Paliculo, neutral male american Archeologist --------.----- |......{...... |............| |.@..n.......| |.Y........<.| -------------- [Paliculo the Digger] St13 Dx5 Co8 In7 Wi9 Ch7 ArcAmeMalNeu Dlvl:6 $2 HP-1(29) Pw10(19) AC11 Exp2 T150 Stn Latest messages [-5 -> 23] 1 gold piece. u - a scroll labeled WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN {0}. There is a wall in the way! What do you want to use or apply? [afi-l or ?*] In what direction do you want to dig? [47321>] You start digging. You hit the rock with all your might. You stop digging. The guranguta tramples over you! You're pushed back! [-5 -> 19] Unknown command ' '. The guranguta tramples over you! You can't think straight as your every muscle is aching! [-9 -> 10] Unknown command ' '. You miss the guranguta. The guranguta tramples over you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: glib combat You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 11 Monster spawn increase started at turn 16032 Monster spawn increase reached its maximum at turn 35118 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 669776 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: mean green marine (freq bonus 15) The monster species that spawned more often: nausea force patch (freq bonus 16) The monster species that spawned more often: budo lichen (freq bonus 6) The monster species that spawned more often: venom patch (freq bonus 6) The monster species that spawned more often: distrustful deadhead (freq bonus 18) The monster species that spawned more often: releasable wanderlust (freq bonus 20) The monster species that spawned more often: creepy crawler (freq bonus 8) The monster species that spawned more often: Mister be silent kert (freq bonus 2) The monster species that spawned more often: red devil (freq bonus 6) The monster species that spawned more often: Family Kop (freq bonus 18) The monster species that spawned more often: mornungol (freq bonus 72) The monster species that spawned more often: yeoman fundamentally (freq bonus 9) The monster species that spawned more often: undead doom marine (freq bonus 24) The monster species that spawned more often: romanistic incontrovertible (freq bonus 24) The monster species that spawned more often: magnetic warp patch (freq bonus 24) The monster species that spawned more often: whomping willow (freq bonus 12) The monster species that spawned more often: werefloatingeye (freq bonus 18) The monster species that spawned more often: fire vampire (freq bonus 6) The monster species that spawned more often: ruby spore (freq bonus 42) The monster species that spawned more often: harem servent (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 9) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster species that never randomly spawned: lesser black reaver The monster species that never randomly spawned: crystal force patch The monster species that never randomly spawned: visualizer ranee The monster species that never randomly spawned: jumping babelfish The monster species that never randomly spawned: drone warp fungus The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: Lurtz, Uruk Captain of the White Hand The monster species that never randomly spawned: ghost holder The monster species that never randomly spawned: referral dame The monster species that never randomly spawned: foredate recruiter The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 20) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 84) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 1) Next attribute increase check would have come at turn 666 Strength training was 10 Dexterity training was 8 Wisdom training was 3 Constitution training was 12 You were stunned (1) You were prevented from having polymorph control (0) You were prevented from having glib combat (0) You had 1314 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (186) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 5% 99% Techniques known in the end Name Level Status research 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of identify (SNAIL IS THE BEST RACE IN ELONA) scroll of remove curse (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of healing (RAMBA ZAMBA) scroll of mana (EMPLY MENTAL TO SWITCH STATUS) scroll of phase door (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of cure (IDNUM AIROLG TISNART CIS) Spellbooks spellbook of light (fleeting) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Paliculo the Archeologist...