Nirol, chaotic female alien Ringseeker ----- ------ |...| |....| |...| ###--....| ##---...| #,,......| #,......| #,#|.....| #,|.....| #,#--....| #,|.....| #,# |....| ###,------- #,# ---.--# ##,,,# #@# #,,,# #,,### #,# ###,# #,## --.-------,# +.........,# |........|## |......<.| ---------- [Nirol the Hobbit Townie] St10 Dx7 Co8 In12 Wi5 Ch9 RinAliFemCha S8 Dlvl:1 $4 HP-1(11) Pw20(20) AC9 Xp1/1 Wt1353/1000 T96 Brd Latest messages You kill the firefly! You see here 4 uncursed +0 rocks {4}. You have a little trouble lifting c - 4 uncursed +0 rocks (in quiver) {41}. You displaced your kitten. You see here a pair of fleecy boots {8}. You have a little trouble lifting k - a pair of fleecy boots {8}. What do you want to drink? [* or .] The cool draught refreshes you. The fountain dries up! You see here a poor helmet {20}. You have a little trouble lifting l - a poor helmet {20}. You see here a clove of garlic {1}. You have a little trouble lifting m - a clove of garlic {1}. You see here 3 gold pieces {0}. You have a little trouble lifting 3 gold pieces. You see here a gold piece {0}. You have a little trouble lifting 1 gold piece. A cloud of gas surrounds you! The gas were poisoned! You die... Your inventory Weapons a - an uncursed +2 sling (weapon in hand) {2} Armor b - an uncursed +0 leather armor (being worn) {60} k - a cursed -8 pair of fumble boots {8} l - an uncursed +1 bog-standard helmet {20} Comestibles m - an uncursed clove of garlic {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Gems c - 77 uncursed +0 rocks (in quiver) {41} d - 11 uncursed +1 rocks {6} e - a cursed +0 loadstone Final attributes You have transgressed Your alignment was -19 Your max alignment was 12 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 25 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25903 Monster spawn increase reached its maximum at turn 113533 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 248704 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: aircraft carrier (freq bonus 4) The monster species that spawned more often: vacuum warp patch (freq bonus 4) The monster species that spawned more often: flame turret (freq bonus 5) The monster species that spawned more often: grove guardian (freq bonus 4) The monster species that spawned more often: Robin (freq bonus 12) The monster species that spawned more often: artillery dragon (freq bonus 4) The monster species that spawned more often: angsty gnome (freq bonus 6) The monster species that spawned more often: dark grue (freq bonus 3) The monster species that spawned more often: black dog (freq bonus 3) The monster species that spawned more often: giant centipede (freq bonus 8) The monster species that spawned more often: ring trove (freq bonus 4) The monster species that spawned more often: giant emerald frog (freq bonus 16) The monster species that spawned more often: gnome mage (freq bonus 5) The monster species that spawned more often: pale patch (freq bonus 3) The monster species that spawned more often: Antimatter Kriminologist (freq bonus 9) The monster species that spawned more often: undead electric mage (freq bonus 4) The monster species that spawned more often: rust water vortex (freq bonus 10) The monster species that spawned more often: schwood bear (freq bonus 4) The monster species that spawned more often: normal monster (freq bonus 12) The monster species that spawned more often: shadow creature of Fiona (freq bonus 10) The monster species that never randomly spawned: pit viper The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: exploding jackal The monster species that never randomly spawned: zebetite metroid The monster species that never randomly spawned: lloigor The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: arbok The monster species that never randomly spawned: Mister Strip-Mine The monster species that never randomly spawned: petty movanic deva The monster species that never randomly spawned: sparkling force fungus The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 19) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 33) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 14) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 10) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 83) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 61) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 1) Next attribute increase check would have come at turn 1087 Strength training was 2 Dexterity training was 5 Wisdom training was 0 Constitution training was 6 You were prevented from having disintegration resistance (0) You were prevented from having psi resistance (0) You had 1407 points of nutrition remaining You were stealthy You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth You could not have safely prayed (58) You are dead You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Not Ready(1203) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor fumble boots (fleecy boots) bog-standard helmet (poor helmet) Scrolls scroll of healing (SCHELLENOE KONTENOE) scroll of mana (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of phase door (STRC PRST SKRZ KRK) scroll of standard id (SUSY THENSE) scroll of cure (MODD ARCHWILIO) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly 0 kittens (1 created) 0 marine goblins (2 created) 0 kobold zombies (1 created) 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Ringseeker... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 4 pieces of gold, after 96 moves. Killer: poison gas trap You were level 1 with a maximum of 11 hit points when you died. You reached the 366th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 364 8 bugsniper-Cha-Vee-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (porter rock piercer). - [13] 365 8 bugsniper-Mah-Hax-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (haunted helmet). - [22] *366 8 Nirol-Rin-Ali-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poison gas trap. - [11] 367 7 jiik-Aci-Akt-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 368 7 bugsniper-Pal-Kop-Mal-Neu quit in The Dungeons of Doom on level 1. 21 [21]