Noble, lawful female doppelganger Monk --------------- |.............| |.............- |..$..........| -.--.-.-------- #,,,# #^,## ##,,#### #,,,,,# ,,###,#### ,,,,,,# #--f-.--- |.@`...| . |......| - #`.%.... |...`..| |.....`| ------- [Noble the Candidate] St8 Dx9 Co16 In12 Wi12 Ch8 MonDopFemLaw Dlvl:1 $2 HP10(17) Pw17(17) AC2 Exp1 T265 Latest messages s - a scroll labeled SEGMENTATION FAULT {0}. You are stuck to the web. (5x) You disentangle yourself. You kill the healthy cave spider! You see here a healthy cave spider corpse {50}. What do you want to eat? [fghij or ?*,] You feel guilty. This healthy cave spider corpse tastes terrible! You finish eating the healthy cave spider corpse. There is a fountain here. Use "q." to drink from it. You see here 7 gold pieces {0}. What do you want to drink? [er or ?*.] This tepid water is tasteless. What do you want to drink? [er or ?*.] The cool draught refreshes you. The fountain dries up! There is a wall in the way! You see here 7 gold pieces {0}. There is a wall in the way! (7x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons p - 15 uncursed +0 arrows {0} q - an uncursed +0 orcish dagger {4} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles f - 3 uncursed food rations {0} g - 11 uncursed apples {0} h - 5 blessed apples {0} i - 17 uncursed oranges {0} j - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of tele level {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} s - an uncursed scroll of light {0} Spellbooks c - a blessed spellbook of healing (0:2) {0} Potions e - 3 uncursed potions of healing {0} r - an uncursed potion of heroism {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 13 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: flying You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 109 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 212 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 83% Wand drop chance was reduced to 59% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: spirituality (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 61540 Monster spawn increase reached its maximum at turn 99658 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 839895 The monster class that cannot be genocided was gnome The monster class that was spawned more often: kobold (freq bonus 12) The monster species that spawned more often: nighthunter (freq bonus 15) The monster species that spawned more often: mac chemist (freq bonus 42) The monster species that spawned more often: gnomish gunman (freq bonus 28) The monster species that spawned more often: Sue Lyn (freq bonus 15) The monster species that spawned more often: allover cyanoacrylate (freq bonus 112) The monster species that spawned more often: brakier roguing (freq bonus 96) The monster species that spawned more often: persian girl (freq bonus 15) The monster species that spawned more often: human adventurer (freq bonus 30) The monster species that spawned more often: fanged horror (freq bonus 72) The monster species that spawned more often: porting trove (freq bonus 45) The monster species that spawned more often: deceiving stalk (freq bonus 42) The monster species that spawned more often: jordanian torso (freq bonus 42) The monster species that spawned more often: werecockatrice (freq bonus 48) The monster species that spawned more often: white icky thing (freq bonus 14) The monster species that spawned more often: zoologist ensconcing (freq bonus 26) The monster species that spawned more often: Jessica's mocassin (freq bonus 102) The monster species that spawned more often: dark blue slime (freq bonus 96) The monster species that spawned more often: orange hulk (freq bonus 57) The monster species that spawned more often: angst (freq bonus 42) The monster species that spawned more often: portulaca antithetically zoster (freq bonus 120) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 5) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: giant zombie The monster species that never randomly spawned: acidic mold The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: poison lich The monster species that never randomly spawned: card spore The monster species that never randomly spawned: dangerous good-looking criminal The monster species that never randomly spawned: invisible horror The monster species that never randomly spawned: The Headless Horseman The monster species that never randomly spawned: axonal deja The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 13) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 25) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 11) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 3) Next attribute increase check would have come at turn 624 Strength training was -2 Dexterity training was -2 Wisdom training was 1 Constitution training was 3 You were sleep resistant You were prevented from having drain resistance (0) You were prevented from having flying (0) You saw invisible You had 1279 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 98% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor * leather gloves (princess gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (spired helmet) * skullcap (anachrononononaut helmet) * flack helmet (green bowel) * crystal helm (long-hair helmet) * mining helm (cone-shaped helmet) * field helm (fish bowl) * helm of safeguard (wide conical hat) * war hat (full helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (viva gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (fin boots) * boots of safeguard (hiking boots) Scrolls scroll of tele level (SALIQUAS) scroll of healing (SACRED TRANSPOSITIONS) scroll of mana (GOT SOMETHING FOUR YOU) scroll of phase door (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of standard id (1UP EXTRA LIFE GET) scroll of cure (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of light (SEGMENTATION FAULT) Spellbooks spellbook of healing (jetting) Potions potion of healing (purple) potion of heroism (ecru) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (24 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Noble the Monk... Youescaped from the dungeon with 66 points,