/i' Player: PacMan Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-04-09.23:00:49.ttyrec Time: (1775775649) Thu Apr 9 23:00:49 2026 /iSThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. /i=VWShall I pick a character's race, role, gender and alignment for you? [ynq] /i#y/iEHNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--/i @@$$?/i [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T1 Brd  It is written in the Book of the Mist:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Mist seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Pistol User, have been heralded from birth as the instrument of the Mist. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has/i [ come. For the sake of us all: Go bravely with the Mist!--More--/i(G @@$$?/imHello PacMan, welcome to SlashEMExtended! You are a chaotic female alien Gunner.--More--/ip You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--/i/aIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--/i̠  @ @$$  ?Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--/i)_ Attention, main weather broadcast coming in:/iThe sky is cloudy.[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd --More--/i=J7The moon is waning tonight.--More--/iCYour movements are slowed slightly because of your load.[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd /ik/Unknown command ' '.--More--/iٞInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) /in @ @$$  ?Turn the number pad on? [yn] (n) /i yNumber pad is ON now. You should add the following line to your configuration file to have it be turned on by default: OPTIONS=number_pad:2--More--0ih [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd 0im6  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) "0i1#[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd "0i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) #0i#[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd #0ig - an uncursed +0 leather jacket (being worn) {12}.[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd #0ipa Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Tools ('(') f - Gems ('*') A - Auto-select every item C - Items known to be Cursed U - Items known to be Uncursed(end) #0iL D[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd &0iYUnknown command ' '.[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd &0id} [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd '0iG0[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd '0i][PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd '0i [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd (0i4What do you want to use or apply? [ahi or ?*] *0i *0i Never mind.[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd .0iD  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 20iW#+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) F0iǓs+What command? I0i) I0i+ ^[ Cancel command[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd I0iZ+ I0i, g - an uncursed +0 leather jacket (being worn) {12}.[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) M0i9 TĿ$[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd O0i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Q0i#[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd S0i7 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) U0iN#[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd U0i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) U0ix#[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd V0ihUnknown command '^J'.[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd W0i+S  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y0i' #[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T1 Brd a0i[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T2 Brd [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T3 Brd <@@b0i[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T3 Brd [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T4 Brd @@b0i @b0i [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T4 Brd Tingsi Major picks up a scroll {0}.[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T5 Brd @c0i c0ifThere is a wall in the way![PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T5 Brd c0i [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T5 Brd [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T6 Brd @@#c0i= [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T6 Brd [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T7 Brd #@###d0i> l[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T7 Brd [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T8 Brd [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T9 Brd @@#d0i There is a wall in the way![PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T9 Brd f0i2cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--q0it[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T9 Brd <$$@##@####s0iy [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T9 Brd [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T10 Brd @u0i2  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) v0i %[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T10 Brd w0it$ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) w0ir0 %[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha  13(13)  Pw 4(4)  AC7 Exp1 T10 Brd x0il Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) z0i+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) |0iր+Really quit? WARNING: this will erase your game permanently! [yes/no]? ~0iII y~0ie0is0io[PacMan the Pistol User  13(13)  Pw 4(4)  AC7 Exp1 T10 Brd0iلHĿ<$$##@@####0iL[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T10 Brd Do you want your possessions identified? DYWYPI? [ynq] (n) 0ic*n Weapons a - an uncursed +0 assault rifle (auto) (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 50 uncursed +0 sniper bullets (in quiver) {1} e - 50 uncursed +0 pistol bullets {1} f - 100 uncursed +0 assault rifle bullets {2} Armor g - an uncursed +0 leather jacket (being worn) {12} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Tools h - an uncursed medical kit {30} Gems i - a cursed +0 loadstone(end) 0i^<$$##@@#### [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T10 Brd The medical kit i0i_s empty.--More--0iBDo you want to see your attributes? [ynq] (n) 0i>nFinal Attributes: You had transgressed. Your alignment was -30. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: peacevision. You could not have the double effect of this property: freezopathy. Potion identification only worked 3 times out of 5. Implant identification only worked 1 times out of 36. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 92% chance. Scroll drop chance was reduced to 91%. Potion drop chance was reduced to 90%. Weapon drop chance was reduced to 98%. Armor drop chance was reduced to 95%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 88%. Shop item generation was redu0i%?Zced to 95%. Monster death drops spawned with only 94% chance. --More--0iMastering the following skill taught you the hidden power: enchantment spells. The following skill was trained at half the usual rate: mace. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 3). The following skill became untrainable after a while: gun control (turn 20710). Monster spawn rate multiplier was currently 101. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'wing bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5009 turns ago. Your areola diameter was 30. Monster spawn increase would have started at turn 42407. Monster spawn increase had reached its maximum at turn 411055. In this game, Eevee's evolution was glaceon. Maximum amount of combined random monster spawn freqs was 2290. Your limit for asce0i9/nsion was at turn 504544. The monster class that cannot be genocided was xorn. The monster species that was spawned more often: unspecific scamping (freq bonus 12). The monster species that was spawned more often: white butterfly (freq bonus 20). --More--0iThe monster species that was spawned more often: tureen jorum (freq bonus 2). The monster species that was spawned more often: unburnt clagging (freq bonus 4).The monster species that was spawned more often: wayworn reminiscence slab (freq bonus 2). The monster species that was spawned more often: batwing reclad (freq bonus 6). The monster species that was spawned more often: Spread Archon (freq bonus 18). The monster species that was spawned more often: baby evil dragon (freq bonus 9).The monster species that was spawned more often: shishamo (freq bonus 9). The monster species that was spawned more often: octo pocto (freq bonus 4). The monster species that was spawned more often: algeria unjust (freq bonus 4). The monster species that was spawned more often: wild rabbit (freq bonus 4). The monster species that was spawned more often: boose (freq bonus 10). The monster species that was spawned more often: appli0i er teargassed sightseeing (freq bonus 24). The monster species that was spawned more often: lame sheep (freq bonus 2). The monster species that was spawned more often: postcard uncontrolled (freq bonus 2). The monster species that was spawned more often: sniper of elea (freq bonus 2). The monster species that was spawned more often: cocka-doodle-doo (freq bonus 4).The monster species that was spawned more often: accelerated darkhaired (freq --More--0i7 bonus 4). The monster species that was spawned more often: thought defoliant hundredweight repertorial (freq bonus 12). The monster trait that was more common: monsters that wail (freq bonus 2). The monster trait that was more common: monsters that count as dwarf (freq bonus 2). The monster trait that was more common: monsters from the Evil Variant (freq bonus 1). The monster trait that was more common: monsters that mumble (freq bonus 1). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6). The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2). The monster species that was never randomly spawned: cancer dumfounding. The monster species that was never randomly spawned: wafered vaccination. The monster species that was never randomly spawned: Sasuke Sarugature. The monster species that wa0iI8 s never randomly spawned: archglorkum. The monster species that was never randomly spawned: volt patch. The monster species that was never randomly spawned: sociocentrism periwig. The monster species that was never randomly spawned: +4 nm cutoff. The monster species that was never randomly spawned: Marihuana. The monster species that was never randomly spawned: old spear dragon. The monster species that was never randomly spawned: joyridden likelihood. --More--0i\~ The RNG hath decreed that this item was never generated: timely backup (Rings). The RNG hath decreed that this item was never generated: rubber boots (Armor). The RNG hath decreed that this item was generated more often: blinding ray (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: cut nutrition stone (Gems, freq bonus 20). The RNG hath decreed that this item was generated more often: Laura winter boots (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: toxic (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: jumpsuit (Armor, freq bonus 19). The RNG hath decreed that this item was generated more often: dragon blood (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: very heavy ball (Iron balls, freq bonus 23). The RNG hath decreed that this item0i~  was generated more often: charoite (Gems, freq bonus 16). The RNG hath decreed that this item was generated more often: elements (Rings, freq bonus 14). The RNG hath decreed that this item was generated more often: coated auto shell (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: pointy shell --More--0i(Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: poisonous cloak (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of climbing (Amulets, freq bonus 7). The RNG hath decreed that this item was generated more often: shit stone (Gems, freq bonus 5). The RNG hath decreed that this item was generated more often: polymorph (Rings, freq bonus 5). The RNG hath decreed that this item was generated more often: disenchantment (Wands, freq bonus 23). The RNG hath decreed that this item was generated more often: Tanja's jewel (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: Jessica lady shoes (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: data chip (Tools, freq bonus 5). The RNG hath decreed that this item was generated more often: snipesling (Weapo0iMns, freq bonus 10). The RNG hath decreed that this item was always generated cursed: wonder arrow (Weapons). The RNG hath decreed that this item was always generated cursed: well building (Scrolls). --More--0iThe RNG hath decreed that this item was always generated cursed: heavy compost ball (Iron balls). The RNG hath decreed that this item was always generated cursed: lockout (Spellbooks). The RNG hath decreed that this item was always generated cursed: magic bracers (Armor). The RNG hath decreed that this item was always generated cursed: ornate mace (Weapons). The RNG hath decreed that this item was always generated cursed: displacer beast hide (Armor). The RNG hath decreed that this item was always generated cursed: thunder hammer (Weapons). The RNG hath decreed that this item was always generated cursed: tower shield (Armor). The RNG hath decreed that this item was always generated cursed: stack javelin (Weapons). The RNG hath decreed that this trap was always invisible: cluster trap. The RNG hath decreed that this trap was generated more often: lisa trap (freq bonus 9). The s0i<pell school whose books are more common was enchantment spells (freq bonus 19). The spell school whose books are more common was body spells (freq bonus 8). Trap randomization happened for 1 in 382 traps. --More--0iTraps were spawned invisible 1 times in 87. Traps were extra hard to find 11% of the time. Next attribute increase check would have come at turn 194. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You had 1491 points of nutrition remaining. You were stealthy. You were unlucky (-2). You had spell retention for remembering 10 spells. You could not have safely prayed (156). You survived. --More--0i] B<$$##@@####0i.^ [PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T10 Brd Do you want to see your discoveries? [ynq] (n) 0i9 n Discoveries   Scrolls  scroll of healing (FILTHY CASUAL)  scroll of mana (OH YOU ANNOYER)  scroll of phase door (MASKELLI EREKISIPHTHE IABEZEBYTH)  scroll of standard id (LET THE SWEET WOMAN GENTLY STOMP YOU WITH HER SOFT PU  scroll of cure (DEF STAND PROTECT THE ATTACK LOWED IS HARSH)  scroll of heal other (SUP FAM)  * scroll of extra healing (MNOSOI SHIT)  * scroll of greater mana restoration (BOMB OMBS BOMB MOUNTAIN)  Tools  medical kit (leather bag)  Gems  loadstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (end) 0i<$$##@@####0iW[PacMan the Pistol User ] St9 Dx13 Co9 In5 Wi6 Ch8 GunAliFemCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC7 Exp1 T10 Brd Do you want an account of creatures vanquished? [ynq] (n) 0iXn Vanquished creatures:  0 breeder mice (1 created) 0 evasive snipers (1 created) 0 slatas (1 created) 0 dwens (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--0i\Do you want to see your conduct? [ynq] (n) 0i8n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -30. You had a maximum alignment of 0.--More--0i޽ Goodbye PacMan the Gunner... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 10 moves. You were level 1 with a maximum of 13 hit points when you quit.--More--0i  0i 7 Since you quit, the score list will not be checked.