ProzacElf, chaotic female cortex Bully ---------- #|......#.| #,-. .I..| #,| ..<.| #, @,,, # ¯ F [ProzacElf the Money Addict] St18/06 Dx9 Co20 In6 Wi6 Ch3 BulCorFemCha S35 Dlvl:1 $3 HP-1(13) Pw4(4) AC4 MC0 Mov11 Xp1/8 Wt51/2050 T70 Blind Latest messages It misses. Your T-shirt deflects its attack. You hear a door open. You hit it. You miss it. It just misses! (2x) You just miss it. You engulf it! You regurgitate it! Obviously, you didn't like its taste. It just misses! It bites you! [-2 -> 11] You kill it! You try to feel what is lying here on the ground. You feel here a space monkey corpse {100}. What do you want to eat? [el or ?*,] Ulch - that food was petrified! You're unable to swallow it. You feel bad! You die... Your inventory Weapons a - an uncursed +0 club (weapon in foreclaw) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {10} l - 11 uncursed parrots {6} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions f - 2 uncursed potions of fruit juice {2} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 85 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 10% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22376 Monster spawn increase reached its maximum at turn 45511 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 729062 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: colorful mushroom (freq bonus 5) The monster species that spawned more often: real mana hound (freq bonus 10) The monster species that spawned more often: unreal mushroom (freq bonus 3) The monster species that spawned more often: slimy mold (freq bonus 4) The monster species that spawned more often: group goblin (freq bonus 5) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 4) The monster species that spawned more often: school eel (freq bonus 5) The monster species that spawned more often: war troll (freq bonus 6) The monster species that spawned more often: horadrim ancient (freq bonus 16) The monster species that spawned more often: mirkwood goblin (freq bonus 3) The monster species that spawned more often: omochi beast (freq bonus 12) The monster species that spawned more often: shaped force fungus (freq bonus 18) The monster species that spawned more often: Consti (freq bonus 36) The monster species that spawned more often: ultraviolet laser (freq bonus 12) The monster species that spawned more often: wooden mold (freq bonus 5) The monster species that spawned more often: baby bronze dragon (freq bonus 3) The monster species that spawned more often: gray force fungus (freq bonus 8) The monster species that spawned more often: holed wall (freq bonus 10) The monster species that spawned more often: ki-rin (freq bonus 4) The monster species that spawned more often: hitpoint trove (freq bonus 12) The monster species that never randomly spawned: thalmor The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: confusion elemental The monster species that never randomly spawned: baby blood dragon The monster species that never randomly spawned: nine The monster species that never randomly spawned: giant blue dragonfly The monster species that never randomly spawned: young gray dragon The monster species that never randomly spawned: obsidian lord The monster species that never randomly spawned: purple warp fungus The monster species that never randomly spawned: swamp thing The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 66) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 31) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 213) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 38) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 4) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 10) The RNG hath decreed that this item class was generated more often: Chains (freq bonus 16) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 2) Next attribute increase check would have come at turn 315 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You were poison resistant You were petrification resistant You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1425 points of nutrition remaining You aggravated monsters You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy You could not have safely prayed (96) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Vanquished creatures 0 clefairies (1 created) 0 mega goblins (1 created) 0 hitter goblins (1 created) a little wild pig (2 created) a sewer rat 0 lichens (1 created) a space monkey 0 health troves (1 created) 3 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ProzacElf the Bully... You died in The Dungeons of Doom on dungeon level 1 with 35 points, and 3 pieces of gold, after 70 moves. Killer: a bad damage effect You were level 1 with a maximum of 13 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 52185 BSOD2-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 31 [max 39]. Killed by a monster (airborne parrot). - [160] 2 44875 Yasdorian-Che-Ang-Fem-Law was poisoned in Sokoban on level 5 [max 9]. Poisoned by a rotted undead snake corpse. 117 [117] 3 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 4 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19] 5 57 casey-Pal-Bat-Mal-Cha quit in The Dungeons of Doom on level 1. 28 [28] * 6 35 ProzacElf-Bul-Cor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [13] 7 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20] 8 6 ProzacElf-Dea-Sux-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23]