Nirol, neutral male maian Valkyrie ---------------- --------## ###|..............| |......-,# #,,.....<.........| |......|,# #,#|............... |......|,# #,#----.----------- |......|,# #,# |......|,# #,# |...@..|,# #,,# ----;---,# #,## #,# #,# ###,# #,# #,,,# #,# #,------,# #,|....|,# #,|....|,# #,|(...|,# #,.....-,# ##------## [Nirol the Stripling] St17 Dx8 Co12 In7 Wi7 Ch8 ValMaiMalNeu S10 Dlvl:1 $10 HP-9(21) Pw6(6) AC4 Xp1/0 Wt74/1550 T83 Latest messages l - 18 poisoned darts {9}. m - a pink gem {1}. n - a teal gem {1}. There is a wall in the way! (2x) You see here 4 gold pieces {0}. 4 gold pieces. There is a wall in the way! (2x) You stop. Your little dog is in the way! You miss the electric eel. The electric eel bites you! You get zapped! [-14 -> 7] The electric eel brushes against your leg. You miss the electric eel. Your small shield deflects the electric eel's attack. The electric eel brushes against your leg. You miss the electric eel. The electric eel bites you! You get zapped! You die... Your inventory Weapons a - a blessed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} l - 18 uncursed poisoned +3 darts {9} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} k - 2 uncursed scrolls of stinking cloud {2} Wands e - a cursed wand of teleportation (0:12) {1} Gems m - an uncursed +0 worthless piece of pink glass {1} n - an uncursed +0 worthless piece of teal glass {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 97% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: martial arts (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26801 Monster spawn increase reached its maximum at turn 60404 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1379590 The monster class that cannot be genocided was lich The monster class that was spawned more often: snake (freq bonus 8) The monster species that spawned more often: delerium (freq bonus 10) The monster species that spawned more often: Phineas T. Barnum (freq bonus 10) The monster species that spawned more often: vacuum jelly (freq bonus 14) The monster species that spawned more often: phase cat (freq bonus 11) The monster species that spawned more often: space borloth (freq bonus 9) The monster species that spawned more often: fire tower (freq bonus 11) The monster species that spawned more often: karmic jelly (freq bonus 20) The monster species that spawned more often: ninja turret (freq bonus 44) The monster species that spawned more often: speedhack horror (freq bonus 52) The monster species that spawned more often: mauler (freq bonus 10) The monster species that spawned more often: agent black patch (freq bonus 12) The monster species that spawned more often: vulnerator gnome (freq bonus 13) The monster species that spawned more often: killer beetle (freq bonus 20) The monster species that spawned more often: Leonie (freq bonus 12) The monster species that spawned more often: albino growth (freq bonus 11) The monster species that spawned more often: Lord Dagon (freq bonus 36) The monster species that spawned more often: devious Archon (freq bonus 28) The monster species that spawned more often: fanatic triad slave (freq bonus 18) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 18) The monster species that spawned more often: giant brown rat (freq bonus 11) The monster species that never randomly spawned: blue naga The monster species that never randomly spawned: piece of seven The monster species that never randomly spawned: wandering terror The monster species that never randomly spawned: rock smasher The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: flying polyp The monster species that never randomly spawned: multi-hued spore The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: The high-heel loving asian girl her heels The monster species that never randomly spawned: sparkling force fungus The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 24) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 58) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 5) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 2) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 18) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 33) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 2) Next attribute increase check would have come at turn 918 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 2 You were cold resistant You were prevented from having infravision (0) You were prevented from having mana regeneration (0) Your chance to block was 18% You had 1413 points of nutrition remaining You were stealthy You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin You could not have safely prayed (1133) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (meteoric helmet) * skullcap (masked helmet) * flack helmet (crested helmet) * crystal helm (fish bowl) * mining helm (great helmet) * field helm (viking helmet) * helm of safeguard (secret helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (slippery gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (castlevania boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (CURSED TIN OF COCKATRICE MEAT) scroll of mana (PUTIUS CONSIO) scroll of phase door (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (THEN CALL IT POPO MAIL) scroll of stinking cloud (YOU DO NOT GO PAST AT ME) Wands wand of teleportation (mica) Gems worthless piece of pink glass (pink) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (2 created) 0 evasive foxes (1 created) 0 weasels (1 created) 0 little dogs (1 created) 0 hobbit revellers (1 created) 0 sewer rats (4 created) 0 land spiders (1 created) 0 tortoises (2 created) 0 hata-hatas (1 created) 0 electric eels (1 created) 15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (21 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Nirol the Valkyrie... You died in The Dungeons of Doom on dungeon level 1 with 9 points, and 10 pieces of gold, after 83 moves. Killer: a monster (electric eel) You were level 1 with a maximum of 21 hit points when you died. You reached the 363rd place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 361 9 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sticky stalk). - [20] 362 9 jiik-Cha-Alb-Fem-Law died in The Dungeons of Doom on level 1. Killed by a blast of lightning. - [20] *363 9 Nirol-Val-Mai-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (electric eel). - [21] 364 8 bugsniper-Cha-Vee-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (porter rock piercer). - [13] 365 8 bugsniper-Mah-Hax-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (haunted helmet). - [22]