,iY  Player: PacMan Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-04-09.22:49:18.ttyrec Time: (1775774958) Thu Apr 9 22:49:18 2026 ,iq This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ,i5s WShall I pick a character's race, role, gender and alignment for you? [ynq] ,i= nChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer (1 of 8),i E t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial  C - a Combatant  D - a Convict  E - a Cook  F - a Courier  G - a Cracker  H - a Cruel Abuser  I - a Cyberninja  J - a Dancer  K - a Death Eater  L - a Demagogue  M - a Diablist  N - a Dissident  O - a Diver  P - a Doll Mistress (2 of 8),i7 Q - a Doom Marine  R - a DQ Slime  S - a Dragonmaster  T - a Druid  U - a Drunk  V - a Dunmer  W - an Electric Mage  X - an Elementalist  Y - an Elph  Z - an Emera  a - an Empath  b - an Erdrick  c - a Failed Existence  d - a Feat Master  e - a Feminist  f - a Fencer  g - a Fighter  h - a Firefighter  i - a Fjorde  j - a Flame Mage  k - a Form Changer  l - a Foxhound Agent  m - a Gamer (3 of 8),iZ # n - a Gang Scholar  o - a Gangster  p - a Geek  q - a Genderstarist  r - a Gladiator  s - a Goff  t - a Goldminer  u - a Graduate  v - a Grenadonin  w - a Gunner  x - a Half Baked  y - a Healer  z - a Hedderjedi  A - a Hussy  B - an Ice Mage  C - an Intel Scribe  D - a Janitor  E - a Jedi  F - a Jester  G - a Jockey  H - a Justice Keeper  I - a Knight  J - a Korsair (4 of 8),i:A K - a Kurwa  L - a Ladiesman  M - a Librarian  N - a Locksmith  O - a Lunatic  P - a Mahou Shoujo  Q - a Mason  R - a Mastermind  S - a Medium  T - a Midget  U - a Mill Swallower  V - a Monk  W - a Murderer  X - a Musician  Y - a Mystic  Z - a Necromancer  a - a Ninja  b - a Nobleman/Noblewoman  c - a Noob Mode Barb  d - a Nuclear Physicist  e - an Occult Master  f - an Officer  g - an Ordinator (5 of 8),i|n1 h - an Otaku  i - a Paladin  j - a Pickpocket  k - a Pirate  l - a Poison Mage  m - a Pokemon  n - a Politician  o - a Practicant  p - a Preversioner  q - a Priest/Priestess  r - a Prostitute  s - a Psion  t - a Psyker  u - a Quarterback  v - a Ranger  w - a Ringseeker  x - a Rocker  y - a Rogue  z - a Sage  A - a Saiyan  B - a Samurai  C - a Scientist  D - a Secret Advice Member (6 of 8),i p E - a Shadow Jedi  F - a Shapeshifter  G - a Shoe Fetishist  H - a Singslave  I - a Slave Master  J - a Social Justice Warrior  K - a Software Engineer  L - a Space Marine  M - a Spacewars Fighter  N - a Spellmaster  O - a Stormboy  P - a Supermarket Cashier  Q - a Symbiant  R - a Thalmor  S - a Topmodel  T - a Tosser  U - a Tourist  V - a Tracer  W - a Transsylvanian  X - a Transvestite  Y - a Twelph  Z - an Unbeliever  a - an Undead Slayer (7 of 8),iP2 b - an Undertaker  c - an User of Stand  d - a Valkyrie  e - a Vanilla Valk  f - a Walscholar  g - a Wandkeeper  h - a Warrior  i - a Weirdboy  j - a Wild Talent  k - a Wizard  l - a Womanizer  m - a XelNaga  n - a Yautja  o - a Yeoman  p - a YSexymate  q - a Zookeeper  r - a Zyborg  * - Random  ! - Quit (8 of 8),iˑL+Choosing Race Pick the race of your Wild Talent   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok (1 of 13),i6  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton (2 of 13),i Q - cockatrice  R - colorator  S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - de-energiser  Y - deep elf  Z - destabilizer  a - developer  b - devil  c - dictionary attack  d - dinosaur  e - dolgsman  f - doppelganger  g - dorian  h - dragon  i - droughter  j - drow  k - dryad  l - dufflepud  m - dunadan (3 of 13)-i (+Use hybrid races? [yn] (n) -iy nChoosing Gender Pick the gender of your cockatrice Wild Talent  m - male f - female * - Random ! - Quit(end) -i<+Choosing Alignment Pick the alignment of your male cockatrice Wild Talent  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) -iJb+-iNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-- -i'Ŀ@_T+ -i([PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd  It is written in the Book of The Dark Id:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Dark Id seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poschengband Noob, have been heralded from birth as the instrument of The Dark Id. You are destined to recover the Amulet for your deity, or die in the attempt -i)y. Your hour of destiny has come. For the sake of us all: Go bravely with The Dark Id!--More--A-i Ŀ@_T+A-il uHello PacMan, welcome to SlashEMExtended! You are a chaotic male cockatrice Wild Talent.--More--M-iT You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--V-i], ĿIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--v-iĿ @_ T + Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More---i5_ Attention, main weather broadcast coming in:-i#The sky is cloudy.-if[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd --More---i7The moon is waning tonight.--More---i You rebalance your load. Movement is difficult.[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd -iCDo you want to turn on the number pad? [yn] (n) -iy Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false] (1 of 7)-i-q a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true] (2 of 7)-iF a - hitpointbar [true]  b - IBMgraphics [true]  c - ignintr [false]  d - inertiaconfirm [false]  e - invweight [true]  f - knapsacklimit [false]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - materialglyph [false]  k - memorizationknown [false]  l - statuscolors [true]  m - menucolors [false]  n - menu_on_esc [true]  o - menu_glyphs [false]  p - missing_safety [true]  q - mon_polycontrol [false]  r - moreforced [true]  s - numpadmessage [false]  t - null [true]  u - paranoidquit [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 7)-iZ  a - pickup_cursed [false]  b - pokedex [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [false]  f - qwertz_layout [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showrealtime [false]  l - showscore [false]  m - showsym [true]  n - showdmg [true]  o - showweight [false]  p - showmc [false]  q - showmovement [false]  r - showlongstats [false]  s - showsanity [false]  t - showsymbiotehp [false]  u - silent [true]  v - simpledescs [false]  w - sortpack [true] (4 of 7)-ijrM a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [PacMan]  role [Wild Talent]  race [cockatrice]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)] (5 of 7)-i  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single] (6 of 7)-i`  a - number_pad [2=on, DOS compatible]  b - packorder [$"])[%?+!=/(*`0_.]  c - pickup_burden [stressed]  d - pickup_types [none]  e - pilesize [5]  f - runmode [run]  g - scores [3 top/2 around]  h - sortloot [none]  i - suppress_alert [(none)]  j - tileset [(none)]  k - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (7 of 7)-i4Y+-iL--ieC +-iz Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) -i +[?1l>[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd Ŀ@_T+-i" Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -i/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd -iXv Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -i /[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd -i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -i/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd -i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -i!/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd -i/What do you want to drop? [a-zA-J or ?*] -i-iNever mind.[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd -iX  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -i/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd -i:  Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false] (1 of 7)-iOz  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true] (2 of 7)-i| a - hitpointbar [true]  b - IBMgraphics [true]  c - ignintr [false]  d - inertiaconfirm [false]  e - invweight [true]  f - knapsacklimit [false]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - materialglyph [false]  k - memorizationknown [false]  l - statuscolors [true]  m - menucolors [false]  n - menu_on_esc [true]  o - menu_glyphs [false]  p - missing_safety [true]  q - mon_polycontrol [false]  r - moreforced [true]  s - numpadmessage [false]  t - null [true]  u - paranoidquit [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 7)-i a - pickup_cursed [false]  b - pokedex [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [false]  f - qwertz_layout [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showrealtime [false]  l - showscore [false]  m - showsym [true]  n - showdmg [true]  o - showweight [false]  p - showmc [false]  q - showmovement [false]  r - showlongstats [false]  s - showsanity [false]  t - showsymbiotehp [false]  u - silent [true]  v - simpledescs [false]  w - sortpack [true] (4 of 7)-iUM a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [PacMan]  role [Wild Talent]  race [cockatrice]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)] (5 of 7)-ir dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single] (6 of 7)-i.z a - number_pad [1=on]  b - packorder [$"])[%?+!=/(*`0_.]  c - pickup_burden [stressed]  d - pickup_types [none]  e - pilesize [5]  f - runmode [run]  g - scores [3 top/2 around]  h - sortloot [none]  i - suppress_alert [(none)]  j - tileset [(none)]  k - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (7 of 7).i-+.i  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) .i +[?1l>[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd Ŀ@_T+.i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .i/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd ".i, Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $.i/^/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd %.i[ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false] (1 of 7)'.i  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true] (2 of 7)(.is a - hitpointbar [true]  b - IBMgraphics [true]  c - ignintr [false]  d - inertiaconfirm [false]  e - invweight [true]  f - knapsacklimit [false]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - materialglyph [false]  k - memorizationknown [false]  l - statuscolors [true]  m - menucolors [false]  n - menu_on_esc [true]  o - menu_glyphs [false]  p - missing_safety [true]  q - mon_polycontrol [false]  r - moreforced [true]  s - numpadmessage [false]  t - null [true]  u - paranoidquit [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 7)(.iu  a - pickup_cursed [false]  b - pokedex [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [false]  f - qwertz_layout [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showrealtime [false]  l - showscore [false]  m - showsym [true]  n - showdmg [true]  o - showweight [false]  p - showmc [false]  q - showmovement [false]  r - showlongstats [false]  s - showsanity [false]  t - showsymbiotehp [false]  u - silent [true]  v - simpledescs [false]  w - sortpack [true] (4 of 7)(.iQM a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [PacMan]  role [Wild Talent]  race [cockatrice]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)] (5 of 7)(.i dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single] (6 of 7)(.iz z a - number_pad [1=on]  b - packorder [$"])[%?+!=/(*`0_.]  c - pickup_burden [stressed]  d - pickup_types [none]  e - pilesize [5]  f - runmode [run]  g - scores [3 top/2 around]  h - sortloot [none]  i - suppress_alert [(none)]  j - tileset [(none)]  k - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (7 of 7)+.i+-.i* Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) :.i=H+[?1l>[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd Ŀ@_T+=.iIN Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ?.iM /[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd @.i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @.iܶ /[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T1 Ssd A.iE [PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T3 Ssd TB.i[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T3 Ssd [PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd TB.i /What do you want to drop? [a-zA-J or ?*] D.iD.iJNever mind.[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd E.i:3 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) E.i/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd E.i Armor f - an uncursed greased +4 elven mithril-coat (being worn) {60} g - an uncursed +0 pair of gauntlets of swimming (being worn) {4} h - a cursed +0 Hawaiian shirt (being worn) {2}(end) F.ij aĿ@_[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd L.i Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false] (1 of 7)O.im a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true] (2 of 7)O.i4 a - hitpointbar [true]  b - IBMgraphics [true]  c - ignintr [false]  d - inertiaconfirm [false]  e - invweight [true]  f - knapsacklimit [false]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - materialglyph [false]  k - memorizationknown [false]  l - statuscolors [true]  m - menucolors [false]  n - menu_on_esc [true]  o - menu_glyphs [false]  p - missing_safety [true]  q - mon_polycontrol [false]  r - moreforced [true]  s - numpadmessage [false]  t - null [true]  u - paranoidquit [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 7)O.iϵ a - pickup_cursed [false]  b - pokedex [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [false]  f - qwertz_layout [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showrealtime [false]  l - showscore [false]  m - showsym [true]  n - showdmg [true]  o - showweight [false]  p - showmc [false]  q - showmovement [false]  r - showlongstats [false]  s - showsanity [false]  t - showsymbiotehp [false]  u - silent [true]  v - simpledescs [false]  w - sortpack [true] (4 of 7)O.ihoM a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [PacMan]  role [Wild Talent]  race [cockatrice]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)] (5 of 7)O.i  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single] (6 of 7)O.i  a - number_pad [2=on, DOS compatible]  b - packorder [$"])[%?+!=/(*`0_.]  c - pickup_burden [stressed]  d - pickup_types [none]  e - pilesize [5]  f - runmode [run]  g - scores [3 top/2 around]  h - sortloot [none]  i - suppress_alert [(none)]  j - tileset [(none)]  k - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (7 of 7)T.ib+[.it-  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) s.i8#[?1l>[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd Ŀ@_T+x.igl  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) z.i /[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd z.i  Armor f - an uncursed greased +4 elven mithril-coat (being worn) {60} g - an uncursed +0 pair of gauntlets of swimming (being worn) {4} h - a cursed +0 Hawaiian shirt (being worn) {2}(end) z.iE aĿ@_[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd z.i;E  Armor f - an uncursed greased +4 elven mithril-coat (being worn) {60} g - an uncursed +0 pair of gauntlets of swimming (being worn) {4} h - a cursed +0 Hawaiian shirt (being worn) {2}(end) |.iaĿ@_[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd }.iP Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .i1/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd .i1 Armor f - an uncursed greased +4 elven mithril-coat (being worn) {60} g - an uncursed +0 pair of gauntlets of swimming (being worn) {4} h - a cursed +0 Hawaiian shirt (being worn) {2}(end) .i+aĿ@_[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd .i- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .i /[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd .iQ  Armor f - an uncursed greased +4 elven mithril-coat (being worn) {60} g - an uncursed +0 pair of gauntlets of swimming (being worn) {4} h - a cursed +0 Hawaiian shirt (being worn) {2}(end) .iV# aĿ@_[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd .iUnknown command '''.[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd .iYV MPick an object with the cursor and press the , key..i @ a human or elf or you (cockatrice wild talent called PacMan, on a staircase)  Accessing Pokedex entry for armed cockatrice...   Base statistics of this monster type:  Base level = 5, difficulty = 9, AC = 6, magic resistance = 30, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists poison, petrification, hits as a +2 weapon. Conveys poison, petrification resistances. Genocidable, carnivorous, herbivorous. It can turn you to stone if you touch it. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - petrifies .ic g passive - petrifies  --More--.i6Ŀ @_ T +  [PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd .i3[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T4 Ssd $.i<The RNG turns into a roguery number two![PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T5 Ssd [PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd )$.i# <What do you want to drop? [a-zA-J or ?*] .i .iYou drop an uncursed potion of speed {0}.[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd .icmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--/i0[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd Ŀ@_)$+/i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) /i/[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd /i4& Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false] (1 of 7)/i a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true]  v - help [true]  w - hilite_pet [true] (2 of 7)/i a - hitpointbar [true]  b - IBMgraphics [true]  c - ignintr [false]  d - inertiaconfirm [false]  e - invweight [true]  f - knapsacklimit [false]  g - lit_corridor [true]  h - lootabc [false]  i - mail [true]  j - materialglyph [false]  k - memorizationknown [false]  l - statuscolors [true]  m - menucolors [false]  n - menu_on_esc [true]  o - menu_glyphs [false]  p - missing_safety [true]  q - mon_polycontrol [false]  r - moreforced [true]  s - numpadmessage [false]  t - null [true]  u - paranoidquit [true]  v - perm_invent [true]  w - pickup_thrown [true] (3 of 7)/i۫ a - pickup_cursed [false]  b - pokedex [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [false]  f - qwertz_layout [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showrealtime [false]  l - showscore [false]  m - showsym [true]  n - showdmg [true]  o - showweight [false]  p - showmc [false]  q - showmovement [false]  r - showlongstats [false]  s - showsanity [false]  t - showsymbiotehp [false]  u - silent [true]  v - simpledescs [false]  w - sortpack [true] (4 of 7)/i(M a - sound [true]  b - sparkle [true]  c - standout [false]  d - tabcursesconfirm [false]  e - tech_description [true]  f - time [true]  g - timed_autosave [true]  h - quick_autosave [false]  i - tombstone [true]  j - toptenwin [false]  k - travel [true]  l - use_inverse [false]  m - verbose [true]  n - wallglyph [true]   Compounds (selecting will prompt for new value):  name [PacMan]  role [Wild Talent]  race [cockatrice]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)] (5 of 7)/i dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single] (6 of 7)/i- z a - number_pad [1=on]  b - packorder [$"])[%?+!=/(*`0_.]  c - pickup_burden [stressed]  d - pickup_types [none]  e - pilesize [5]  f - runmode [run]  g - scores [3 top/2 around]  h - sortloot [none]  i - suppress_alert [(none)]  j - tileset [(none)]  k - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (7 of 7)#/iL +%/i|k -&/io +(/i g-(/iS+(/i-(/i +)/iS -*/iC+,/it Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) 2/iU +[?1l>[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd Ŀ@_)$+4/i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 7/ix /[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha  10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd =/i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) A/if + Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) F/id+Really quit? WARNING: this will erase your game permanently! [yes/no]? I/igyK/i eK/iv sL/iLB[PacMan the Poschengband Noob  10(10)  Pw 10(10)  AC0 Exp1 T6 SsdL/ij^Ŀ@_)$+L/i5_[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd Do you want your possessions identified? DYWYPI? [ynq] (n) P/iQn Weapons  a - an uncursed +0 novice hammer (weapon in foreclaw) {100}  b - an uncursed +0 random dart (in quiver) {0}  c - an uncursed +0 darkness club (alternate weapon; not wielded) {7}  d - an uncursed +1 scalpel {2}  e - an uncursed +0 shuriken {0}  Armor  f - an uncursed greased +4 elven mithril-coat (being worn) {60}  g - an uncursed +0 pair of gauntlets of swimming (being worn) {4}  h - a cursed +0 Hawaiian shirt with text "I went to Yendor and all I got was t  i - an uncursed +0 scale mail {100}  j - an uncursed +0 chain mail {120}  Comestibles  p - an uncursed food ration {0}  q - an uncursed tripe ration {0}  r - an uncursed chaomorph bug egg {0}  Scrolls  u - an uncursed scroll of identify {0}  v - an uncursed finalized scroll of gain mana {0}  E - 5 uncursed scrolls of healing {0}  F - 4 uncursed scrolls of mana {0} P/i<x G - 3 uncursed scrolls of phase door {0}  H - 2 uncursed scrolls of standard id {0} (1 of 2)Q/i Contents of the ice box of waterproofing:  a heavily cursed regular plant corpse {200} an uncursed wimpidemon corpse {10} an uncursed lichen corpse {20} an uncursed green lemming corpse {150} an uncursed insane survivor corpse {1450} a cursed newt corpse {10} a blessed shamble walk corpse {0} a blessed ponue corpse {800}--More--R/isĿ_+Ŀ@_)$+R/is[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd The sack is empty.--More--R/iTwADo you want to see your attributes? [ynq] (n) R/inFinal Attributes: You were stridently aligned. Your alignment was 5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: manaleech. You could not have this property intrinsically: disintegration resistance. You could not have the double effect of this property: improved vision. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 45. Armor identification only worked 15 times out of 63. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 143. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 94%. Amulet drop chance was reduced to 92%. Weapon dropR/i+ chance was reduced to 94%. Food drop chance was reduced to 99%. Shop item generation was reduced to 96%. --More--R/iJ Musable item generation frequency had a negative bias of 5%. Concealing monsters were spawned underneath items 81% of the time only. Mastering the following skill taught you the hidden power: riding. The following skill was trained at half the usual rate: pick-axe. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: riding. The following skill became untrainable if you tried to train it too early: attack spells (turn 132). The following skill became untrainable after a while: quarterstaff (turn 27568). The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 65182). Monster spawn rate multiplier was currently 113. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'headwind' and your beard type is 'pinch of soul'. Your currentR/inK  martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5005 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 192681. Monster spawn increase had reached its maximum at turn 299683. In this game, Eevee's evolution was leafeon. --More--R/i Maximum amount of combined random monster spawn freqs was 2506. Your limit for ascension was at turn 663423. The monster class that cannot be genocided was vortex. The monster class that was spawned more often: turret (freq bonus 2). The monster species that was spawned more often: Gigolo (freq bonus 54). The monster species that was spawned more often: tiktah sephirah (freq bonus 48). The monster species that was spawned more often: green devil (freq bonus 6). The monster species that was spawned more often: tear force patch (freq bonus 36). The monster species that was spawned more often: animating bellum unwisely (freq bonus 8). The monster species that was spawned more often: scamp (freq bonus 36). The monster species that was spawned more often: arena orc (freq bonus 12). The monster species that was spawned more often: voracious ripper (freq bonus 5).The monster species that was spawned moreR/i  often: venom warp fungus (freq bonus 4).The monster species that was spawned more often: silvold (freq bonus 8). The monster species that was spawned more often: room crow (freq bonus 6). The monster species that was spawned more often: alligator king (freq bonus 21). The monster species that was spawned more often: baby guivre (freq bonus 18). --More--R/iThe monster species that was spawned more often: dia mengambil semua barangmu (freq bonus 24). The monster species that was spawned more often: nondescript mushroom (freq bonus 24). The monster species that was spawned more often: pole orc (freq bonus 60). The monster species that was spawned more often: hairbreadth kipper (freq bonus 10). The monster species that was spawned more often: point smasher (freq bonus 9). The monster species that was spawned more often: nice auntie (freq bonus 32). The monster species that was spawned more often: reconvey mechanically (freq bonus 8). The monster trait that was more common: monsters whose attack makes you trip and drop your items (freq bonus 1). The monster trait that was more common: monsters with extra painful attacks (freq bonus 1). The monster trait that was more common: monsters that can see invisible (freq bonus 1). The monster trait that wR/iLHas more common: monsters whose attacks steal your intrinsics (freq bonus 4). The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2). --More--S/iThe monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2). The monster trait that was more common: monsters that have hug attacks (freq bonus 2). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1). The monster species that was never randomly spawned: coarser buffeting fluoridated. The monster species that was never randomly spawned: petit neophobic. The monster species that was never randomly spawned: sculpturing pease. The monster species that was never randomly spawned: ratch guy. The monster species that was never randomly spawned: misinformant lipped. The monster species that was never randomly spawned: abounding habitable. The monster species that was never randomly spawned: pseudo-medusa. The monster species that was never randomly spawned: demonteur. The monster species that was never randomly spawned: priS/iAvileging stripper. The monster species that was never randomly spawned: small bulletator y. The monster class that was always generated with extra speed: human or elf. The RNG hath decreed that this item was never generated: partial plate mail (Armor). The RNG hath decreed that this item was never generated: ceramic spear (Weapons). The RNG hath decreed that this item was never generated: light shield (Armor). --More--S/i1The RNG hath decreed that this item was never generated: agate (Gems). The RNG hath decreed that this item was never generated: Juen peep-toes (Armor). The RNG hath decreed that this item was never generated: genocide (Spellbooks). The RNG hath decreed that this item was generated more often: multi shoes (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: speed boots (Armor, freq bonus 60). The RNG hath decreed that this item was generated more often: lochaber axe (Weapons, freq bonus 147). The RNG hath decreed that this item was generated more often: implant of credit (Implants, freq bonus 39). The RNG hath decreed that this item was generated more often: amulet of evil crafting (Amulets, freq bonus 23). The RNG hath decreed that this item was generated more often: yellow lightsaber (Tools, freq bonus 10). The RNG hath decreed that this item was generated more oftS/i52en: cloak of prescience (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: mind shielding (Rings, freq bonus 6). The RNG hath decreed that this item was generated more often: increase damage (Rings, freq bonus 19). The RNG hath decreed that this item was generated more often: cancellation --More--S/i(Wands, freq bonus 29). The RNG hath decreed that this item was generated more often: hunger (Rings, freq bonus 7). The RNG hath decreed that this item was generated more often: liquid chain (Chains, freq bonus 6). The RNG hath decreed that this item was generated more often: dark elven mithril-coat (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: pancake (Comestibles, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of preservation (Implants, freq bonus 5). The RNG hath decreed that this item was generated more often: silver short sword (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: bunny uniform (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: opal (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: lunch of boS/i~(iled egg (Comestibles, freq bonus 7). The RNG hath decreed that this item was generated more often: disintegration (Spellbooks, freq bonus 5). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 91). --More--S/i The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58). The RNG hath decreed that this item was always generated cursed: teleportation (Scrolls). The RNG hath decreed that this item was always generated cursed: hyper beam (Spellbooks). The RNG hath decreed that this trap was always invisible: damage meter trap. The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 3). Trap randomization happened for 1 in 330 traps. Traps were spawned invisible 1 times in 90. Traps were extra hard to find 21% of the time. Next attribute increase check would have come at turn 106. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 1. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were poison resistant. You were immune to S/i Vpetrification. You had not decided on your sexuality yet. --More--S/iI You were prevented from having see invisible (0). You had 1491 points of nutrition remaining. You could swim. You were lucky (1). You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You had spell retention for remembering 80 spells. You could not have safely prayed (922). You survived. --More--T/iQĿ@_)$+T/iR[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd Do you want to see your discoveries? [ynq] (n) T/i,n Discoveries   Weapons  shuriken (throwing star)  Armor  gauntlets of swimming (translucent gloves)  Scrolls  scroll of identify (VIM EMACS NO TEPAD)  scroll of gain mana (WHAT IS THAT FOR AN NWAH SUN)  scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE)  scroll of mana (WHY THE EROGENOUS ZONES OF THE WOMEN ARE NOT VISIBLE)  scroll of phase door (AMY WAS DECLARED A PARIAH)  scroll of standard id (LARIEN TELPHONEYA)  scroll of cure (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES)  scroll of heal other (YOUR HEAD WILL EXPLODE)  * scroll of extra healing (WELL THEN FUCK AT LAST AND BE DONE WITH IT)  * scroll of greater mana restoration (FUCK THE NOTELEPORT RULES)  Spellbooks  spellbook of induce vomiting (scrambled)  Potions  potion of speed (mulberry)  potion of acid (bouillon) /i%1H Rings (1 of 2)T/if ring of levitation (engagement)  ring of poison resistance (chrysoberyl)  Wands  wand of super healing (wish parser)  wand of teleport self (spiked)  Tools  ice box of waterproofing (cooling box)  sack (bag)  Gems  tanzanite stone (dark blue)  touchstone (gray)  luckstone (gray)  worthless piece of teal glass (teal)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)T/iMĿ@_)$+T/iĹ[PacMan the Poschengband Noob ] St10 Dx7 Co11 In14 Wi18 Ch13 WilCocMalCha Dlvl:1 $0 HP 10(10)  Pw 10(10)  AC0 Exp1 T6 Ssd Do you want an account of creatures vanquished? [ynq] (n) U/i56n Vanquished creatures:  0 tiny cats (1 created) 0 teleport-disablings (1 created) 0 yarn worms (1 created) 0 magic touches (1 created) 0 maeinses (1 created) 0 chameleons (1 created) 0 novice medium walls (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--U/i6Do you want to see your conduct? [ynq] (n) U/i-6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 5.--More--U/iqĿ+Goodbye PacMan the Wild Talent... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 10 hit points when you quit.--More--U/i  U/i27 Since you quit, the score list will not be checked.