Patch, neutral male asgardish Jedi ------+- |......|#### |.<.....,,,`## |......|###,,## -------- ##,,, ##,# --.--- #,##|....| #,,,|@...| ##,.....| ##------ [Patch the Youngling] St17 Dx6 Co10 In11 Wi12 Ch5 JedAsgMalNeu Dlvl:1 $11 HP26(26) Pw10(10) AC7 Exp1 T22 Latest messages Use hybrid races? [yn] (n) Hello Patch, welcome to SlashEMExtended! You are a neutral male asgardish Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is version 2.75, I'm aware that version updates are happening quite often lately, but if your old savegame seems to be gone, please go back to the main menu and choose 'SLASH'EM Extended - Old Version'. Your save might still be there. If not, send me a message --Amy Be careful! New moon tonight. scrolls of standard id - This is a scroll. Color: bright cyan. Material: paper. Appearance: NETHACK FORC. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Reading this scroll allows you to identify exactly one item in your main inventory. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. red lightsaber (1237) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does random damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You displaced your little dog. You see here 11 gold pieces {0}. 11 gold pieces. You displaced your little dog. With great effort you move the boulder. There is a wall in the way! (4x) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 70% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 90% Food drop chance was reduced to 98% Shop item generation was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Mastering the following skill taught you the hidden power: sling The following skill was trained at one fifth the usual rate: paddle The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body armor (turn 403) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 64254) The following skill became harder to train at higher skill levels: gun control Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41130 Monster spawn increase reached its maximum at turn 120844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4815524 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: cockatrice The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: purple warp fungus (freq bonus 14) The monster species that spawned more often: gutraven (freq bonus 15) The monster species that spawned more often: decisively basher (freq bonus 12) The monster species that spawned more often: large food trove (freq bonus 12) The monster species that spawned more often: healing warp fungus (freq bonus 24) The monster species that spawned more often: small thrower (freq bonus 18) The monster species that spawned more often: filthy guttersnipe (freq bonus 9) The monster species that spawned more often: chamfered mummy (freq bonus 14) The monster species that spawned more often: adrenaline steven (freq bonus 36) The monster species that spawned more often: doublecontokobold (freq bonus 15) The monster species that spawned more often: acid warp patch (freq bonus 6) The monster species that spawned more often: hesitator champion (freq bonus 6) The monster species that spawned more often: violent vortices (freq bonus 32) The monster species that spawned more often: furious force patch (freq bonus 5) The monster species that spawned more often: very red horse (freq bonus 32) The monster species that spawned more often: sokozruty (freq bonus 6) The monster species that spawned more often: desert spore (freq bonus 24) The monster species that spawned more often: Hisame Shizumaru (freq bonus 24) The monster species that spawned more often: unfair rat (freq bonus 12) The monster species that spawned more often: overcritically respected (freq bonus 72) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters with debuff attacks (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 15) The monster species that never randomly spawned: grumble bum The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: radbeetle The monster species that never randomly spawned: mean growth The monster species that never randomly spawned: dark banger The monster species that never randomly spawned: dex devil The monster species that never randomly spawned: copper dragom The monster species that never randomly spawned: paternoster rack The monster species that never randomly spawned: waterier resistive tunned The monster species that never randomly spawned: mist in the air The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 9) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 18) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: keep satiation (useful, freq bonus 11) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 12) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: grassland (deitificial) The RNG hath decreed that this trap was always invisible: dangerous terrain trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Trap randomization happened for 1 in 841 traps Traps were spawned invisible 1 times in 93 Traps were extra hard to find 5% of the time Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You had 1000 alla remaining You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 1477 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.7.5 (f081e799) - last build Sat Jan 1 23:01:14 2022. You could not have safely prayed (44) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * crow quill (feather-etched rapier) * rakuyo (latch-pommeled saber) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * infernal bardiche (black poleaxe) * ancus (stone polearm) * infernal ancus (ornamental polearm) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (fencing gloves) * ichcahuipilli (thick undershirt) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (anti-government helmet) * skullcap (technical helmet) * flack helmet (ruined helmet) * crystal helm (obsidian helmet) * mining helm (red helmet) * field helm (etheric helmet) * helm of safeguard (complete helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (mysterious gloves) * commander gloves (organo gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (cyan sneakers) * field boots (battle boots) * boots of safeguard (nail-new boots) * Femmy stiletto boots (moon boots) * Madeleine plateau boots (ballet heels) * Marlena hiking boots (turbo boots) * Anastasia dancing shoes (yellow sneakers) * Jessica lady shoes (chrome boots) * Solvejg mocassins (rain boots) * Wendy leather pumps (rainbow boots) * Katharina platform boots (thigh boots) * Elena combat boots (mary janes) * Thai combat boots (clunky heels) * Elif sneakers stone (failed shoes) * Nadja buckled lady shoes (brittle boots) * Sandra combat boots (combat boots) * Natalje block heel sandals (thick boots) * Jeanetta girl boots (elean boots) * Yvonne girl sneakers (pink sneakers) * Maurah hugging boots (tightly fitting boots) * Meltem combat boots (cast iron boots) * Sarah hugging boots (cuddle cloth boots) * Claudia wooden sandals (heap of shit boots) * Ludgera hiking boots (plof heels) * Kati girl boots (corona boots) * Nelly lady pumps (paper shoes) * Eveline wedge sandals (thick-soled boots) * Karin lady sandals (shadowy heels) * Juen peep-toes (balanced boots) * Kristina platform sneakers (bone trotteurs) * Lou sneakers (3D-printed wedges) * Almut sneakers (riding boots) * Julietta peep-toes (dyke boots) * Arabella hugging boots (distancing boots) * Kristin combat boots (korean sandals) * Anna hugging boots (fleecy boots) * Ruea combat boots (hugging boots) * Dora combat boots (ski heels) * Marike sneakers (plateau boots) * Jette combat boots (ether boots) * Ina hugging boots (block-heeled boots) * Sing platform boots (indoor shoes) * Victoria combat boots (wooden clogs) * Melissa wedge boots stone (ornamental shoes) * Anita lady pumps (golden delicately filigreed stilettos) * Henrietta combat boots (velcro boots) * Verena stiletto sandals (sharp-edged sandals) Scrolls scroll of healing (LOGUNO JIVYA EVILYVON) scroll of mana (LUXUS MODA) scroll of phase door (SIPHRI BRISKYLMA AROUAZAR) scroll of standard id (NETHACK FORC) scroll of cure (XA 35) scroll of heal other (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of extra healing (SEE IF I CARE) * scroll of greater mana restoration (ABOR EFECTOR) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You experienced good effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new asgardian 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times You contracted lycanthropy 0 times You won 0 blackjack games You were subjected to the blackjack dealer's cheating 0 times You suffered from covid-19 symptoms 0 times You received a covid-19 antidote 0 times You sniffed worn socks 0 times You sniffed worn pants 0 times You were photographed by monsters 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Hidden Skills form IX (Hunk) Unskilled 0 form X (Kliu) Unskilled 0 form XI (Aldebaran) Unskilled 0 Restricted Skills high heels [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) polymorphing [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) dagger [Restricted] (max Restricted) (0 of 500) knife [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) pick-axe [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) scimitar [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) whip [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) attack spells [Restricted] (max Restricted) (0 of 500) divination spells [Restricted] (max Restricted) (0 of 500) enchantment spells [Restricted] (max Restricted) (0 of 500) protection spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye Patch the Jedi... Since you quit, the score list will not be checked.