Paliculo, neutral male haxorish User of Stand ---------- +q.....@.| |...$...@| |.......|| ---------- [Paliculo the Arrow Pierced] St16 Dx14 Co14 In9 Wi15 Ch7 UseHaxMalNeu Dlvl:1 $0 HP15(15) Pw13(13) AC5 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Paliculo, the haxorish User of Stand, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: dagger (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12972 Monster spawn increase reached its maximum at turn 41467 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 589620 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: rusty mimic (freq bonus 12) The monster species that spawned more often: multi-hued force patch (freq bonus 8) The monster species that spawned more often: amnesia elemental (freq bonus 8) The monster species that spawned more often: water watcher (freq bonus 2) The monster species that spawned more often: pixie archer (freq bonus 5) The monster species that spawned more often: sawteeth complexer (freq bonus 30) The monster species that spawned more often: really dangerous fungus (freq bonus 2) The monster species that spawned more often: dull growth (freq bonus 9) The monster species that spawned more often: werehorse (freq bonus 15) The monster species that spawned more often: giant silver bat (freq bonus 12) The monster species that spawned more often: Kastortransport (freq bonus 6) The monster species that spawned more often: gore patch (freq bonus 8) The monster species that spawned more often: odorous woman (freq bonus 12) The monster species that spawned more often: silver fungus (freq bonus 24) The monster species that spawned more often: werewinterstiletto (freq bonus 28) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 6) The monster species that spawned more often: black metroid (freq bonus 24) The monster species that spawned more often: bronze dragon bat (freq bonus 30) The monster species that spawned more often: mining petrification elemental (freq bonus 9) The monster species that spawned more often: brownie dusty (freq bonus 8) The monster trait that was more common: monsters that can cast spells (freq bonus 8) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 8) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 8) The monster trait that was more common: monsters that laugh (freq bonus 8) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 2) The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: auror The monster species that never randomly spawned: trolley republish The monster species that never randomly spawned: bright blue warp patch The monster species that never randomly spawned: stone patch The monster species that never randomly spawned: roadblock fungus The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: golden patch The monster species that never randomly spawned: bramble thresher The monster species that never randomly spawned: shaped warp fungus The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 94) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 40) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 8) Next attribute increase check would have come at turn 206 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having numbopathy (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of mana (IBFALABLO) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (SABAOTH) scroll of cure (CHENGEBIOCHTHO MYSAGOTH ECHE OO) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Paliculo the User of Stand... Since you quit, the score list will not be checked.