ProzacElf, chaotic male urian Social Justice Warrior ##-------------------- ....., #,...................| .{...... .... , #,|..................| ##### ........., .... ,# #,......)...)........| ###,,,# ........ ,,,,,,....... ,# #######,--------------------#######################,,,--- <.... ...... ,# -----##,,,,,,,######,,###########,,,,,,,,,,,,,,,,,,,,,,,,,---... .... ,,,,,`+.... ,# |....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,########################|..... .... ,##### .... #,,# |...|##,#####,######,############## ------ ..... .... ,,,,,,..... #,## |...|,,,# #,# ###,# |....| ......,, . , ### #,# |...|#### #,####,,,############ |.)..| ..... ,,,,%,,,,,,,,,,,,,,,,,, #,# |...| #,,,,`,,,,,,,,,,,,,,# |....| ..... ,, ,,, #,# |...|########,##--|-----------------##|....|## ..... ,, , #,# |...-,,,,,,,,,# |..................|#,.....),# ..... , . #,------+----- ---.-########,# |..................|#,|....|,# ... ,,, .. #,|..........| #,,,# #,# |..................|#,------,# . , .. #,...........| ##,## #`#--..................|#,# #,# , ,,-................. ##|..........| #,# #-...................|,,# #,# % ................ ------------ #,# #|...................|,## ##,# ,,,,,##### .. ###,,# |...................|,# #,,# #########,,,,,### .. ##### #,,,,,# -|-------------------,# #,## #######,,,,,,######,,,######----,,,, ----.-------- #,,,,,,,## #,# #,######,,,,,@,###,,,,,,,,,,,,,,,,,,,,, |...........-- #######,,# #,# #,,,,,,,,###### ############,,,,,%,,)# |..`.........| ##,# ##,# #,-----------------------------------.-------- |....----..... #,# #,,# #,|..........................................| |....| |....| #### --.----- #,## #,|..........................%...............| |....| |....|#######-------......-------,# #,|............{.............................| |....----....|#,,,,,,-...................,# #,|...................----...................| |.....`.....).,,#####|..................|## #,|...................| |...................| --..........--### |..................- ,,|...................| |...................| ----------|- -------(.....------- #,|...................| |...................| -------- #,|...................| |...................| #,|...................----...................| #,|..........................................| #,|..........................................| #,...........................................| ##-------------------------------------------- [ProzacElf the Low Gatekeeper] St5 Dx11 Co11 In10 Wi5 Ch17 SocUriMalCha S907 Dlvl:1 $45 HP60(60) Pw41(41) AC5 MC0 Mov12 Xp5/213 Wt142/1200 T1696 Starved Paralyzed Latest messages YOU FAINT FROM LACK OF FOOD. YOU REGAIN CONSCIOUSNESS. THERE IS A WALL IN THE WAY! YOU FAINT FROM LACK OF FOOD. YOU REGAIN CONSCIOUSNESS. YOU FAINT FROM LACK OF FOOD. YOU ARE CLOSE TO STARVATION. YOU REGAIN CONSCIOUSNESS. YOU FAINT FROM LACK OF FOOD. YOU ARE CLOSE TO STARVATION. YOU REGAIN CONSCIOUSNESS. YOU FAINT FROM LACK OF FOOD. YOU ARE CLOSE TO STARVATION. YOU REGAIN CONSCIOUSNESS. YOU FAINT FROM LACK OF FOOD. YOU ARE CLOSE TO STARVATION. YOU REGAIN CONSCIOUSNESS. YOU FAINT FROM LACK OF FOOD. YOU ARE CLOSE TO STARVATION. YOU DIE FROM STARVATION. Your inventory Weapons a - an uncursed +0 fly swatter (weapon in hand) {4} h - an uncursed +2 axe {24} k - 16 cursed -1 darts {0} Armor b - an uncursed +0 fedora (being worn) {2} i - an uncursed +2 leather armor (being worn) {60} m - a blessed +0 orcish helm {12} p - an uncursed +0 dwarvish roundshield {40} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} l - a blessed scroll of confuse monster {0} Potions q - a cursed finalized potion of gain energy {0} Rings n - an uncursed ring of conflict (on left hand) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property extrinsically: manaleech Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Amulet drop chance was reduced to 80% Potion drop chance was reduced to 70% Tool drop chance was reduced to 84% Food drop chance was reduced to 97% Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: techniques The following skill was limited to expert proficiency: devices The following skill became untrainable after a while: scimitar (turn 14498) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17071 Monster spawn increase reached its maximum at turn 171850 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 900638 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: long worm tail The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: hydrargyrumach (freq bonus 18) The monster species that spawned more often: barrenly horseback clammiest bookmobile (freq bonus 5) The monster species that spawned more often: withe parametric (freq bonus 7) The monster species that spawned more often: monkey (freq bonus 20) The monster species that spawned more often: fontal cheapish pursuance sightseen threadier (freq bonus 28) The monster species that spawned more often: pack fox (freq bonus 12) The monster species that spawned more often: immobile patch (freq bonus 7) The monster species that spawned more often: quaquarigami (freq bonus 7) The monster species that spawned more often: warped foulspawn (freq bonus 7) The monster species that spawned more often: wild card (freq bonus 28) The monster species that spawned more often: satyr (freq bonus 30) The monster species that spawned more often: greenish giant (freq bonus 10) The monster species that spawned more often: cheater (freq bonus 18) The monster species that spawned more often: fighool sephirah (freq bonus 7) The monster species that spawned more often: mixer git (freq bonus 12) The monster species that spawned more often: puha (freq bonus 18) The monster species that spawned more often: gifrann (freq bonus 32) The monster species that spawned more often: war drake (freq bonus 6) The monster species that spawned more often: tomcorpse (freq bonus 24) The monster species that spawned more often: invisible colony (freq bonus 24) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 8) The monster trait that was more common: monsters that make cow sounds (freq bonus 6) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster species that never randomly spawned: existence bug The monster species that never randomly spawned: martian canister walker The monster species that never randomly spawned: knighting mine engender The monster species that never randomly spawned: sain bug The monster species that never randomly spawned: quarter-ogre The monster species that never randomly spawned: black jelly The monster species that never randomly spawned: porter block fungus The monster species that never randomly spawned: horn horse The monster species that never randomly spawned: fresco bewailer The monster species that never randomly spawned: gossiping dicky The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 15) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 19) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 21) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 19) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 24) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 38) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 5) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 45) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 11) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: antitraining trap (freq bonus 1) Trap randomization happened for 1 in 596 traps Next attribute increase check would have come at turn 4903 Strength training was 20 Dexterity training was 13 Wisdom training was 5 Constitution training was 15 Your sanity was 0 You were paralyzed (-6) You had the following problem: Your spells became silver. (0) You had BIGscript. (33554432) You had the following problem: Your possessions disenchanted themselves spontaneously. (0) You had not decided on your sexuality yet You had -1557 points of nutrition remaining You caused conflict You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zoe Quinn, Brianna Wu and Anita Sarkeesian Your deity was Anita Sarkeesian The version you were playing was: Unix SlashEMExtended Version 2.5.4 (5e7f1fa0) - last build Tue Aug 13 22:55:35 2019. You could not have safely prayed (420) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) chained blitz 3 O Prepared(0) Discoveries Armor orcish helm (iron skull cap) dwarvish roundshield (large round shield) Scrolls scroll of healing (HALP WHY AM I SO BAD) scroll of mana (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of phase door (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (OWERED HITTING BY LOOK SOUP) * scroll of extra healing (MA ARACHNID) * scroll of greater mana restoration (POWER PERFORATO AS BARET) scroll of confuse monster (DEVIENEX COER) Potions potion of gain energy (vermillion) Rings ring of conflict (cleaved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 phasing acid blobs (1 created) a pack fox 0 strange terminals (1 created) a backbringer a hobbit youngling a shruncus 2 kobolds (3 created) 0 tucholds (1 created) a mine kobold a goblin 0 sewer rats (1 created) 2 drains rats a field vole 2 giant yellow mice (0 created) 0 lichens (1 created) 2 spore lichens (1 created) an immobile patch a kazwo lichen 0 red growths (1 created) 0 Keystone Kops (1 created) 0 Officer Jennies (1 created) an ant mummy 0 snide nagas (1 created) a baby ogre 0 red putits (1 created) a startchanic a garter snake an elderly gentleman a score thief a filthy street urchin a drunk jet guy a woodsman 0 gravers (1 created) a minighost a leopard frog a kogepan a novice medium wall 0 biem turrets (1 created) an amulet of change 41 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 47 times You killed 30 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills shield [Unskilled] (max Grand Master) (0 of 20) memorization [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Skilled) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Basic) (0 of 20) Goodbye ProzacElf the Social Justice Warrior... You starved in The Dungeons of Doom on dungeon level 1 with 903 points, and 45 pieces of gold, after 1696 moves. Killer: starvation You were level 5 with a maximum of 60 hit points when you starved. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 2 61052 Sizzle-Sma-Ski-Mal-Law died in The Dungeons of Doom on level 28 [max 43]. Killed by a monster (black driver with the backpack called The fluffy little-girl sandals can kick my shins very beautifu). - [142] 3 31448 Heike-Cyb-Liz-Fem-Neu died in Space Base on level 44. Killed by a blast of lightning. - [132] 4 22274 Marc-Ast-Mus-Mal-Cha died in Space Base on level 37. Killed by a monster (silver dragonfly). - [52] 5 12762 cartwheel-Ele-Wis-Fem-Neu died in The Dungeons of Doom on level 50. Killed by a monster (hallucinogen-distorted interhack horror). - [29] 6 10208 Xi Jinping-Emp-Chu-Mal-Cha died in Space Base on level 8. Killed by an asian peep-toe. - [57] 7 4477 cartwheel-Act-Wis-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (large spider). - [46] 8 3288 metanite64-Zyb-Asg-Mal-Cha was poisoned in The Gnomish Mines on level 3. Poisoned by a pestyblob. 105 [105] 9 1846 Ishchenko-Loc-Ske-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63] 10 1326 Jana-Mam-May-Fem-Neu died in Space Base on level 20. Killed by a bullet. - [23] 11 903 ProzacElf-Soc-Uri-Mal-Cha starved to death in The Dungeons of Doom on level 1. 60 [60] 12 841 BSOD2-Yau-Fie-Mal-Cha died in Space Base on level 6. Killed by a strength drain. - [80] 13 816 rahn-Lun-Hom-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a heap of shit. - [38]