ProzacElf, chaotic female spriggan Augurer ######----- ------------,,,,,....| |..........|,####|...| ##|.......`..|,#,,,-@{.| #,-..........||,,,,---|- #,----.-------e,#####,,# #,# ,,,,,,,,,,,,,,%,,,## #,# ####,,,,,,,,,,#,,,# #,# ----------------|-- -----------------------.-#,# |.............^...| |.......................|#,# |.................| --.......................--,# |.................| +.........................-,# |.................| |.........................|## |.................| --.......................-- |.................| |.......................| ------------------- ------------------------- [ProzacElf the College Student] St6 Dx4 Co3 In11 Wi8 Ch6 AugSprFemCha S14 Dlvl:1 $10 HP9(9) Pw23(23) AC10 MC0 Mov10 Xp1/1 Wt134/550 T221 Latest messages The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. In what direction? [hykulnjb><] This door is already open. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. In what direction? [hykulnjb><] The door resists! You stop. Gazing Beholder Orb is in the way! (2x) You see here a kobold corpse {400}. There's some graffiti on the ground here. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons k - 110 uncursed +0 shuriken (in quiver) {55} Armor a - an uncursed +0 leather armor (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of knock (5:3) {1} Potions j - an uncursed potion of water {1} Tools b - an uncursed blindfold {1} d - an uncursed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Amulet drop chance was reduced to 60% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20672 Monster spawn increase reached its maximum at turn 29566 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 284886 The monster class that cannot be genocided was lich The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: auto mechanic (freq bonus 4) The monster species that spawned more often: grandmaster newt (freq bonus 6) The monster species that spawned more often: shock hound (freq bonus 3) The monster species that spawned more often: kobold leader (freq bonus 6) The monster species that spawned more often: short-faced bear (freq bonus 2) The monster species that spawned more often: werekraken (freq bonus 3) The monster species that spawned more often: beige stalk (freq bonus 16) The monster species that spawned more often: iron piercer (freq bonus 6) The monster species that spawned more often: bronze dragon worm (freq bonus 6) The monster species that spawned more often: warty growth (freq bonus 12) The monster species that spawned more often: navi (freq bonus 4) The monster species that spawned more often: pisaca lord (freq bonus 6) The monster species that spawned more often: undead unbeliever (freq bonus 4) The monster species that spawned more often: blacker bear (freq bonus 5) The monster species that spawned more often: polar wolf (freq bonus 14) The monster species that spawned more often: zombified ape (freq bonus 3) The monster species that spawned more often: troll (freq bonus 6) The monster species that spawned more often: Obox-ox (freq bonus 2) The monster species that spawned more often: shortcross girl (freq bonus 16) The monster species that spawned more often: Lamaschtu (freq bonus 4) The monster species that never randomly spawned: Vilea's sister The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: death widow The monster species that never randomly spawned: Hendric The monster species that never randomly spawned: duergar king The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: dwarven warrior The monster species that never randomly spawned: ghoul mage The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 36) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 7) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 2) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 46) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 42) Next attribute increase check would have come at turn 637 Strength training was 46 Dexterity training was 1 Wisdom training was 3 Constitution training was 18 You saw invisible You were telepathic You had infravision You had 1154 points of nutrition remaining You were stealthy You had physical resistance You had spell resistance You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 103% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 floating eyes (1 created) 0 grid bugs (2 created) 0 lichens (1 created) a kobold zombie (3 created) 0 newts (1 created) 1 creatures vanquished. 8 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (21 of 160) Goodbye ProzacElf the Augurer... You escaped from the dungeon with 14 points, and 10 pieces of gold, after 221 moves. Killer: escaped You were level 1 with a maximum of 9 hit points when you escaped. You reached the 173rd place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 4 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 5 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 6 314799 Heliokopis-Wiz-Gno-Mal-Neu was crushed to death in The Dungeons of Doom on level 9 [max 13]. Crushed to death by an exploding drawbridge. 178 [178] 7 242578 Elronnd-Wiz-Rod-Mal-Neu died in The Dungeons of Doom on level 30 [max 64]. Killed by a monster (chasing soldier ant), while helpless. - [6] 8 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 9 230510 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 35 [max 66]. Killed by a monster (glass giant). - [21] 10 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 27 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 31 19675 ProzacElf-Aci-Kob-Fem-Cha turned to stone in The Gnomish Mines on level 7. Petrified by a nibelung. 63 [108] 91 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 92 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 135 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 151 46 ProzacElf-Ass-Ele-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas cloud. - [18] 153 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 156 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 166 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 171 16 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 172 16 dig-Sam-Elf-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] *173 14 ProzacElf-Aug-Spr-Fem-Cha escaped the dungeon [max level 1]. 9 [9] 174 13 BSOD2-Gam-Lep-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 175 13 Elronnd-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a cream pie. - [15] 179 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 186 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 203 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]