ProzacElf, chaotic male devilish Mystic ###-------##### #,,...<..-,,,,# ###,#|.....|###,### ,,,,,..{...| #,,,# ###,##-.----- ###,# #,,,# #,# ##,### ### ,@,# ,### [ProzacElf the Insert rank title here] St8 Dx5 Co11 In7 Wi10 Ch7 MysDevMalCha S4 Dlvl:1 $0 HP16(16) Pw8(8) AC10 MC0 Mov12 Xp1/1 Wt1407/1050 T44 Burdened Latest messages In what direction? [hykulnjb><] The door opens. BADEB breathes poison gas! The blast of poison gas hits you! The poison doesn't seem to affect you. You displaced BADEB. You hear an exhaling sound. The blast of poison gas hits you! The poison doesn't seem to affect you. You miss the weak crow. You kill the weak crow! You have a little trouble lifting u - a weak crow corpse {40}. You have a little trouble lifting v - a scroll labeled INQUE COMUS {1}. What do you want to eat? [fu or ?*] You cannot eat that! What do you want to eat? [fu or ?*] This weak crow corpse is delicious! You finish eating the weak crow corpse. You stepped on a trigger! You feel life has clocked back. Your inventory Amulets a - an uncursed amulet of own race warning {1} Weapons b - an uncursed +1 war hammer (weapon in foreclaw) {20} Armor c - an uncursed +1 pair of speed boots (being worn) {8} Comestibles f - an uncursed cram ration {1} Scrolls h - an uncursed scroll of proof weapon {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} v - an uncursed scroll of identify {1} Spellbooks i - an uncursed spellbook of displacement (0:2) {1} Potions g - an uncursed potion of full healing {1} Rings d - an uncursed +1 ring of increase accuracy {1} Wands j - an uncursed wand of speed monster (0:2) {1} Tools e - an uncursed tinning kit (0:49) {1} Gems k - 8 uncursed +0 rocks (in quiver) {4} Boulders/Statues l - an uncursed statue of a lichen {30} Iron balls m - an uncursed +0 heavy iron ball {1200} Chains n - an uncursed -2 iron chain {120} Venoms o - an uncursed acid venom {1} The statue of a lichen is empty. Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12545 Monster spawn increase reached its maximum at turn 32669 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 342432 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: frozen horror (freq bonus 3) The monster species that spawned more often: Miss Youngdragon (freq bonus 10) The monster species that spawned more often: dark dwarven priest (freq bonus 6) The monster species that spawned more often: citykiller turret (freq bonus 4) The monster species that spawned more often: hooked horror (freq bonus 2) The monster species that spawned more often: Franzi (freq bonus 4) The monster species that spawned more often: wooden force fungus (freq bonus 10) The monster species that spawned more often: non-courageous child (freq bonus 2) The monster species that spawned more often: corpulent dog (freq bonus 3) The monster species that spawned more often: hidden growth (freq bonus 4) The monster species that spawned more often: colluded warp patch (freq bonus 7) The monster species that spawned more often: hell cop (freq bonus 6) The monster species that spawned more often: enemy cube jelly (freq bonus 3) The monster species that spawned more often: chevalier (freq bonus 10) The monster species that spawned more often: desert prick (freq bonus 2) The monster species that spawned more often: Jubilex (freq bonus 8) The monster species that spawned more often: Verier (freq bonus 6) The monster species that spawned more often: freaky girl (freq bonus 8) The monster species that spawned more often: sizzling vortex (freq bonus 7) The monster species that spawned more often: floating dream eye (freq bonus 8) The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: Detective Sergeant The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: volt mushroom The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: battle maiden The monster species that never randomly spawned: emperor newt The monster species that never randomly spawned: slime patch The monster species that never randomly spawned: orange spore The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 13) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 33) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 8) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 359) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 29) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 18) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 14) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 2) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 4) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 5) Next attribute increase check would have come at turn 812 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You saw invisible You leeched mana You had infravision You had 1374 points of nutrition remaining You were stealthy You caused conflict You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was The Dark Id You could not have safely prayed (32) You are dead Spells known in the end Name Level Category Fail Memory a - displacement 5 enchant 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 sparrows (1 created) a weak crow 0 grimers (1 created) 1 creatures vanquished. 3 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 44 moves. Killer: time You were level 1 with a maximum of 16 hit points when you died. You reached the 163rd place on the top 10000 list. No Points Name Hp [max] 1 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 2 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 3 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 4 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 5 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 6 195707 Heliokopis-Gun-Pea-Mal-Neu died in Sokoban on level 6 [max 12]. Killed by a monster (great wyrm of power, while sleeping). - [230] 7 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 8 122400 weirdvic-Con-Ang-Fem-Cha died in The Dungeons of Doom on level 40 [max 65]. Killed by a monster (minotaur). - [149] 9 96934 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in The Gnomish Mines on level 12. Petrified by a gnome illusionist. 187 [187] 10 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 20 31006 ProzacElf-Ran-Nav-Mal-Law died in The Dungeons of Doom on level 6. Killed by an elven arrow. - [128] 125 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 148 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 161 4 Elronnd-Wiz-Dop-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [15] 162 4 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] *163 4 ProzacElf-Mys-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by time. 16 [16] 164 3 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 165 3 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16]