3) [seen: normal vision, infravision] Accessing Pokedex entry for white unicorn foal... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 20, alignment 7. Fast (16). Normal generation, with frequency 2. Resists poison. Conveys poison resistance. Genocidable, herbivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical 1d6, kick - ordinary physical Rastafari drops a wooden stake {8}. You displaced Rastafari. You see here a wooden stake {8}. r - a wooden stake {8}. You see here an unlabeled scroll {1}. s - an unlabeled scroll {1}. In what direction? [hykulnjb><] The door actually was a petit mimic! The petit mimic claws you! [-5 -> 4] In what direction? [hykulnjb><] You feel better. The petit mimic claws you! [-7 -> 2] You hear some noises. You hit the petit mimic. (2x) The petit mimic claws you! You die... Your inventory Weapons a - an uncursed +1 silver dagger (weapon in foreclaw) {4} b - a blessed +0 yumi (alternate weapon; not wielded) {12} c - 54 uncursed +2 ya (in quiver) {27} d - 32 uncursed +0 ya {16} r - an uncursed +0 wooden stake {8} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {4} i - 20 uncursed beans {20} j - 32 uncursed apples {20} k - 24 uncursed oranges {15} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} s - an uncursed scroll of blank paper {1} Spellbooks g - a blessed spellbook of healing (0:2) {1} Potions f - 4 potions of holy water {4} Wands l - a blessed wand of psybeam (0:3) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Amulet drop chance was reduced to 94% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 54% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 144870 Monster spawn increase reached its maximum at turn 181178 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 182336 The monster class that cannot be genocided was rub monster Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: crimson mold (freq bonus 8) The monster species that spawned more often: chaos knight (freq bonus 4) The monster species that spawned more often: soul killer (freq bonus 4) The monster species that spawned more often: hulk (freq bonus 20) The monster species that spawned more often: dream mold (freq bonus 4) The monster species that spawned more often: z-type (freq bonus 6) The monster species that spawned more often: udun-spawn (freq bonus 3) The monster species that spawned more often: acid monster (freq bonus 4) The monster species that spawned more often: bewitched turret (freq bonus 4) The monster species that spawned more often: fearsome butcher shaman (freq bonus 4) The monster species that spawned more often: undead foxhound agent (freq bonus 3) The monster species that spawned more often: greater maia (freq bonus 8) The monster species that spawned more often: old golden dragon (freq bonus 10) The monster species that spawned more often: giant albatross (freq bonus 3) The monster species that spawned more often: young green dragon (freq bonus 6) The monster species that spawned more often: Haku, the River Dragon (freq bonus 2) The monster species that spawned more often: burning permamimic (freq bonus 2) The monster species that spawned more often: celestial turret (freq bonus 3) The monster species that spawned more often: bomb throwing cat (freq bonus 3) The monster species that spawned more often: venom turret (freq bonus 10) The monster species that never randomly spawned: agent black fungus The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: petro giant The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: meowth The monster species that never randomly spawned: toxic cat The monster species that never randomly spawned: stand user The monster species that never randomly spawned: gnome rogue leader The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: blood hook The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 6) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 3) Next attribute increase check would have come at turn 387 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 3 You were level-drain resistant You had infravision You had 1456 points of nutrition remaining You were stealthy You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline You could have safely prayed (44) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 105% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 ants (1 created) 0 petit mimics (1 created) 0 sewer rats (2 created) 0 healthy cave spiders (1 created) 0 spiderlings (1 created) 0 white unicorn foals (1 created) 0 porter lichens (1 created) 0 newt zombies (1 created) 0 piles of copper coins (1 created) 0 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Medium... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 31 moves. Killer: a monster (petit mimic) You were level 1 with a maximum of 9 hit points when you died. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 4 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 5 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 6 314799 Heliokopis-Wiz-Gno-Mal-Neu was crushed to death in The Dungeons of Doom on level 9 [max 13]. Crushed to death by an exploding drawbridge. 178 [178] 7 242578 Elronnd-Wiz-Rod-Mal-Neu died in The Dungeons of Doom on level 30 [max 64]. Killed by a monster (chasing soldier ant), while helpless. - [6] 8 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 9 230510 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 35 [max 66]. Killed by a monster (glass giant). - [21] 10 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 27 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 31 19675 ProzacElf-Aci-Kob-Fem-Cha turned to stone in The Gnomish Mines on level 7. Petrified by a nibelung. 63 [108] 81 2657 ProzacElf-Pic-Sen-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (hard blue jelly). - [80] 98 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 99 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 118 192 ProzacElf-Off-Alc-Fem-Neu escaped the dungeon [max level 1]. 34 [34] 145 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 161 46 ProzacElf-Ass-Ele-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas cloud. - [18] 163 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 167 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 177 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 184 14 ProzacElf-Aug-Spr-Fem-Cha escaped the dungeon [max level 1]. 9 [9] 190 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 197 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 214 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16] 355 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 356 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] * 0 ProzacElf-Med-Aur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (petit mimic). - [9]