ProzacElf, chaotic female amnesiac Noblewoman # # # %, } } } } ##,,# } } } . -)@,, ---#### [ProzacElf the Cneaz] St12 Dx6 Co10 In15 Wi7 Ch12 NobAmnFemCha S643 Dlvl:2 $1 HP-1(44) Pw34(34) AC8 MC3 Mov12 Xp4/148 Wt902/1350 T698 Latest messages You stop searching. The bat bites you! [-1 -> 9] You kill the bat! Count: 50 You hear a flinging sound. The runed arrow hits Gluey! The runed arrow misses Gluey. You are hit by a runed arrow! [-11 -> 18] You stop searching. You hear a flinging sound. The runed arrow misses Gluey. You are hit by a runed arrow! [-9 -> 9] The runed arrow misses Gluey. You are almost hit by a runed arrow. The runed arrow misses Gluey. You are hit by a runed arrow! You die... Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} q - an uncursed +1 war hammer {20} Armor b - a cursed +0 victorian underwear (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} r - an uncursed +0 orcish helm (being worn) {12} Comestibles f - 25 uncursed apples {17} g - 3 uncursed food rations {3} o - an uncursed tripe ration {1} s - a blessed gecko corpse {10} u - 2 uncursed bat corpses {40} w - 4 uncursed kelp fronds {2} Scrolls h - 6 uncursed scrolls of healing {4} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} t - an uncursed scroll of identify {1} Potions n - an uncursed potion of water {1} Rings e - an uncursed ring of drain resistance (on right hand) {1} Wands m - an uncursed wand of slow monster (0:5) {1} Tools p - an uncursed chest {750} v - an uncursed partly used wax candle (lit) {1} The chest is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 76 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 35 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 330 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 71% Wand drop chance was reduced to 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30648 Monster spawn increase reached its maximum at turn 63749 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 463572 The monster class that cannot be genocided was golem The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: deep orc (freq bonus 3) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 4) The monster species that spawned more often: trelon (freq bonus 8) The monster species that spawned more often: model mummy (freq bonus 3) The monster species that spawned more often: green animation dragon (freq bonus 6) The monster species that spawned more often: giant violet dragonfly (freq bonus 6) The monster species that spawned more often: greater lava demon (freq bonus 2) The monster species that spawned more often: wine village ogre (freq bonus 8) The monster species that spawned more often: Janine's sneaker (freq bonus 7) The monster species that spawned more often: slime monster (freq bonus 8) The monster species that spawned more often: totally bad warp patch (freq bonus 8) The monster species that spawned more often: healthy plains centaur (freq bonus 6) The monster species that spawned more often: visor (freq bonus 3) The monster species that spawned more often: force quantum mechanic (freq bonus 6) The monster species that spawned more often: tunnel force wight (freq bonus 10) The monster species that spawned more often: carver (freq bonus 2) The monster species that spawned more often: wimp-imp (freq bonus 3) The monster species that spawned more often: burly woman (freq bonus 6) The monster species that spawned more often: maud badass (freq bonus 6) The monster species that spawned more often: animated ice cubes (freq bonus 2) The monster species that never randomly spawned: horrible ghost The monster species that never randomly spawned: Antje's sneaker The monster species that never randomly spawned: pesach sephirah The monster species that never randomly spawned: onsokumaru The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: war lord The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: nexus turret The monster species that never randomly spawned: Dan Hibiki The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 13) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 12) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 29) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 34) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 1) Next attribute increase check would have come at turn 697 Strength training was 5 Dexterity training was 12 Wisdom training was 5 Constitution training was 26 You were level-drain resistant You had 732 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Vanquished creatures 0 normal ants (1 created) 2 acid blobs a chick 0 panther women (1 created) a goblin 0 group goblins (2 created) 0 lambs (1 created) 0 ponies (1 created) 2 larvae 3 grid bugs 9 bats (10 created) 0 lichens (1 created) 4 undefined creatures (1 created) 0 aggressive lichens (1 created) a water lichen 0 gnomes (2 created) a kestrel (2 created) a Keystone Kop a gnome zombie 0 dwarf zombies (1 created) a friendly adventurer (2 created) a village idiot a yakuza member 0 albaes (1 created) 0 angbanders (1 created) 0 dark rangers (1 created) 0 item masters (1 created) a newt 2 twens a gecko a deminewt a floor grue a mini rub monster a small turret (2 created) a fire trove a potion trove 39 creatures vanquished. 55 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 26 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (47 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Noblewoman... You died in The Dungeons of Doom on dungeon level 2 with 643 points, and 1 piece of gold, after 698 moves. Killer: an elven arrow You were level 4 with a maximum of 44 hit points when you died. You reached the 74th place on the top 10000 list. No Points Name Hp [max] 1 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 2 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 3 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 4 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 5 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 72 744 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 52 [52] 73 674 Etl817-Gof-Add-Mal-Cha quit in The Dungeons of Doom on level 1 [max 2]. 61 [61] *74 643 ProzacElf-Nob-Amn-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an elven arrow. - [44] 75 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (plains centaur). - [47] 76 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 114 81 ProzacElf-Bul-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a treacherous lady. - [11] 127 44 ProzacElf-Fen-Her-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a magic missile. - [15] 130 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 138 24 ProzacElf-Drd-Ent-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack rabbit). - [11] 150 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 155 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 170 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]