Nirol, neutral male gigantic Gangster -- ---- ------- |. --..| --..|..| |..----.<.| |......------ -......--- ---.......|...| --.....-- ----|.........|...|### |.....-| --- |..-|.--........--,,$## --.....---.-- -..|.|---....-.|I@,,,# -..........----....| --.....,###### .-..........--.....| |.----- -....----.........%-- -.| ->...- |.....--....| ..| ...... ---..-----.....---- |...... !... ....... --.... ------ -....--- ..... |..... |....- |...... |.... --.--... |... -- .... --.. ...| --- |.-- -- [Nirol the Street Criminal] St15 Dx16 Co16 In16 Wi7 Ch9 GanGigMalNeu S9315 Min:3 $107 HP76(85) Pw35(37) AC-5 Xp6/639 Wt402/3900 T4335 Lev Bli Stn Latest messages You feel very foolish! You lose Wisdom Goodbye level 7. You are beginning to feel hungry. You hit the Keystone Kop! You hear some noises. The Keystone Kop is killed! You feel more confident in your fighting skills. What do you want to eat? [cqzERX or ?*] Blecch! Rotten food! Everything suddenly goes dark. What do you want to eat? [cqzERX or ?*] Blecch! Rotten food! You feel stunned. It hits you! [-5 -> 76] What do you want to ready? [- hoyPWY or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons h - 96 blessed +1 bullets {48} o - 4 uncursed +0 daggers {16} y - 41 uncursed +0 bullets {21} H - a cursed +0 orcish dagger (weapon in hand) {4} P - a blessed +2 sawed-off shotgun {15} W - 13 uncursed +0 darts {8} Y - 60 uncursed +0 bullets {30} Armor a - an uncursed +0 pair of gauntlets of power {4} k - an uncursed +0 gnomish helm {1} n - a cursed -3 orcish helm (being worn) {12} x - a cursed +4 splint mail (being worn) {160} F - an uncursed +0 orcish helm {12} I - an uncursed +0 pair of speed boots {8} L - an uncursed +1 pair of leather gloves (being worn) {4} U - a heavily cursed -1 pair of levitation boots (being worn) {8} Comestibles c - an uncursed carrot {1} q - 2 cursed apples {1} z - 3 uncursed tripe rations {2} E - an uncursed apple {1} R - 5 uncursed kelp fronds {3} X - 2 uncursed fortune cookies {2} Scrolls e - 6 cursed scrolls of healing {6} f - 5 uncursed scrolls of mana {5} g - 2 uncursed scrolls of phase door {1} i - an uncursed scroll of cure {1} M - a blessed scroll of mana {1} Spellbooks j - an uncursed spellbook of confuse self (0:0) {1} Potions Z - 2 uncursed potions of water {2} Rings A - an uncursed ring of free action (on right hand) {1} B - an uncursed ring of slow digestion (on left hand) {1} Wands # - an uncursed wand of locking (0:0) {1} r - an uncursed wand of locking (0:2) {1} v - a cursed wand of teleportation (0:5) {1} K - an uncursed wand of fire (0:2) {1} Tools # - a blessed magic lamp {1} b - a blessed tin whistle {1} t - a blessed oil lamp {1} u - a blessed pair of lenses (being worn) {1} w - an uncursed bottle {1} T - a cursed leather leash {1} Gems m - an uncursed +2 worthless piece of radiant glass called soft radiant {1} s - 11 uncursed +0 rocks {6} V - 8 cursed +0 rocks {4} Boulders/Statues d - an uncursed boulder l - a cursed boulder p - an uncursed boulder Venoms Q - an uncursed blinding venom {1} Final attributes You were piously aligned Your alignment was 27 Your max alignment was 32 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: psi resistance You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: protection spells (turn 3) Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20428 Monster spawn increase reached its maximum at turn 61788 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 185283 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: blink growth (freq bonus 6) The monster species that spawned more often: gaboonese (freq bonus 7) The monster species that spawned more often: translucent stalk (freq bonus 6) The monster species that spawned more often: worm anchorite (freq bonus 8) The monster species that spawned more often: jelly bee (freq bonus 7) The monster species that spawned more often: world's best soccer player (freq bonus 10) The monster species that spawned more often: quantum mold (freq bonus 14) The monster species that spawned more often: felltwin (freq bonus 8) The monster species that spawned more often: Nightly Kop (freq bonus 6) The monster species that spawned more often: unreal mold (freq bonus 9) The monster species that spawned more often: Robin (freq bonus 6) The monster species that spawned more often: iron slime (freq bonus 18) The monster species that spawned more often: orc berserker (freq bonus 9) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 6) The monster species that spawned more often: maggot mass (freq bonus 7) The monster species that spawned more often: anteater (freq bonus 14) The monster species that spawned more often: cyan colony (freq bonus 7) The monster species that spawned more often: goblin guide (freq bonus 14) The monster species that spawned more often: Coure (freq bonus 5) The monster species that spawned more often: blue-red warp patch (freq bonus 12) The monster species that never randomly spawned: sulfur force patch The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: drunk The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: porter slow fungus The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: gecko mummy The monster species that never randomly spawned: dire tiger The monster species that never randomly spawned: pit beast The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 18) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 18) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 19) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 26) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 15) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 2) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 3) Next attribute increase check would have come at turn 4622 Strength training was 23 Dexterity training was 22 Wisdom training was 12 Constitution training was 24 You were stunned (3) You were blinded (1) You were prevented from having teleport control (0) You were prevented from having psi resistance (0) You hungered rapidly You had infravision You had 626 points of nutrition remaining You were levitating (0) You had free action You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson Carl CJ Johnson was angry with you (1) You could not have safely prayed (1498) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 46% 77% b - protection 1 protect 46% 177% c - tunnelization 7 elemental 99% 91% d - confuse self 3 healing 90% 97% Techniques known in the end Name Level Status create ammo 6X Prepared(0) lucky gamble 6X Not Ready(2587) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) disarm -1 O Beyond recall(0) Discoveries Artifacts Fumata Yari [unaligned spetum] Weapons spetum (forked polearm) bill-guisarme (hooked polearm) orcish spear (crude spear) scimitar (curved sword) elven arrow (runed arrow) orcish dagger (crude dagger) elven dagger (runed dagger) battle-axe (double-headed axe) Armor speed boots (hiking boots) gnomish boots (little black boots) orcish helm (iron skull cap) levitation boots (rainbow boots) gauntlets of power (brand-new gloves) gnomish helm (little red hat) leather gloves (polnish gloves) Scrolls scroll of healing (IYI) scroll of mana (ZESE PLASHCH) scroll of phase door (DAMN IT) scroll of standard id (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of cure (ONA DYSHIT BOLSHE VY UMERET) scroll called dusted (CRIAEDO) scroll of growth (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of enchant weapon (TSVETOCHNYYE SHORTY I LEY) scroll of identify (ATTACK WITH NUGGEL DEFENCE FALL) scroll of gold detection (OXHE SRIAN) scroll of enchant armor (YOU AINT GETTING OUT OF HERE ALIVE) scroll of gain mana (ELF EXPLODE WHEN FALL) scroll of magic mapping (SPEE WORK WHEN TOUCH) Spellbooks spellbook of flame sphere (sour) spellbook of protection (unwritten) spellbook of tunnelization (apocryphic) spellbook of confuse self (shrill) Potions potion of enlightenment (peculiar) potion of object detection (icy) potion called sick (muddy) potion of water (clear) Rings ring of free action (dilithium) ring of slow digestion (clay) Wands wand of teleportation (leather) wand of polymorph (obscure) wand of fire (glass) wand of locking (rusty) Tools mirror (looking glass) magic lamp (lamp) tin whistle (whistle) oil lamp (lamp) leather leash (leash) Gems worthless piece of radiant glass called soft radiant (radiant) pink gem called soft pik Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant a stinging insect (2 created) a giant flea 0 acid blobs (1 created) 0 phasing acid blobs (1 created) 2 racoon dogs a gang guy 0 little dogs (1 created) 0 dogs (1 created) 0 large dogs (1 created) 0 floating eyes (1 created) 2 porter floating eyes a flaming sphere 0 kittens (3 created) a papier-mache tiger 0 hobbits (1 created) 2 group hobbits a hobbit thief 0 camo dwarves (1 created) a group dwarf 0 hobbit lords (1 created) 0 phasing hobbit wizards (1 created) 2 pack kobolds a hidden kobold a small kobold a large kobold 0 leprechauns (1 created) 2 petit mimics a mimic a blue faerie a mountain nymph a goblin a marine goblin a cave goblin a hobgoblin 3 hill orcs a Mordor orc a goblin guide a type a timid goblin 2 baby wild boars 0 rothes (1 created) 5 large rothes an osquip 2 sewer rats a black rat 2 field voles 3 sand rats a giant white mouse (2 created) 6 GRs 2 giant garbage rats a rabid rat a hole spider a poison millipede 0 confident spiders (1 created) 0 fog clouds (1 created) a crawling worm mass an armored larva 0 Windows(R) 98's (1 created) an alien spore 0 housebats (1 created) 0 baby black dragons (1 created) a baby plain dragon 5 lichens (2 created) 0 ungenomolds (1 created) an unalignment thing (0 created) a deathmold 0 immobile mushrooms (1 created) a brown growth 3 brown stalks (2 created) a yellow mold (2 created) 2 yellow colonies (1 created) a mean mold an orange spore 0 golden molds (1 created) 0 red molds (1 created) 0 red spores (1 created) a phase spore a reddish patch a reddish mushroom a spore shrieker (0 created) 3 sub-gnomes (5 created) 5 gnomes (6 created) 0 gnome stalkers (1 created) 0 petty gnome thieves (1 created) a gnome lord (2 created) 0 gnome watchers (1 created) 0 Kop Reinforcers (1 created) a Keystone Kop (4 created) 0 Policeman Lieutenants (1 created) 0 mummies (1 created) 0 dcss mummies (1 created) a sizzle naga hatchling a gray ooze (2 created) 0 small rust monsters (1 created) 0 garter snakes (1 created) 2 river moccasins a lesser visor hulk 0 monkeys (1 created) 2 kobold zombies 0 ossium animatums (1 created) a gnome zombie 4 orc zombies 2 human adventurers 0 friendly adventurers (1 created) 0 white friars (1 created) an overworked police officer an errand boy a mangy-looking leper a wide-eyed tourist a singing happy drunk a busy-looking merchant a mean-looking mercenary a battle scarred ronin a coal miner a yakuza member 0 agents of the black market (2 created) 0 furries (1 created) 0 normal humans (1 created) a human a maia an ancipital a breton a heretic a redguard a werelichen 0 weregridbugs (1 created) 0 dark hunters (1 created) a bad lance carrier 4 muggers 0 evasive smirking sneak thieves (1 created) 2 novice rogues a werenymph 0 pupils (1 created) 2 Green-elves 0 item masters (13 created) 0 shopkeepers (7 created) 0 watchmen (4 created) 0 watch captains (3 created) a shadow 2 newts a normal frog a gecko (2 created) an iguana a white mushroom patch 0 bad eggs (1 created) 0 piles of copper coins (1 created) 0 low rub monsters (1 created) a jumping babelfish an energy trove 228 creatures born. 147 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 27 times You eaten food with animal by-products 8 times You eaten meat 6 times You have communicated with the gods 11 times You prayed to the gods 2 times You hit with a wielded weapon 245 times You killed 136 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (48 of 160) body armor [Basic] (max Expert) (39 of 160) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (12 of 20) spirituality [Basic] (max Expert) (26 of 160) petkeeping [Unskilled] (max Expert) (20 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (198 of 540) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (104 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Gangster... You quit in The Gnomish Mines on dungeon level 3 with 9315 points, and 107 pieces of gold, after 4335 moves. Killer: quit You were level 6 with a maximum of 85 hit points when you quit. You reached the 89th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 87 9518 QQQQQ-Alt-Dop-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a monster (house ant), while frozen by breathing a potion. - [50] 88 9415 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (human mummy). - [80] *89 9315 Nirol-Gan-Gig-Mal-Neu quit in The Gnomish Mines on level 3 [max 6]. 76 [85] 90 9111 Lorskel-Nec-Lic-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a forbidden arrow. - [80] 91 9039 bugsniper-Mah-Exp-Fem-Neu died in The Gnomish Mines on level 7 [max 8]. Killed by a monster (wallaroo). - [98]