n,i/c Player: PacMan Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-04-09.22:47:10.ttyrec Time: (1775774830) Thu Apr 9 22:47:10 2026 n,i1This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. n,iWShall I pick a character's race, role, gender and alignment for you? [ynq] n,i;-yo,iNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--o,i$BĿ   f @ ` o,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw Dlvl:1 $23 HP 21(21)  Pw 24(24)  AC11 Exp1 T1 It is written in the Book of Leo Tolstoi:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Leo Tolstoi seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Intellectual, have been heralded from birth as the instrument of Leo Tolstoi. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny ho,i`as come. For the sake of us all: Go bravely with Leo Tolstoi!--More--o,i)o,i]Hello PacMan, welcome to SlashEMExtended! You are a lawful female minimalist Librarian.--More-- You are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--p,iK 7q,ix#[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1t,iUP Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) v,iW[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1v,i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) w,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1y,i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) y,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1y,i\/You are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1(Press , when at target location. For instructions type a ?)y,ipm [PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1y,in /You are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1(Press , when at target location. For instructions type a ?)z,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1z,iIYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1z,iR z,iSYou are not wearing anything.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1z,iH Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) z,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1z,i You are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1z,irl Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) z,i% ;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1z,i EYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) z,i1 ;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1z,i EYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) {,i$;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1{,i&You are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) [PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1{,i&EYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) {,i[;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1{,iEYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) {,i-;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1{,i.EYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) {,i;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1{,iEYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) {,i ;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1{,i You are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1{,i You are not wearing anything.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1{,i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) |,iw[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1|,iEYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) |,i;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1|,iEYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) |,i$ ;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1|,iH& EYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) |,i`;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1|,i;bYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1You are not wearing anything.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1},i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) },i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1},iYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1},iGYou are not wearing anything.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1},i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) },iV [PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1},iW You are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1},iW You are not wearing anything.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1},iW  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ~,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1~,iYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1~,iYou are not wearing anything.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1~,iN+ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,i,[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1You are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1You are not wearing anything.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1,i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,iv[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1,i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,i"[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1,i2What do you want to use or apply? [a or ?*] ,i(0You don't have that object.--More--,ioWhat do you want to use or apply? [a or ?*] You don't have that object.--More--,i oWhat do you want to use or apply? [a or ?*] You don't have that object.--More--,ikoWhat do you want to use or apply? [a or ?*] You don't have that object.--More--,i;c oWhat do you want to use or apply? [a or ?*] You don't have that object.--More--,i=oWhat do you want to use or apply? [a or ?*] You don't have that object.--More--,ioWhat do you want to use or apply? [a or ?*] You don't have that object.--More--,iPoWhat do you want to use or apply? [a or ?*] You don't have that object.--More--,i#9What do you want to use or apply? [a or ?*] ,i ,i Never mind.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T1,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3f@,i4y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,i+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) ,i1 E Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,iq [PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,iS 2What do you want to use or apply? [a or ?*] ,ih0You don't have that object.--More--,i$>9What do you want to use or apply? [a or ?*] ,iLC ,iD Never mind.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,i~ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,i![PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,iYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,i [PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,i* Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,i* Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,i[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,i[ 2What do you want to use or apply? [a or ?*] ,iC{ 0You don't have that object.--More--,ia oWhat do you want to use or apply? [a or ?*] You don't have that object.--More--,i9What do you want to use or apply? [a or ?*] ,i8 ,i Never mind.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,i EYou are not wearing any armor.[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3 Drop what type of items?  a - All types b - Coins ('$') c - Scrolls ('?') d - Spellbooks ('+') e - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) ,i?;[PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw  21(21)  Pw 24(24)  AC11 Exp1 T3,i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,i + Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ,i +Really quit? WARNING: this will erase your game permanently! [yes/no]? ,iy,i# y,iD ,ie,i"s,i6v[PacMan the Intellectual  21(21)  Pw 24(24),iU 0Ŀ    f `@ ,iU [PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw Dlvl:1 $23 HP 21(21)  Pw 24(24)  AC11 Exp1 T3Do you want your possessions identified? DYWYPI? [ynq] (n) ,i n Scrolls c - an uncursed scroll of mana {0} d - an uncursed scroll of phase door {0} e - an uncursed scroll of standard id {0} f - an uncursed scroll of cure {0} Spellbooks b - a blessed finalized spellbook of blank paper (2:0) {0} Tools a - an uncursed felt-tip marker (0:100) {0}(end) ,iDo you want to see your attributes? [ynq] (n) ,inFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: hallu party. You could not have the double effect of this property: confusion resistance. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 145. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 99% chance. Monsters only dropped their equipment with 74% chance. Book drop chance was reduced to 95%. Amulet drop chance was reduced to 99%. Implant drop chance was reduced to 90%. Potion drop chance was red,iuced to 81%. Shop item generation was reduced to 94%. Concealing monsters were spawned underneath items 90% of the time only. --More--,iMastering the following skill taught you the hidden power: boomerang. The following skill could not be trained at all: polymorphing. The following skill was limited to basic proficiency: matter spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 2). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 35731). The following skill became harder to train at higher skill levels: attack spells. Monster spawn rate multiplier was currently 106. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'little devil'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5002 turns ago. Your areola diameter was 25. Monster spawn increase would have started at turn 101373. Monster spa,i ;wn increase had reached its maximum at turn 415829. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2357. Your limit for ascension was at turn 5701213. The monster class that cannot be genocided was elemental. --More--,iIThe monster species that was spawned more often: crimson growth (freq bonus 30). The monster species that was spawned more often: island warp patch (freq bonus 18). The monster species that was spawned more often: giant phasing spider (freq bonus 15). The monster species that was spawned more often: Mephisto (freq bonus 6). The monster species that was spawned more often: thewy unsnapped queueing mizzly (freq bonus 7). The monster species that was spawned more often: adult spear dragon (freq bonus 20). The monster species that was spawned more often: furry jaguar (freq bonus 3). The monster species that was spawned more often: dwarf spearfighter (freq bonus 1).The monster species that was spawned more often: flying gelatinous cube (freq bonus 6). The monster species that was spawned more often: petty elder fire elemental (freq bonus 24). The monster species that was spawned more ofte,iPJn: abscam sportswriter hebraist batsmen stein (freq bonus 4). The monster species that was spawned more often: Astaroth Diabolus (freq bonus 24). The monster species that was spawned more often: giant pink scorpion (freq --More--,isbonus 2). The monster species that was spawned more often: albino growth (freq bonus 2). The monster species that was spawned more often: disintitrice (freq bonus 48). The monster species that was spawned more often: impulsed melanotic (freq bonus 1).The monster species that was spawned more often: reinvestment leaking (freq bonus 80). The monster species that was spawned more often: SIR (freq bonus 6). The monster species that was spawned more often: faithfully plainclothesman (freq bonus 4). The monster species that was spawned more often: israelite synesthesia (freq bonus 4). The monster trait that was more common: monsters who brag about their deeds (freq bonus 6). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2). The monster trait that was more common: monsters that count as pokemon (freq bonus 2). The monster trait that was more ,icommon: monsters that make parrot sounds (freq bonus 2). The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2). The monster trait that was more common: monsters who snore (freq bonus 3). --More--,i} The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 10). The monster species that was never randomly spawned: wingless bird. The monster species that was never randomly spawned: sooty force fungus. The monster species that was never randomly spawned: legged whale. The monster species that was never randomly spawned: danger snake. The monster species that was never randomly spawned: rhizome sendee exploit. The monster species that was never randomly spawned: depressionary monistical. The monster species that was never randomly spawned: incurring benching. The monster species that was never randomly spawned: chain devil. The monster species that was never randomly spawned: red sentai. The monster species that was never randomly spawned: retiringly procurement. Items generate only 1 time in X, and X was 5. The RNG hath decreed that this ite,i m was never generated: implant of control (Implants). The RNG hath decreed that this item was never generated: detectation stone (Gems). The RNG hath decreed that this item was never generated: null ball (Iron balls). The RNG hath decreed that this item was never generated: resist poison (Spellbooks). The RNG hath decreed that this item was never generated: lady boots (Armor). The RNG hath decreed that this item was never generated: yellow dragon scale --More--,i/vshield (Armor). The RNG hath decreed that this item was never generated: gas grenade (Weapons). The RNG hath decreed that this item was never generated: evil plate mail (Armor). The RNG hath decreed that this item was generated more often: amulet versus stone (Amulets, freq bonus 6). The RNG hath decreed that this item was generated more often: gain health (Potions, freq bonus 12). The RNG hath decreed that this item was generated more often: magic mapping (Scrolls, freq bonus 19). The RNG hath decreed that this item was generated more often: inka shackle (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: Yvonne's jewel (Gems, freq bonus 19). The RNG hath decreed that this item was generated more often: remove resistance (Wands, freq bonus 16). The RNG hath decreed that this item was generated more often: instant amnesia (Scrolls, freq bonus 20). T,ivNhe RNG hath decreed that this item was generated more often: aurora beam (Wands, freq bonus 29). The RNG hath decreed that this item was generated more often: helm of obscured display (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: negative dragon --More--,iB-scales (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of attrition (Implants, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of leech (Amulets, freq bonus 11). The RNG hath decreed that this item was generated more often: thunder wave (Spellbooks, freq bonus 5). The RNG hath decreed that this item was generated more often: frilled apron (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: sapphire dragon scales (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: lapis lazuli (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: night vision (Potions, freq bonus 4). The RNG hath decreed that this item was generated more often: return (Spellbooks, freq bonus 8). The RNG hath decreed that this item was generated more,i-+ often: night vision (Potions, freq bonus 4). The RNG hath decreed that this item was generated more often: camouflaged clothes (Armor, freq bonus 4). The RNG hath decreed that this item was always generated cursed: silver nunchiaku (Chains). --More--,iYG The RNG hath decreed that this item was always generated cursed: Hannah's jewel (Gems). The RNG hath decreed that this item was always generated cursed: cloak of coagulation (Armor). The RNG hath decreed that this item was always generated cursed: cloak of sliming (Armor). The RNG hath decreed that this item was always generated cursed: booze (Potions). The RNG hath decreed that this item was always generated cursed: diskos (Weapons). The RNG hath decreed that this item was always generated cursed: chaos gloves (Armor). The RNG hath decreed that this item was always generated cursed: boiler kaboom (Spellbooks). The RNG hath decreed that this trap was always invisible: narcolepsy trap. The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 2). The spell school whose books are more common was occult spells (freq bonus 6). Trap randomization happen,ihH ed for 1 in 16 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 542. Strength training was 0. --More--,ieDexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1498 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (526). You survived. --More--,i0m"Ŀ    f `@ [PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw Dlvl:1 $23 HP 21(21)  Pw 24(24)  AC11 Exp1 T3Do you want to see your discoveries? [ynq] (n) ,i n Discoveries   Armor  robe (red robe)  Scrolls  scroll of blank paper (unlabeled)  scroll of return (ASI SISAL DE WA PICANINNY)  scroll of healing (LSCHNUERE EIN VOLK)  scroll of mana (FORMAT C)  scroll of phase door (TROOG TROOOG TROOOOOG)  scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER)  scroll of cure (MUNCH MUNCH)  scroll of heal other (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT)  * scroll of extra healing (CHRIS ANGST)  * scroll of greater mana restoration (SAVE SOME POWER AFTER BEATTACK)  Spellbooks  spellbook of blank paper (plain)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom) (1 of 2),i B * segfault venom (splash of venom) (2 of 2),i# :Ŀ    f `@ ,ia$ [PacMan the Intellectual ] St4 Dx7 Co5 In13 Wi10 Ch6 LibMinFemLaw Dlvl:1 $23 HP 21(21)  Pw 24(24)  AC11 Exp1 T3Do you want an account of creatures vanquished? [ynq] (n) ,iTn Vanquished creatures:  0 mimic ants (1 created) 0 launchblobs (1 created) 0 kittens (1 created) 0 metal mafia newbies (1 created) 0 weekchidnas (1 created) 0 scortas (1 created) 0 hata-hatas (1 created) 0 protia (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--,iyDo you want to see your conduct? [ynq] (n) ,i nVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You escaped past messages 9 times (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--,i Goodbye PacMan the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 23 points, and 23 pieces of gold, after 3 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--,iF  ,i 7 Since you quit, the score list will not be checked.