Pacifist, chaotic female addicted Prostitute -------------- |............| |............| |..)[........|################# ...<.......^..,,,,,,,,,,,,,,,@# ----|---------################# [Pacifist the Attractive Hooker] St22 Dx25 Co25 In25 Wi25 Ch25 ProAddFemCha Dlvl:1 $0 HP46(46) Pw43(43) AC2 Exp3 T259 Cnf Latest messages You feel like a whiny Mary-Sue! A green glow surrounds you... You feel like a whiny Mary-Sue! The jackal bites you! [-1 -> 45] The inka string hurts the jackal! You kill the jackal! You flounder. You trip over your own feet. (2x) There is a wall in the way! (2x) You hear crashing rock. What do you want to ready? [- bcd or ?*] Never mind. Autopickup: ON, for all objects. You don't have anything to drink. # Really quit [yes/no]? Autopickup: OFF. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed -1 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets (in quiver) {1} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Final attributes You have transgressed Your alignment was -32 Your max alignment was 13 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fire resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: missile weapons (turn 66) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20570 Monster spawn increase reached its maximum at turn 45104 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6201144 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: theme sheep (freq bonus 6) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 8) The monster species that spawned more often: drow warrior (freq bonus 9) The monster species that spawned more often: gray unicorn (freq bonus 14) The monster species that spawned more often: pack gray wolf (freq bonus 3) The monster species that spawned more often: stave dentine jut (freq bonus 16) The monster species that spawned more often: brontsaurus (freq bonus 24) The monster species that spawned more often: healing colony (freq bonus 8) The monster species that spawned more often: Shuma-Gorath (freq bonus 32) The monster species that spawned more often: shambling mound (freq bonus 7) The monster species that spawned more often: quantum warp fungus (freq bonus 9) The monster species that spawned more often: pulse light (freq bonus 16) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 4) The monster species that spawned more often: super bully (freq bonus 3) The monster species that spawned more often: electric gel (freq bonus 10) The monster species that spawned more often: eagle (freq bonus 15) The monster species that spawned more often: gnolloid (freq bonus 9) The monster species that spawned more often: god of starcraft universe (freq bonus 12) The monster species that spawned more often: young rainbow dragon (freq bonus 12) The monster species that spawned more often: absent warp fungus (freq bonus 120) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 12) The monster trait that was more common: monsters that have claw attacks (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster species that never randomly spawned: Sword Archon The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: atomization reembody The monster species that never randomly spawned: noblewoman The monster species that never randomly spawned: bondage brutal The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: psychosocial subtrahend The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: kalashnikov wall The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 15) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 50) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 38) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 21) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 13) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 10) Next attribute increase check would have come at turn 334 Strength training was 2 Dexterity training was -2 Wisdom training was -2 Constitution training was 1 You were confused (0) You were prevented from having fire resistance (0) You were prevented from having warning (0) You had 2264 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of mana (HITME) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (REDUC ENEMY POWER BY COQUETRY) scroll of cure (FORMAT C) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 normal ants (2 created) 2 jackals 0 water nymphs (1 created) 0 evasive sewer rats (1 created) a visor sewer rat 0 bushy squirrels (1 created) Elif 0 chasing garter snakes (1 created) 0 baby umber hulks (1 created) 0 agents of the black market (1 created) 0 item masters (1 created) 0 prehistoric turrets (1 created) 0 energy troves (1 created) 15 creatures born. 4 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (26 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Pacifist the Prostitute... You quit in The Dungeons of Doom on dungeon level 1 with 120 points, and 0 pieces of gold, after 259 moves. Killer: quit You were level 3 with a maximum of 46 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 19678 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (hallucinogen-distorted giant ant), while helpless. - [1] 2 12241 Bluescreen-For-Dvp-Fem-Neu died in The Dungeons of Doom on level 2 [max 39]. Killed by a bullet. - [36] 3 12049 Lorskel-Aci-Vgo-Mal-Neu died in The Gnomish Mines on level 8. Killed by a monster (stunted undead kop). - [102] 6 352 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (kk2m9蘖). - [23] 7 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13] * 8 120 Pacifist-Pro-Add-Fem-Cha quit in The Dungeons of Doom on level 1. 46 [46] 9 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12]