ProzacElf, lawful female wraith Undead Slayer ------- |.<..?. |.....|# ..%...@# |.d.._|, ------- [ProzacElf the Assistant] St13 Dx17 Co10 In8 Wi9 Ch7 UndWraFemLaw S10 Dlvl:1 $6 HP22(22) Pw20(20) AC-1 MC1 Mov10 Xp1/1 Wt211/1250 T22 Latest messages You don't have that object. What do you want to write with? [- abc or ?*] You don't have that object. What do you want to write with? [- abc or ?*] You don't have that object. What do you want to write with? [- abc or ?*] You don't have that object. What do you want to write with? [- abc or ?*] You don't have that object. What do you want to write with? [- abc or ?*] You engrave in the floor with an uncursed +0 wooden stake (alternate weapon; not wielded) {8}. What do you want to engrave in the floor here? Your wooden stake gets dull. You only are able to write "a;lsdkj" You cannot write any more. Mr.Snuffles picks up the food ration named Hoe Pa {1}. Mr.Snuffles drops the food ration named Hoe Pa {1}. 6 gold pieces. # Really quit [yes/no]? Your inventory Weapons a - an uncursed -3 wooden stake (alternate weapon; not wielded) {8} b - an uncursed +2 bullwhip (weapon in hand) {8} c - 5 uncursed +0 silver daggers {20} Armor d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 chain mail (being worn) {120} Comestibles f - 5 blessed cloves of garlic {5} g - 5 blessed sprigs of wolfsbane {5} h - 4 uncursed holy wafers {4} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} p - an uncursed scroll of enchant armor {1} Spellbooks j - an uncursed spellbook of passwall (0:10) {1} Potions i - 4 potions of holy water {4} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 91% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 40% Concealing monsters were spawned underneath items 59% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22962 Monster spawn increase reached its maximum at turn 80310 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 524880 The monster class that cannot be genocided was rodent The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: reddish force patch (freq bonus 4) The monster species that spawned more often: deep gnome (freq bonus 8) The monster species that spawned more often: soft stalk (freq bonus 14) The monster species that spawned more often: huge battle tank (freq bonus 6) The monster species that spawned more often: laser turret (freq bonus 3) The monster species that spawned more often: young unicorn (freq bonus 7) The monster species that spawned more often: chinese woman (freq bonus 2) The monster species that spawned more often: Kisuke (freq bonus 3) The monster species that spawned more often: big wand trove (freq bonus 2) The monster species that spawned more often: Alex (freq bonus 6) The monster species that spawned more often: FBI agent (freq bonus 2) The monster species that spawned more often: petty centaur shaman (freq bonus 7) The monster species that spawned more often: thorned hulk (freq bonus 3) The monster species that spawned more often: Aleax writer (freq bonus 5) The monster species that spawned more often: undead ringseeker (freq bonus 4) The monster species that spawned more often: faithful (freq bonus 8) The monster species that spawned more often: deadly sin (freq bonus 6) The monster species that spawned more often: kagero servant (freq bonus 3) The monster species that spawned more often: odorous woman (freq bonus 5) The monster species that spawned more often: drug abuser (freq bonus 32) The monster species that never randomly spawned: purple naga hatchling The monster species that never randomly spawned: crimson force fungus The monster species that never randomly spawned: cockatoo The monster species that never randomly spawned: great wyrm of magic The monster species that never randomly spawned: mind mold The monster species that never randomly spawned: azure colony The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: Officer Sergeant The monster species that never randomly spawned: pisaca The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 15) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 4) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 7) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4) Next attribute increase check would have come at turn 2258 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had 1477 points of nutrition remaining You were stealthy You could fly You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) 0 little dogs (1 created) a wild rabbit 0 spore lichens (2 created) 0 energy troves (1 created) 1 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Undead Slayer... You quit in The Dungeons of Doom on dungeon level 1 with 10 points, and 6 pieces of gold, after 22 moves. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. You reached the 144th place on the top 10000 list. No Points Name Hp [max] 1 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 2 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 3 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 4 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 5 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 125 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 142 12 Andy-Ota-Dea-Fem-Neu escaped the dungeon [max level 1]. 17 [17] 143 10 Andy-Rog-Maz-Fem-Cha escaped the dungeon [max level 1]. 16 [16] *144 10 ProzacElf-Und-Wra-Fem-Law quit in The Dungeons of Doom on level 1. 22 [22] 145 9 kotofej-Val-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 146 9 Andy-Unt-Gig-Mal-Cha escaped the dungeon [max level 1]. 27 [27] 149 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 164 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16]