ProzacElf, chaotic male snail Drunk ----- --------- |..@..........| |..Cf.....{...| |.............| --|-------|---- #,,# #,,# ###,## ##,### ,,,,,# #,,,# ######[##,# ###,### #,,,,,,`#,# #,,,# -.--------# ###,### |........| #,,,# |........| ###,### ####|.{......| #,,,# #,,,.......<.| ###,# ####|........| --------.-- |........| |.........| |........| |.........| ---------- ----------- [ProzacElf the Boozer] St11 Dx6 Co12 In13 Wi8 Ch6 DruSnlMalCha S645 Dlvl:2 $45 HP-2(47) Pw39(39) AC11 MC0 Mov12 Xp4/135 Wt215/1400 T1775 Hungry Latest messages The plains centaur swings her two-handed sword. The plains centaur hits you! [-8 -> 34] The plains centaur kicks you! The plains centaur's kick painfully slams into your nuts! [-8 -> 26] [-3 -> 23] What do you want to zap? [B or ?*] You feel out of the danger zone. ChairmanMeow misses the plains centaur. The plains centaur swings her two-handed sword. The plains centaur hits you! [-9 -> 14] The plains centaur kicks you! [-6 -> 8] Warning: HP low! ChairmanMeow misses the plains centaur. The plains centaur swings her two-handed sword. The plains centaur hits you! You die... Your inventory Amulets v - an uncursed amulet versus poison {1} Weapons a - an uncursed +0 rubber hose (weapon in hand) {8} w - 3 uncursed +0 darts (in quiver) {2} x - an uncursed +0 broadsword {30} Armor A - an uncursed +0 chain mail {120} Comestibles d - an uncursed eucalyptus leaf {1} D - a blessed rock lizard corpse {10} Scrolls p - 6 uncursed scrolls of healing {6} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} E - a blessed scroll of healing {1} G - an uncursed scroll of remove curse {1} Potions b - 3 uncursed potions of booze {2} c - an uncursed potion of invisibility {1} e - an uncursed potion of see invisible {1} f - an uncursed potion of enlightenment {1} g - an uncursed potion of healing {1} h - an uncursed potion of monster detection {1} i - an uncursed potion of sickness {1} j - a blessed potion of sickness {1} k - an uncursed potion of oil {1} l - 2 uncursed potions of water {2} m - an uncursed potion of blindness {1} n - an uncursed potion of full healing {1} o - an uncursed potion of restore ability {1} y - a blessed potion of healing {1} C - a cursed potion of confusion {1} F - a blessed potion of amnesia {1} Wands B - an uncursed wand of trap disarming (0:13) {1} Tools z - an uncursed sack {6} Contents of the sack: an uncursed spellbook of slow monster (0:4) {1} Final attributes You have strayed Your alignment was -1 Your max alignment was 20 You carried 0 sins Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32156 Monster spawn increase reached its maximum at turn 48302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 347038 The monster class that cannot be genocided was centaur The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: dark elven cultist (freq bonus 4) The monster species that spawned more often: small chickatrice (freq bonus 14) The monster species that spawned more often: null force fungus (freq bonus 30) The monster species that spawned more often: drone spore (freq bonus 6) The monster species that spawned more often: Hanno (freq bonus 10) The monster species that spawned more often: umbrellarina (freq bonus 3) The monster species that spawned more often: theme fox (freq bonus 5) The monster species that spawned more often: lava warp patch (freq bonus 16) The monster species that spawned more often: shapeless air elemental (freq bonus 3) The monster species that spawned more often: land spider (freq bonus 12) The monster species that spawned more often: velociraptor (freq bonus 4) The monster species that spawned more often: shaky goblin (freq bonus 14) The monster species that spawned more often: team nastytrap member (freq bonus 16) The monster species that spawned more often: oyaji (freq bonus 16) The monster species that spawned more often: psycho guard (freq bonus 12) The monster species that spawned more often: special stalk (freq bonus 4) The monster species that spawned more often: fake patch (freq bonus 10) The monster species that spawned more often: Calcifer (freq bonus 6) The monster species that spawned more often: slime (freq bonus 8) The monster species that spawned more often: ondy (freq bonus 4) The monster species that never randomly spawned: master couatl The monster species that never randomly spawned: great spider The monster species that never randomly spawned: rusty permamimic The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: intel scribe The monster species that never randomly spawned: baby red dragon The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: fazor rubber The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 14) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 23) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 22) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 62) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 12) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 37) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1) Next attribute increase check would have come at turn 1828 Strength training was 3 Dexterity training was 23 Wisdom training was 1 Constitution training was 50 You were poison resistant You had 424 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Pan You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status booze 4X LIMIT(0) appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 soldier ants (3 created) 0 acid blobs (1 created) a white blob a cock an evasive fox 0 kittens (1 created) 0 hobbits (1 created) a basher 2 kobolds 0 petit mimics (1 created) 0 mountain nymphs (1 created) a goblin (2 created) 0 gas goblins (1 created) a lamb a sewer rat 0 rabbits (1 created) 0 black rats (1 created) 2 giant garbage rats 0 cave spiders (3 created) 0 healthy cave spiders (2 created) a land spider (3 created) 0 maggots (7 created) 0 echidnas (1 created) 0 foul crows (1 created) 0 plains centaurs (1 created) a spore lichen 0 green spores (1 created) a sub-gnome a gnome a normal gnome an intermediate gnome 0 gnome clerics (1 created) a slimebesu a small snake a grid xorn 0 sailors (1 created) 3 squint-eyed rogues 0 singing happy drunks (1 created) 0 busy-looking merchants (1 created) 0 sensers (1 created) 0 werelichens (1 created) 0 item masters (7 created) 0 shopkeepers (1 created) a newt (2 created) 4 twens a rock lizard 0 piles of copper coins (1 created) 0 floor grues (2 created) 0 novice medium walls (2 created) 0 nulls (1 created) a small turret 30 creatures vanquished. 83 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 22 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) martial arts [Basic] (max Skilled) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Skilled) (20 of 160) dart [Basic] (max Legendary) (59 of 160) shuriken [Basic] (max Skilled) (20 of 160) whip [Basic] (max Expert) (77 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye ProzacElf the Drunk... You died in The Dungeons of Doom on dungeon level 2 with 641 points, and 45 pieces of gold, after 1775 moves. Killer: a monster (plains centaur) You were level 4 with a maximum of 47 hit points when you died. You reached the 74th place on the top 10000 list. No Points Name Hp [max] 1 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 2 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 3 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 4 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 5 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 72 744 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 52 [52] 73 674 Etl817-Gof-Add-Mal-Cha quit in The Dungeons of Doom on level 1 [max 2]. 61 [61] *74 641 ProzacElf-Dru-Snl-Mal-Cha died in The Dungeons of * Doom on level 2. Killed by a monster (plains centaur). - [47] 75 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 76 530 Andy-Unb-Tur-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (giant white cave mouse). - [8] 127 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 146 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 151 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 166 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]