Ub  Player: Pax Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-04-12.22:36:25.ttyrec Time: (1649802985) Tue Apr 12 22:36:25 2022 Ub GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Ub WShall I pick a character's race, role, gender and alignment for you? [ynq] UbryUb# YĿd@Y#Ub# [Pax the Kageman ] St9 Dx8 Co9 In3 Wi5 Ch8 JusHobMalCha Dlvl:1 $0 HP 12(12)  Pw 14(14)  AC0 Exp1 T1 It is written in the Book of Chaotic Evil:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Chaotic Evil seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Kageman, have been heralded from birth as the instrument of Chaotic Evil. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destinyUb7$ e has come. For the sake of us all: Go bravely with Chaotic Evil!--More--Ub~* Ubr xHello Pax, welcome to SlashEMExtended! You are a chaotic male hobbit Justice Keeper.--More--Ub2 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ubqu Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--UbU Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Ub _  Ubi` [Pax the Kageman ] St9 Dx8 Co9 In3 Wi5 Ch8 JusHobMalCha  12(12)  Pw 14(14)  AC0 Exp1 T1The moon is waxing tonight.Ub # Ubv quitUbZReally quit? WARNING: this will erase your game permanently! [yes/no]? UbyUbu eUb֌s Ub>n[Pax the Kageman  12(12)  Pw 14(14) UbpH-Ŀd@Y#[Pax the Kageman ] St9 Dx8 Co9 In3 Wi5 Ch8 JusHobMalCha Dlvl:1 $0 HP 12(12)  Pw 14(14)  AC0 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n)  Uban Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed rusty corroded +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0}(end) Ubp Do you want to see your attributes? [ynq] (n) UbG yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: full nutrients. You could not have this property intrinsically: the Force. Scroll identification only worked 100 times out of 189. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 105. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 94% chance. Ring drop chance was reduced to 85%. Wand drop chance was reduced to 67%. Potion drop chance was reduced to 68%. Armor drop chance was reduced to 77%. FoodUb  drop chance was reduced to 97%. Musable item generation frequency had a negative bias of 17%. Concealing monsters were spawned underneath items 98% of the time only. The following skill could not be trained at all: hammer. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: pick-axe. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: mace (turn 1). The following skill became untrainable if you tried to train it too early: elemental spells (turn 174). The following skill became harder to train at higher skill levels: protection spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. MonsteUb: Hr spawn increase would have started at turn 73658. --More--UbRMonster spawn increase had reached its maximum at turn 211241. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1591422. The monster class that cannot be genocided was cat or other feline. Today, the monster class that always gets generated invisible was vortex. The monster class that was spawned more often: dragon (freq bonus 3). The monster species that was spawned more often: solid fungus (freq bonus 22). The monster species that was spawned more often: kalachnotron (freq bonus 5). The monster species that was spawned more often: islander (freq bonus 14). The monster species that was spawned more often: minotaur matron (freq bonus 5). The monster species that was spawned more often: man zombie (freq bonus 5). The monster species that was spawned more often: impressionably unthoughtfully (freq bonus 8). The monster species that was spawned more often: knocker of darkness (freq bonus 20). Ub[14;1HThe monster species that was spawned more often: sicker reductionism (freq bonus 48). The monster species that was spawned more often: squirtle (freq bonus 20). The monster species that was spawned more often: gangster (freq bonus 5). The monster species that was spawned more often: aureolin mold (freq bonus 28). The monster species that was spawned more often: Rough Teresa's gentle-soft sneaker (freq bonus 5). The monster species that was spawned more often: inka girl (freq bonus 5). The monster species that was spawned more often: remonetization childbearing (freq bonus 5). The monster species that was spawned more often: repaginating credential geologer (freq bonus 24). The monster species that was spawned more often: Rita's sexy sandal (freq bonus 8). The monster species that was spawned more often: void monster (freq bonus 5). The monster species that was spawned morUbe often: desert lass (freq bonus 6). The monster species that was spawned more often: mare nymph (freq bonus 24). The monster species that was spawned more often: valiant wyvern (freq bonus 12). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 5). The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2). The monster trait that was more common: monsters that can lay eggs (freq bonus 1). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2). The monster trait that was more common: monsters that can control teleport (freq bonus 4). The monster trait that was more common: monsters that eat stone (freq bonus 2). The monster species that was never randomly spawned: prorogued gaped toenailed. The monster species that waUb=s never randomly spawned: skilled beam. --More--UbThe monster species that was never randomly spawned: stheno. The monster species that was never randomly spawned: goldentail scorpion. The monster species that was never randomly spawned: fumbler gargoyle. The monster species that was never randomly spawned: Edriel. The monster species that was never randomly spawned: undead pickpocket. The monster species that was never randomly spawned: karmic mold. The monster species that was never randomly spawned: iron duck. The monster species that was never randomly spawned: wounding knight. The RNG hath decreed that this item was never generated: fear (rusty). The RNG hath decreed that this item was never generated: filler cloak (mantle of coat). The RNG hath decreed that this item was never generated: shuriken (throwing star). The RNG hath decreed that this item was never generated: exploding dice stone (gray). The RNG hath decreed that this item was never generated: disengraving (UbElbereth-inscribed). The RNG hath decreed that this item was never generated: silver slingstone (gray). The RNG hath decreed that this item was never generated: geolysis (GICCC). The RNG hath decreed that this item was never generated: purple dragon scales ((null)). The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic). The RNG hath decreed that this item was never generated: distorted grimace (gas mask). The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 12). The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6). The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 15). The RNG Ubhath decreed that this item was generated more often: elemental beam (wet, freq bonus 7). The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 4). The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7). The RNG hath decreed that this item was generated more often: driving (WILHELMINE TAKESHI, freq bonus 12). The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5). The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 8). The RNG hath decreed that this item was geUbnerated more often: metal spell stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 9). The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6). --More--UbnThe RNG hath decreed that this item was generated more often: ruby (red, freq bonus 5). The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48). The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL). The RNG hath decreed that this item was always generated cursed: magictorch (khaki). The RNG hath decreed that this item was always generated cursed: clone monster (radiating). The RNG hath decreed that this item was always generated cursed: dywypi stone (gray). The RNG hath decreed that this item was always generated cursed: fire stick ((null)). The RNG hath decreed that this item waUb(os always generated cursed: inviso stone (gray). The RNG hath decreed that this item was always generated cursed: petrify (petrified). The RNG hath decreed that this item was always generated cursed: rang call stone (gray). The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield). The RNG hath decreed that this item was always generated cursed: boulder ((null)). The RNG hath decreed that this trap was always invisible: deprovement trap. The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 1). Trap randomization happened for 1 in 20 traps. Trap difficulty was increased by 3. Next attribute increase check would have come at turn 2266. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity wUbpas 0. You had not decided on your sexuality yet. You were prevented from having full nutrients (0). You recognized peaceful creatures. You had infravision. You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (422). You survived. --More--Ub8+Ŀd@Y#[Pax the Kageman ] St9 Dx8 Co9 In3 Wi5 Ch8 JusHobMalCha Dlvl:1 $0 HP 12(12)  Pw 14(14)  AC0 Exp1 T1Do you want to see your discoveries? [ynq] (n) Ubn Discoveries  Scrolls scroll of healing (AMGEMS SLAK) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (EUROVISION FARCE CONTEST) scroll of cure (BACKSLASH EM EXTENDED ESCAPE CHARACTER) * scroll of extra healing (KASTOR THAB THAB) * scroll of greater mana restoration (CONFIG SYS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Ub*Do you want an account of creatures vanquished? [ynq] (n) Ub4n Vanquished creatures:  0 fogses (1 created) 0 jackals (1 created) 0 cave kobolds (1 created) 0 marine goblins (2 created) 0 lichens (1 created) 0 spore lichens (2 created) 0 stroke gnomes (1 created) 0 giant children (2 created) 0 New Kops (1 created) 0 claw hulks (1 created) 0 mini xorns (1 created) 0 monkeys (1 created) 0 stationary walls (1 created) 0 small turrets (1 created) 0 perfume dispensers (1 created)  18 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--UbCDo you want to see your conduct? [ynq] (n) UbFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--UbX Goodbye Pax the Justice Keeper... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--!UbU;  !Ub=7 Since you quit, the score list will not be checked.