Paliculo, lawful male dwarven Archeologist ----------- ------- |.^.......| -- |.....| ##|........<| -.|###########|...h.| ###,........... + |.|,,,,,,,,,,,-%....| #,,,|.........| |. |.|,##########---+--- ##,##----.------ ..----.|,# #,,# -....>-,# $#,# #-|----,,# #,# ,,,,,,,## #,# #,,##### #,# #,,,, #`# #### [Paliculo the Digger] St12 Dx5 Co10 In7 Wi5 Ch5 ArcDwaMalLaw Dlvl:1 $20 HP20(20) Pw10(10) AC10 Xp1/6 Wt277/1200 T104 Latest messages 6 gold pieces. You see here a porter lichen corpse {20}. The door opens. Unknown command ' '. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. You hear the footsteps of a guard on patrol. x - a porcelain ring {0}. You hear someone counting money. The door resists! (2x) The door opens. The sewer rat misses. You kill the sewer rat! You see here a sewer rat corpse {20}. 7 gold pieces. You see here a metal sling {2}. y - a metal sling {2}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} h - an uncursed +0 dwarvish mattock (weapon in hands) {48} s - a cursed +1 crossbow {20} y - an uncursed +0 metal sling {2} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} t - an uncursed +0 splint mail {160} Comestibles d - 3 uncursed food rations {0} u - an uncursed visor sewer rat corpse {20} Scrolls f - an uncursed scroll of enchant weapon {0} g - an uncursed scroll of reverse identify {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - a cursed scroll of taming {0} w - an uncursed scroll of food detection {0} Spellbooks e - a blessed spellbook of wizard lock (0:2) {0} v - an uncursed spellbook of healing (0:1) {0} Rings x - an uncursed ring of levitation {0} Tools i - an uncursed tinning kit (0:76) {0} k - an uncursed sack {5} l - an uncursed towel {0} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fear resistance You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 62 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 87% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 90% Monster death drops spawned with only 90% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: long sword (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29112 Monster spawn increase reached its maximum at turn 58870 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 54432 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: jelly (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: very old silver dragon (freq bonus 32) The monster species that spawned more often: grave digger (freq bonus 16) The monster species that spawned more often: thunder caller (freq bonus 16) The monster species that spawned more often: baby purple worm (freq bonus 5) The monster species that spawned more often: sucker nymph (freq bonus 14) The monster species that spawned more often: burning trove (freq bonus 6) The monster species that spawned more often: preservation darwinist bantam (freq bonus 54) The monster species that spawned more often: ravelling impenitently polypoid vixenishly angelic (freq bonus 40) The monster species that spawned more often: greater ice elemental (freq bonus 8) The monster species that spawned more often: disenchanter stalk (freq bonus 18) The monster species that spawned more often: asp (freq bonus 12) The monster species that spawned more often: nine of hearts (freq bonus 10) The monster species that spawned more often: sword tooth tiger (freq bonus 72) The monster species that spawned more often: blood golem (freq bonus 8) The monster species that spawned more often: dark gray spore (freq bonus 15) The monster species that spawned more often: truckage treacherously (freq bonus 3) The monster species that spawned more often: triad champion (freq bonus 16) The monster species that spawned more often: porter xorn permamimic (freq bonus 12) The monster species that spawned more often: ice warp patch (freq bonus 20) The monster species that spawned more often: horned devil (freq bonus 24) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: salamander The monster species that never randomly spawned: fiberglass insulation golem The monster species that never randomly spawned: embraced drowess The monster species that never randomly spawned: quiver slot The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: king toad The monster species that never randomly spawned: tiger cub The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 58) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 21) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 15) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 31) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 11) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 73) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 3) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 3) Next attribute increase check would have come at turn 394 Strength training was 3 Dexterity training was 2 Wisdom training was 1 Constitution training was 5 You were prevented from having fear resistance (0) You were prevented from having phasing (0) You had automatic searching You had infravision You had 1393 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (400) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 99% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of enchant weapon (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of reverse identify (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of healing (VITIO PUS RO) scroll of mana (CAO NI MA) scroll of phase door (LENS ALITUS) scroll of standard id (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of cure (EN SNORING HEALTHITS LOWERED) scroll of taming (PURE VIRTUAL FUNCTION CALL) scroll of food detection (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) Spellbooks spellbook of wizard lock (pregnant) spellbook of healing (grass green) Rings ring of levitation (porcelain) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Paliculo the Archeologist...